Features Progress Expected Version Last Updated
May 30, 2017, 10:52 p.m.
******* Alpha Version 1.0 ******* 99% v1.0
Nov. 21, 2016, 9:33 p.m.
Animal traps 80% v1.3
Nov. 6, 2016, 9:47 a.m.
Butcher animals 35% v1.0
Jan. 7, 2017, 1:09 a.m.
Character customization 30% v2.0
Jan. 3, 2017, 12:52 p.m.
Custom input mapping 95% V1.0
Nov. 6, 2016, 9:45 a.m.
Fishing 25% v1.5
Nov. 6, 2016, 10:14 a.m.
Fortification overhaul (Free placed) 5% v1.4
Dec. 8, 2016, 5:14 p.m.
Game modding utilities!!! 10% V2.0
Nov. 6, 2016, 9:52 a.m.
Gun attachments 50% v1.3
Nov. 21, 2016, 9:33 p.m.
Harvestable bushes 90% v1.3
Nov. 21, 2016, 9:34 p.m.
Indoor growpots 90% v1.3
Nov. 21, 2016, 9:33 p.m.
Player owned servers 85% v1.3
Nov. 6, 2016, 10:28 a.m.
Structure traps 25% v1.4
Nov. 6, 2016, 9:47 a.m.
Swimming 70% v1.0
Nov. 9, 2016, 2:08 p.m.
Vehicle parts system 60% v1.1
Nov. 24, 2016, 8:54 a.m.
Vehicles 95% v1.0
Nov. 6, 2016, 9:53 a.m.
Voice over IP 90% v1.0
Nov. 6, 2016, 9:54 a.m.
Voice over IP handheld radios 70% v1.5
Dec. 5, 2016, 10:18 a.m.
Zombies climbing through windows 70% v1.4

Coming in version Alpha 1.0
Added:

  • UNTIL BACKER RELEASE KEYS ARE SHIPPED WE'LL BE WORKING THROUGH BUILD ISSUES AND NOT UPDATING THIS CHANGELOG AS OFTEN AS WE'D LIKE.
  • YOU CAN FIND ALL THE MOST RECENT NEWS HERE AND SPEAK WITH US ANY TIME ON THE OFFICIAL DISCORD HERE.
  • Extensions added to all cabin foundations
  • Teleporting added
  • Road signs added to all streets and roads
  • Tree felling mechanic reworked
  • New hit mechanic making the felling system simpler
  • New particle method which improves accuracy
  • Tree structure improved, improving performance
  • Added green hover to indicate where the first cut should go
  • Balanced tree chopping difficulty as you cut through the tree
  • Axes and hatches now blunt and break
  • Added ability to sharpen axe with approprite items in inventory
  • Scrolling through weapons now loops.
  • Rifles, handguns and other items that can be equipped are now visible on the players backpack. 
  • Weapon hotkeys and scrolling finally implemented! 
  • Ability to organise inventory items.
  • Use effects added to all rocks
  • Chat is now scrollable
  • Added toglle to turn autoscroll on/off
  • Slowed player movement through bushes
  • Audio effects added for players moving through bushes
  • Screenshot feature added, upscale, place STN logo and more
  • Giving items now gives an item of 100% condition rather than 0.
  • Altering players stats via commands now works with negative numbers.
  • Added some extra security for players trying to cheat their ingame status.
  • Item page updated on wiki, new wiki format. New items added to item page.
  • Made the builds version safe (In previous stress tests it was possible to join a server with an older version number.)
  • Impact particle effects that other caused now face the player as they should rather than facing directly away from the impact surface. 
  • Added fallback content logic for surfaces that don't have specific impact effects.
  • Added player list GUI when pressing tab which displays information about all the players currently online.
  • New optimisations for distant structures making them a 1000 times more optimised. (that's not a joke)
  • Impact and penetration particles set up for all basic materials
  • /mark and /unmark people with color which lasts play session
  • Player tags only show when directly looking at a player
  • Configurable player tag distances set by server owners
  • Addaptive nametag brightness
  • Added slight transparency to chat
  • Changeable inputs
  • Added credits :) 
  • All materials updated, effects are now called based on material making them far more versatile
  • Allowed the player to skip the splashes once the preliminary loading is done. Any key works.
  • Added additional splash screen of contributors.
  • Added /lookup "partName" which returns a list of potential items. Ideal for server admins to save them leaving game to find item id's.
  • Added "Clear History" button in server browers history tab.
  • Server browser tabs now work, History, Favorites and Owned tabs work. Friends tabs is disabled for now.
  • Added bullet penetration for things like thin materials with a damage reducer dependant on how many layers and what object you hit.
  • Bullet decals from other peoples shot are now seen in your client.
  • Shotguns now have real spread.
  • Added password input field to UI for connecting to private servers.
  • Added some information messages when you are denied connection to the server. Banned, to many players and so on.
  • Chat messages now log to console for server admins.
  • Added option to insert the server owners steam 64 ID right into the config so that it will give you all perms when joining the server.
  • Added options to server config file for being listed in the public lobby. If false then direct connect is required using IP and Port
  • Added option for server owners to choose the starting items players get on first.
  • Added PvP toggle in server config file for server owners.
  • Added /CleanUp radius and relevant perm so that server owners can clean up interactive objects in the world incase of trash build up or broken items.
  • Added * perm so that all perms can easily be unlocked for a user group.
  • Got rid of old /help /HelpAdmin commands and replaced with /help for all user groups. Some general information is returned about yourself and a list of commands that your user group has access to.
  • Now possible for server owner to set the color and name of the "[Comand]" and "[Whisper]" prefix's.
  • Added command groups to user permissions for easier group creation.
  • Server moderation changeable username colors.
  • Chat no longer closes with "return" key unless the message input field is empty. Meaning the chat no longer closes automatically when sending a message.
  • Total revamp of chat system, introducing tabbed chat windows for a sleeker and neater chat.
  • Additional server configuration added, server owners can now set up groups and assign permissions! 
  • Numerous chat commands added for players and mods such as /Warp and /Whisper /StarterKit etc.
  • Total revamp of food labels both boxed and canned
  • Numerous additions to cookable meats, stews and soups 
  • /Weather on/off command added to disable random weather (admins and higher).
  • /Weather Clear/Light rain/Heavy rain/Storm/Light Snow/Heavy Snow/Snow Storm added to force the weather type (admins and higher).
  • /Forceweather Clear/Light rain/Heavy rain/Storm/Light Snow/Heavy Snow/Snow Storm added to force the weather type without transition (admins and higher).
  • /Month command added for server admins and higher.
  • Added /DeleteAll userName for moderators and higher so they can purge peoples inventories incase of issues (Richards rice prevention anticipation)
  • Added /DropAll userName for moderators and higher so they can purge peoples inventories incase of issues (Richards rice prevention anticipation)
  • Added /DeleteAll command for moderators up.
  • Added /DropAll command for moderators up.
  • Updated tree billboard textures.
  • Small pine bush variant added.
  • 3 new tree variants.
  • Ratburgers added.
  • Updated tree textures and substances.
  • Reduced tree sound ram usage.
  • Added /Reply command for sending a private message back to the last person who pm'd you. Command also works with /r.  Example /r Lets steal all his stuff?.
  • Added /Tell command for sending private messages to other players. Example /t _JB lets KOS this guy (Evil laugh).
  • Added /TP string string command which teleports a player to another player. Example /TP _JB Runelink2 would teleport JB to Andre. Currently an Admin command.
  • Added /TP string command which teleports self to a player. Example /TP _JB would teleport myself to JB. Currenly a moderator command.
  • Lots more feedback when entering commands for when they're accepted or denied. 
  • Added /Give command for admins and above. Minecraft style, options are /Give name typeID(subID support with :subID) quantity or any variation of parameters. Example /Give 1:4 10 (Gives self item 1, subID 4 and a quantity of 10) /Give someDude 100 (Gives other player id 100 and a quantity of 1(default) 
  • Time and weather now persistent through server restarts. 
  • Added server password support.
  • Added /SetUser /SetMod /SetAdmin for changing player perms. Admins can set moderators, owners admins and so on.
  • Added /UnMute and /UnBan commands.
  • Added /ModHelp /AdminHelp and /OwnerHelp for commands help.
  • Added user permissions. Moderators, Admins and Owners for servers.
  • Added /Kick, /Ban and /Mute functions for server admins.
  • Cleaned up connection process to master server. UI now kicks player back to connection page etc.
  • Added steam authentication for game so that our built in system could be replaced. No longer required to make 3rd party accounts through us.
  • Steeringwheel animation added to vehicles (with hand movement).
  • Players are now able to enter vehicles.
  • Added headshot animation when shooting other players or zombies.
  • Added headshot, body and limb damage when shooting other players or zombies.
  • Added new clouds system for more detailed clouds.
  • Added moon phases.
  • Added Steam statistics.
  • Added Steam achievements.
  • Added random weather events.
  • Extended sound manager, added sunrise and sunset sound events.
  • Added several new crafting categories and sub categories.
  • Crafting can now return more than one item.
  • Constant client side gravity for interactable objects like pickups and movable machines. (Makes the world feel less static)
  • Large trash piles now lootable.
  • Light switche states are now persistent so that the light can be in the "On" position even while unpowered.
  • Lightswitches are now animated.
  • Several new craftables.
  • Zombies now have footstep sounds when walking.
  • Added interior lights with working switches and removable bulbs that can be replaced when broken/missing.
  • Introduced full electricity circuit support for houses. Generator, meter and breakers all need to be present.
  • Introduced free placeable proximity based generator usage for setting up mobile camps and traps.
  • Added interactable breaker panels for building power circuits which require individual breakers which can blow.
  • Added interactable electricity meters for building power circuits which require extension cords to connect generators. 
  • Added interactable generators.
  • Added craftable worklamps which can be powered by nearby generators providing you have an extension cord.
  • Added freeplacement system. ALL item pickups and all moveable machines can be moved around and placed using this system.
  • Added free placeable machines support. Campfires, worklights, generators etc are all now placeable by the player.
  • Added support for resource based fuels for machines like gerators.
  • Added generators.
  • Clearer GUI layout for displaying fuel available in fireplaces/generators.
  • Support for max resources on items rather than the previous 100. This will allow for certain objects to hold more or less "resource", whatever that might be.
  • Added support for multiple arguement chat inputs for commands which will allow for a greater range of possible commands.
  • Fall damage that doesn't throw false positives for falling has now been implemented.
  • Hit sound effects added when damaging zombies.
  • Hit effect/animation on zombies when damaging them.
  • Zombies now scream at certain times / trigger events.
  • Command - /KillZombies <Distance> added for server admins.
  • Command - /SpawnZombie added for server admins.
  • Night zombies left behind from night will become day zombies and will actively seek for building interiors.
  • Day zombies now turn into night zombies and start roaming outdoors during the night.
  • Accessibility to whole game world. 64sq km island, some smaller islands planned. In total 50+ sq km more playable area than in Stress test builds.
  • Optimisations to loading and deloading of world items meaning lower RAM usage and improved performance.
  • Overhaul of world loading and deloading for greater performance.
  • Alteration to distance drawing methods allowing for near infinite viewing distance while increasing performance over stress test builds.
  • Implementation of extra admin commands for server owners.
  • Passive AI logic implemented (currently chickens only which will be expanded on in coming builds).
  • Aggressive AI logic implemented with dynamic zombies which change behaviour based on lights and sounds. Slower more "dumb" zeds, lurking in houses during the day and agressive prowling zombies during the night.
  • Vision system for AI which give them only basic vision infront of their eyes rather than a simple "trigger" radius solution.
  • Player sound trigger radius for allerting AI based on the noise you're currently making which allows you to sneak up and around zombies and ai. Shooting will also multiply sound and increase the range in which AI can be allerted by your presence meaning that being tactifully quiet is essential.
  • Dynamic route setup for ai so that they're not solely limited to preset routes meaning zombies will climb through windows and over fences.
  • New sub ID system for item pickups which makes item management easier of a server admins. 
  • Our own LOD (Level Of Detail) logic which works better for our needs allowing for greater perfomance and tailored behaviour.
  • Custom LOD (Level Of Detail) logic for AI which allows skinned mesh renderers (AI visualisation) to have different amounts of detail based on distance, meaning we can have more AI.
  • Voice chat (VOIP) added. Currently proximity only but 80% of logic is done and will be in for next build for fully functioning ranged radios.
  • More structures added and several variants of each.
  • 50+ new props/items added. 
  • Bum forts added with interactable items (sleeping bags, containers).
  • Several large structures added - Fire station, Police station, School and large Power station.

Fixes:

  • Coming soon tag no longer runs off small GUI
  • Gun avoiders once again triggered by interior design
  • UI anchors sorted
  • Locks are no longer already on metal doors
  • Player no longer visible before game is loaded
  • House and structure resets fixed
  • Junk pile double digit variants fixed
  • Giving health and hydration to other players working again
  • Sending private invite tags works again
  • Interior doors working
  • Bridge colliders fixed
  • Chat closes on death again
  • Dead tree texture issues fixed
  • Sidewalk materials rendering proper
  • Initial chat window no longer blank
  • Flashlights working
  • Spamming pickups no longer causes inventory and DB issues
  • Gun cleaning sounds fixed
  • Machine and container GUI spacing fixed
  • All electrical props removed from junk piles
  • Escape works in screenshot mode now
  • FPV shader added to all FPS mats
  • Player proxys are visible again
  • ARG sounds fixed
  • Chat scroll fixed
  • You no longer drop two cans of brown beans when you join a server! :p
  • Light switch colliders fixed
  • Light switch positions fixed
  • Light switch interactions fixed
  • All green fences replaced
  • Other players chat messages no longer effect yours
  • Floor Lamp bulb positions fixed
  • Double set cabinets removed from kitchens
  • Electric meters fixed on House_1 variants
  • Placement mode fixed on some consumables
  • Users showing up in tab list again 
  • Interiors are triggering again
  • LOD's set on light fixtures
  • Prison Island planes have had grass removed now
  • Buildings on terrain 28 are having grass removed now
  • Parking on at scene 8 having grass removed now
  • God mode working again
  • Reduced spatial jitter significantly
  • Fixed issues where weapon would become unusable
  • Fixed some name spacing issues in the inv.
  • Trash piles no longer clip
  • Colliders added to garage doors
  • Fixed floating cabins
  • Fixed house positioning in Old Town
  • Door locks moving with doors again
  • Popovs signs replaced on all stores
  • Weapons now reload properly
  • Crafting list runoff fixed
  • Adding stats will now trim the amount to the highest possible amount rather than just not giving the stat boost.
  • Adding health to stats now works.
  • Adding stats to other players now works.
  • Fixed issues with chat which would cause your currently typed message to highlight.
  • Fixed long standing issue where the player was visible to other players before they were fully loaded.
  • Fixed equip messages in the chat.
  • Improved small chat
  • Cleaned up game launch process and entry into menus.
  • Disabled buttons in the main menu now appear grey.  Now looks better for features that are in development or broken.
  • Refresh list button in main menus now works.
  • Cleaned up existing connection messages and reworded miss leading messages when connection to the server has been lost and the menu is reloading.
  • Cursor no longer locks after command has been entered into the chat.
  • Player login message is now at the correct time. 
  • Player is now visible after the client is done loading rather than on initial connection.
  • Fixes with consuming persistence.
  • Fixed garbage collection issue with snow shaders.
  • Fixed issue where sky would be double after connecting to a new server.
  • Fixes to messages when exiting server.
  • Fixed issue with Steam authentication ticket not being returned after player session which was resulting in an inability to connect to the server again until restarted.
  • Altered message system so that commands now show in the chat after their submitted.
  • Fixed loophole which could potentially have let more players onto a server than was allowed.
  • Altered the drop logic when removing items from your inventory so that they now snap to the floor rather than fall with physics.
  • Can now cancel placement mode with escape which will drop the item in it's current location or return it to where it was if it's not possible to drop in current location.
  • Altered placement system so that the items doesn't have to be snapped to the floor in order to place, meaning the item can be dropped to the floor as long as it's not colliding with something.
  • Resolved issues with placement system allowing to place inside of certain objects and improved the system overall.
  • Resolved some issues with locks highlights.
  • Fixed visualisation for lightbulbs.
  • Fixed issue where lock GUI wouldn't close with "Escape" key which would lock you in the menus.
  • Fixes to entering and exiting menus which were causing the player to get locked.
  • Fixed highlight issue with placeable locks where multiple locks would highlight.
  • Improved machine logic for better parts persistence.
  • Beds working correctly now for logging off at a safe position. Freeplaceable tents and sleeping bags also work.
  • Proxy reload animation now start at the correct time rather than after the reload has happened.
  • Alignment fixed on [Add] button for adding batteries to a flashlight.
  • Improved grey/black inventory buttons for when things can and can't be interacted with.
  • Improved some object ID related stuff which should improve persistence.
  • Fix to stop zombies spawning close to players.
  • Improved loading behaviour to prevent the player being able to move around before the world is loaded in fully.
  • Windows fortifications optimised via mesh combining which was slightly inneficient before.
  • Further fixes to being shot up into the air on colliding with certain objects.
  • Optimised network logic for other player visualisations meaning less network traffic.
  • Optimised network logic for other AI visualisations meaning less network traffic for out of range AI while keep persistence between connections.
  • Hardened persistence logic for item containers.
  • Fixes to roads so that they clip less with the terrain in the distance.
  • Improvements to roads to remove unrealistic hills and turns.

In process for Alpha 1.0:

  • Finish up logic for radios.
  • Lots of lose ends to tie together.
  • Free placed traps.
  • Fixed traps.
  • Weapon upgrading.
  • More craftables.
  • More consumables.
  • Vehicles (We've already toyed around with implementation but still work to be done)

Known bugs:

  • Able to put up planks on the inside of a window because of FortificationDivider.
  • Other players weapons state isn't buffered and therefore means that you won't always see the item they have equipped. 
  • Issue where small GUI window doesn't show in the correct position.
  • Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
  • Movement is high priority. Although it's been vastly improved from Stress Test V1.0.x we'll need to revisit this when character customisation is implemented.

Current version 2.1.0
Added:

  • Added death effect and smoother transition back to menu.
  • /Suicide command added.
  • Log out machines reimplemented on:
    • Sleeping bags
    • Sofas
    • Beds

Fixes:

  • Added fix which may stop the server player count going negative. Further testing required.
  • Can now close the chat with Escape
  • Opening inventory while chat is open should now be fixed
  • Crashing/Disconnecting/Dying should now make the cursor visible again. Further testing required.
  • Can no longer consume items when you don't have the correct items in hand.
  • Nails and screws will now spawn with quantity.
  • Changed FireSounds to be assigned to the correct group. Now you can't hear guns being fired when Effects Slider is down.
  • Changed the Coordination System so that it would be easier for devs to teleport.
  • Fixed effects on the Board (Sound / Particles) not spawning.
  • Footsteps is assigned to the correct Sound Group, should now play again.
  • Fixed empty cabin at -1150 -26 -539
  • Double door in brick house in town removed.
  • Double door in plaster house removed.
  • Removed invisible walls around cabin at -1170 -22 -510
  • Shadows on arms and weapons added when player is in sewers.
  • Fixed an issue with health being able to get into negative figures.
  • Richards rice will no longer destroy inventory UI.
  • Ping should now be displaying more accurately. 

Removed:

Known bugs:

  • Able to put up planks on the inside of a window because of FortificationDivider.
  • Other players weapons state isn't buffered and therefore means that you won't always see the item they have equipped. 
  • Physical pickups don't always act as expect and sometimes can't be interacted with. This is a known issue which we're working through. Tree and other items have had this issue in the past but are now fixed.
  • Weapon no longer hides when opening the chat. This is the intended functionality as weapon hiding constantly was super annoying.
  • Issue where small GUI window doesn't show in the correct position.
  • Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
  • Movement is high priority. Although it's been vastly improved from Stress Test V1.0.x we'll need to revisit this when character customisation is implemented.

Current version 2.0.4
Added:

  • Name tags now have slight colour tint based on mental state. Colour ranges from red to white for bad mental state to neutral and white through to green for positivite state.
  • Some extra clarity to crafting items and how they're displayed.
  • Flashlights get dimmer as battery runs low.
  • Self now casts shadows (Still in process of making accurate to what the player see in first person).
  •  Quit and lobby connect attempt window for when there is no lobby connection. This allows the player to quit the game if their client cannot connect to the lobby server.

Fixes:

  • Craftables now show the qty produced.
  • Flashlight no longer goes off at 26% battery remaining.
  • Ladder on hunting hut now working.
  • Doubled-up doors fixed in plaster buildings.
  • Missing door handles added back.
  • Missing window frames added.
  • Mute button not working fixed.
  • Axe on proxy no longer floating
  • Axe substance not building is now building on start.
  • Flashlight no longer breaking the first person shadows.
  • Missing material added to intersections.
  • Colliders fixed on: Public Bathroom.
  • Colliders fixed on: Tents.
  • Colliders fixed on: Wooden table and chairs.
  • Colliders fixed on: Monkey bars.
  • Colliders fixed on: Playground slide.
  • Nametag turns off after 30 meters.
  • Gaps removed from low quality tree models.
  • Sounds no longer start playing when walking into sectors.
  • Fixed issue with custom culling terrain zones being able to be spam turned on and off by walking in and out of the respective zones.
  • Testing characters clothing changed to more subtle colours instead of everyone wearing red jackets!
  • Changed container item spawning so that items spawn more random and wont continue spawning new items if some items have already been spawned in that position.
  • Can no longer spam doors opened and closed instantly which would cause a bad visual effect. 
  • Updated some notification messages that go into the chat when playing the game. Mainly for clarity.
  • Removed lag between a2z splash screen and menu scene.
  • News tabs should be more stable and have much smoother operation and fitment on the page itself than in Stress Test 1.0
  • Pressing B in the menus no longer takes a screen shot.

Removed:

Known bugs:

  • Other players weapons state isn't buffered and therefore means that you won't always see the item they have equipped. 
  • Physical pickups don't always act as expect and sometimes can't be interacted with. This is a known issue which we're working through. Tree and other items have had this issue in the past but are now fixed.
  • Weapon no longer hides when opening the chat. This is the intended functionality as weapon hiding constantly was super annoying.
  • Issue where small GUI window doesn't show in the correct position.
  • Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
  • Movement is high priority. Although it's been vastly improved from Stress Test V1.0.x we'll need to revisit this when character customisation is implemented.

Previous version 2.0.0
Added:

  • STN logo in bottom left corner of menu scene randomises time, season and weather.
  • Base logic for crafting implemented and functioning at a basic level. Again needs fleshing out during next round of testing.
  • Base logic for window fortification which will be fleshed out during these tests and then extended to be used on things like door frames and added functionality for sheet material.
  • Added a2z(Interactive); splash screen on start which hides the intial load of the menu scenes.
  • Clothes changed on temporary player characters to something more subtle.
  • All proxy movement and animations have been improved however still preliminary for the time being.
  • Fall damage implemented. (Will require tweaking to find the right damage profiles)
  • Loading screens now have changing tips which assist the player when getting started with the game.
  • Implemented ladder support!
  • Damage taken effect now have sounds.
  • Added multiple damage effects so that damage from hunger/thirst and being shot are different from eachother.
  • Added log off cooldown to help prevent combat logging.
  • Added log off points which retain the players exact position between playing sessions (beds, sleeping bags etc). Logging off without using a safe log off position will cause the player to log in at a near spawn point to where they logged out.
  • Added stat read out in the player inventory for consumables.
  • Log spawn position has been improved when cutting sections off trees.
  • Last piece of tree/tip is now a pickup when the last chop is made on the tree.
  • Trees no longer fall through buildings when leaving the area and returning later or when the server restarts.
  • New quality settings added, these settings should help with performance on older machines/macs.
    • Texture quality - Controls the resolution of the textures
    • NEW : Object quality - Controls the amount of detail in certain high detail models. (Turning this option down will also remove some smaller detail objects)
    • NEW : Onject shader quality - Controls the quality of lighting and shading effects on surfaces of objects
    • NEW : Terrain shader quality - Controls the quality of lighting and shading effects on the terrain surface
    • Shadow quality - Controls the quality and resolution along with the distance of the shadows in game
    • Camera effects - The camera effects setting controls the quality of filters applied to the camera 
    • Water quality - Controls the quality of the sky, no just making sure you're paying attention...It controls the water quality, quality is a weird word right?! :p 
  • Switching shadow quality is now instant 
  • LODs and culling improved on ALL objects..ALL of em!
  • Shading improved and optimized on terrain 
  • Multiple food drops created
  • Bandage, bandaid and medical drops functioning
  • Lock machines applied to fridges/stoves
  • Empty ammo boxes now get removed from the inventory and destroyed istead of sitting with 0 ammo in them.
  • Ammo boxes can now have different max ammo capacity instead of defaulting to 100.
  • Added support for weapon weights to alter dependant on the amount of ammo in the clip. 
  • Added support for items that are "boxed" like ammo/screws to have floating weight dependant on how much is left in the box.
  • Added colored text support to small hover UI to indicated if you have the required items in your invenotory.
  • Added list support for small hover UI so it can display a list of required items to place item.
  • Now possible to double click server objects in the server browser menu to begin connection!
  • Menu is now dynamic landscape with changing time of day and seasons.
  • First person models are now on the same camera as the rest, this means they receive shadows and have image effects on them.
  • Cabin added west of town
  • More Bum Forts added
  • Fire barrels added
  • Destroyed road decals added 
  • Cabin added to south shore area
  • Cabin added to area northeast of town
  • Cabin surroundings updated
  • New metal junk piles added
  • New large trash piles added
  • Multiple campsites added
  • Multiple "bum forts" added
  • Season system added
  • ​Added system message to indicate that the weapon you're trying to reload is full.
  • Username now saves between sessions and keyboard focus goes to the password input field if username is filled in.
  • Pressing enter now activates the next button in the main menus. Can be used for login in or registering.
  • Tabbing between main menu items now works.
  • E key now works for interaction in a works as well as Tab.
  • Added click sound to inventory GUI.
  • Containers now shows description for the selected item or the container and capacity if no item is selected.
  • Added press effects to some buttons in the main menus.
  • System message is now entered into the chat when trying to pickup an item while there isn't enough space in the inventory.
  • Revolvers now reload progressively.
  • Safe log off positions added. Leaving a server via a bed or other (to be confirmed) objects will save your position for when you next join.
  • Added cool down timer for all methods of leaving the server. A more sophisticated combat log system will be added at a later date.
  • Sound now plays to indicated that a locked container or door is trying to be opened.
  • Placement system for locks added. Locks can be fit to interactive objects at set points within the world and highlight green to indicate you can place the item. Green highlight only shows when trying to place that specific item.
  • Interactive objects like fireplaces now show descriptions.
  • Tree stumps now have a function and become the primary way of chopping wood from log to firewood and firewood to kindling.
  • Improved interactive object initialization which helps loading times on start.
  • Added sound effects for burning fires :D 
  • Core fuctionality for locks working and implemented and can be applied to doors and containers (placement still in the works.)
  • Added functionality for cocked and un-cocked weapons status which means the weapon will take longer to reload/arm if not already in the cocked position. Corresponding animations also implemented.
  • Added logic for take out and put away sounds.
  • Added logic for weapon reload sounds.
  • Weapons can now be cleaned using cleaning kits which makes the gun less likely to jam when firing.
  • Finally added the ability to change mouse sensitivity.
  • Added ability to inspect weapons using a certain keyboard input.
  • Gun wear is now visual on the weapons texture.
  • Weapons now have wear factor which directly effects the guns function. Bad condition weapons have a higher chance of miss firing and jamming.
  • Weapons and items can now have multiple idle animations.
  • Garage doors can now be opened and closed.
  • Loot style diversified from just single categories. It's now possible to have multiple category types spawning at different spawners.
  • Containers can now spawn loot.
  • All containers are now lootable, few examples being - bed side tables, draws, fridges, kitchen cupboard.
  • New vegetation added to the stress test area. Before and After
  • Grass updated in stress test area. 
  • Better ambient light in morning/evening.
  • Lighting, image effects and shaders updated.
  • Parallax occlusion mapping added to terrain on ultra settings.
  • Flowing water support added. (No flowing rivers in stress test area.)
  • Containers can now be loaded into the culling system allowing for greater amounts of interactive objects. 
  • Doors can now be loaded into the culling system allowing for more interactive objects.
  • Consuming health changing things like painkillers or using bandages now effect immediate health.
  • Drinking fluid is now possible and effect stats as expected.
  • Eating food now possible and effects stats as expected.
  • Added functionality for all weapons and items to have an idle animation. (Subject to animation being made and implemented.)
  • Added /Wave and /FlipTheBird gestures that players can initiate via the chat. Short commands also works, for example - /Wave /wave /W /w all work for waving as well as /FTB /ftb /Finger /finger.
  • Added /Gestures command which returns a list of useful player enterable gestures.
  • Added [Add] button to machines and containers in addition to being able to [Move] items from the inventory in to the machine/container as it was in Stress tests V1
  • Overall health stat now implemented and persistent. 
  • Sickness stat now implemented and persistent through restarts.
  • Calories and daily required calories stats now implemented and persistent through restarts.
  • Stamina stat now implemented and persistent through restarts.
  • Hydration stat now implemented and persistent through restarts.
  • Health stat now implemented and persistent through restarts.
  • Added the ability to select each stat so that a description can be shown for how each one works.
  • Added Stats to inventory page UI (unworking currently)
  • Added DB for persistent stats.
  • Added /Help input for chat which returns a list of all player enterable commands. Can also be called using - /help /cmd /Cmd /commands of /Commands
  • Color space switched over to linear space with a custom deferred shader to improve looks.

Fixes:

  • Weapons no longer havea chance of spawning with more ammo then they can actually hold.
  • Fixes to invenotory weight calculations and GUI representation.
  • Fixed some small item Hover GUI scenarios where the wrong information is shown.
  • Fixed some placement issues with small information hover GUI.
  • Fixed allignment issues on quality setting menus.
  • Changed the way browser pages get pixel position on screen for better fitment.
  • Changed main menu UI scaling so that it works better with multiple resolutions.
  • Fixed issue with loading menu getting stuck as it progresses to 100%. 
  • Running position fixed on axe and hatchet
  • Fixed hit detection for tree felling so that sounds and particles play correctly every time. 
  • Jump land effect improved
  • Raised road decals 
  • Fire barrel visual parts fixed
  • Grass removed from town sidewalks
  • Vegetation around town imporved
  • Road textures updated
  • Parking lot textures updated
  • Gun postions updated
  • Weapon sounds added/tweaked 
  • Weapon stats tweaked
  • Damage added to all weapons 
  • Aiming no longer cancels reloading animation.
  • Opening the inventory while reloading now cancels reload animation.
  • Can no longer sprint while cleaning a weapon.
  • Fixed issue with weapons that would cause the server and clients ammo to go out of sync.
  • System messages displayed when you cannot reload your weapon. No ammo or too close to a wall as example.
  • Clearing Jam animation now cancels aiming down sights.
  • Pressing reload while the weapon is jammed will no longer override jam clearing animation.
  • Spamming fire no longer possible while the weapon is jammed.
  • Removed quit timer when quitting game from outside of a server.
  • Progressively loaded weapons can no longer be spam reloaded.
  • Progressively reloaded weapons now have reload sounds.
  • Aiming down sights now cancels idle/inspect animations.
  • Sprinting now cancels inspect/idle animations.
  • Can no longer start inspecting weapon while sprinting.
  • Visual improvements to the inventory GUI buttons for clarity.
  • Removed delay on opening closing inventory and containers.
  • Fixed issue with buttons in UI staying highlighted after press.
  • Cursor now locks after connecting to a server after disconnecting via the ingame menus.
  • List of servers is no longer gone after going back to the server list after leaving game.
  • Being able to shoot/attack while in the menus or inventory is now fixed.
  • Inventory starting items only get given if it actually your first time connecting to that server instead of just if your inventory is empty when you log off.
  • Cursor now locks correctly after closing lock GUI.
  • Can no longer interact with with objects using tab while in the menus.
  • #465 Can open campfire through roof issue fixed.
  • #460 Fixed floating bushes with the vegetation update.
  • #464 #456 Fixed with the character updates.
  • Fixed parking lot flickering by changing shader offset.
  • Can no longer open the chat while in the inventory.
  • Can no longer open machines or containers while in the menus.
  • Containers now show their correct name in GUI
  • Optimised the way weapon sounds play.
  • Fixed some missleading GUI on small hover UI.
  • Can no longer inspect weapon while reloading.
  • Can no longer aim down sights while weapon is jammed.
  • #445 #534 Fixed gaps in terrains by stitching terrains together.
  • #382 #455 #403 #348 #296 #281 Jump through object glitches no longer possible.
  • LOD stages on vegetation are now animated. (fixes dithering in screenshots.)
  • Tree LOD stages now more optimized.
  • #437 Disappearing textures fixed by fixing the culling sectors.
  • #2 #459 Fixed flickering on a few decals (wrong shader).
  • #515 Fixed objects not loading in by moving the culling zone.
  • GUI scaling issue on quality presets now work as expected.
  • Fixed audio bug when quiting the game.
  • Black sky when reconnecting to the same sever or occasinally when joining a new server no longer happens.
  • Unlimited sprint glitch no longer possible.
  • When in menu or bug tracker - player still occasional does actions ingame now fixed. Possibly still scenarios where this can happen.
  • 18th object in the player owned container chests now displays. Previously being cut off at 17 items :/
  • #499 Inventory is now scrollable when the page of items is full.
  • #556 No longer possible to interact with interactive objects through walls.
  • #524 Crosshair no longer stays green after interacting with objects.
  • #579 not being able to uncrouch in some instances now fixed.
  • #278 Collision added to open doors.
  • Wrong GUI colours in the main menus now fixed.
  • Changes to the door logic so that the animation only plays if actually required.
  • Changes to door logic so that they can be loaded into the culling system.
  • Opening the inventory now hides the chat. Conflict issues between the chat and inv now resolved.
  • Fixed issue with inventory where it would flick off and then back on again when dropping or moving items.
  • Changed Status - not working UI to properly represent the state of the items being interacted with.
  • Stamina now returns while in the inventory.
  • Footsteps on multiple surfaces now working.
  • Descriptions now resize with the rest of the inventory correctly.
  • Stats now resize with the rest of the inventory correctly.
  • Selecting the Inv. button in the top left of the inventory now resets the displayed description to the main inventory description.
  • Fixed [Add battery] UI positioning in inventory when adding a battery to the flashlight.
  • Changed [Add] button to [Add battery] to make it a little clearer what the button does.
  • Weapon ammo now displays ammo remaining in clip/ammo per clip and ammo remaining of this weapons type when viewing in the inventory. Example: Ammo - 9/12    Remaining - 46 rounds
  • Items now correctly display health in the inventory.
  • #406 Glitchy backward sprint now fixed.
  • Can no longer jump and ride up steep objects. Jump is now cancelled and the player slips back to the ground over a certain steepness.
  • Limited vertical velocity to a realistic amount. 
  • Can now stand up from crouched in all spaces with enough headroom.
  • Can no longer initiate sprint from crouching if headroom is obstructed.
  • Can no longer jump if head headroom doesn't allow it.
  • Changed the crouch height slightly to make it feel more realistic.
  • Collision changed on garage (fixes pickups spawning in the floor).
  • Collision changed on a few rocks.
  • Broken decal materials fixed.
  • Ability to load doors in to the culling system which means better optimisation and greater amounts of interactive objects.
  • Added console message when trying to interact with a machine that doesn't have enough parts.
  • Fires now take a larger stack of 10 wood to save players having to tend the fire constantly.
  • Chopping firewood into kindling now yields 3 pieces of kindling.
  • Fires now consume kindling on starting the fire.
  • Kindling now weighs 2lb each.
  • Tree fall damage order now changed so that transition doesn't hapen on hitting player. Makes for more satisfying squishing.
  • Fixed glitchy flashlight shadows.
  • Flashlight cookie updated.
  • Collision fixed on the garage (might fix #404).
  • #565 Fixed decal lighting. 
  • #544 Collision fixed on rocks.
  • Removed most of the clipping roads and decals by using a custom shader.
  • Added distance culling to more pickups.
  • #545 Collision fixed on bins.
  • #541 Fixed broken lake edge by extending the mesh.
  • #517 Fixed broken tree.
  • #433 Fixed broken tree.
  • #424 Removed the floating object.
  • #430 No longer falling through bridge uppon spawning.
  • #423 Stopped the ability to look in chests even when behind an obstruction.
  • #485 All logs can now be chopped into firewood. Oak and young pine variants previously didn't work and displayed "use" instead of "chop" in the inventory.
  • #519 Crosshair now hides when in chat or menus.
  • Container quantity column in the GUI no longer clips.
  • Added system message to chat for when trying to drop an object in a place where it's not possible.
  • Hit effects when being shot by another player.
  • Particle effects play at point of collision with the tree better when chopping.
  • Tweaked the dud hit sounds on trees.
  • Improved hit detection points for trees so that they now play the correct sound.
  • Green crosshair now goes off after picking items up.
  • Flashlights no longer cut trees down at the same rate as axes! Still possible to cut a tree down with a flashlight but is now 30x harder than with an axe.

Removed:

Known bugs:

  • Weapon no longer hides when opening the chat.
  • Issue where small GUI window doesn't show in the correct position.
  • Issue when using symbols in user/pass. Using certain symbols will break your account and you will have to contact support to get it flushed. 
  • Respawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
  • Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
  • Movement is high priority.
  • Known login issues is a high priority.
  • Reflections not working at the moment (All metal objects are black)

Current version 1.0.6

Fixed:

  • Distance culling added to pickups to improve performance.
  • Tree's now persistent through relogs.
  • Starting items now working. Currently set to 1 flashlight and 1 battery.
  • Trees now transition when hitting any hard surface rather just terrain now that tree mechanics have been improved.
  • Fixed issue in changelog which was confusing people as to what the current version was.
  • Potential crash fixed when taking items from manchines (Currently only fires).
  • Server crash caused by taking all items from a chest when a part stack is already in the inventory.

Known Issues:

  • Crouching and jumping can glitch the player through objects and launch him into the air.
  • Issue when using symbols in user/pass. Using certain symbols will break your account and you will have to contact support to get it flushed. 
  • Melee weapons don't do any damage currently.
  • Respawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
  • Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
  • Movement is high priority.
  • Known login issues is a high priority.
  • Reflections not working at the moment (All metal objects are black)

Previous version 1.0.5

Fixed:

  • Fixed issue where objects fall through things if you leave and come back.
  • Item pickups now display green crosshair to show interaction is possible.
  • Main tree trunk chop positions improved and made easier to hit with the axe/hatchet.
  • Tree transition to choppable stem now smoother and nicer to look at.
  • Tree chopping significantly improved to help prevent glitching movement when hitting other objects in the world.
  • Improved green highlight mechanic so that it's more consistent.
  • Changed firewood chop into kindling from giving 10 kindling for 1 firewood. Chopping 1 firewood now yields 1 bundle of kindling.
  • Altered the crosshair to make it more noticeable and easier to look at.
  • Removed hover UI on chat which shouldn't have been happening.
  • Implemented melee damage (arms still won't do damage).
  • Tightened up axe and hatchet chopping on trees.
  • Battery pickup scaled down.
  • All player spawnpoints rotated in a random direction. 
  • Improved collision detection for falling trees. they shouldn't glitch into things so easily anymore.
  • Broken collision fixed on seesaw.
  • #420 Spawning inside of rock fixed by moving spawnpoint up.
  • #410 Collision fixed on monkey bars.
  • #418 Floating wall removed.
  • #405 Fixed collision on sofas.
  • Player name tags now visilble above heads (Will most likely be more advanced for the finished game)

Known Issues:

  • Crouching and jumping can glitch the player through objects and launch him into the air.
  • Issue when using symbols in user/pass. Using certain symbols will break your account and you will have to contact support to get it flushed. 
  • Melee weapons don't do any damage currently.
  • Respawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
  • Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
  • Movement is high priority.
  • Known login issues is a high priority.
  • Reflections not working at the moment (All metal objects are black)

Previous version 1.0.4
Fixes:

  • A lot more player spawn points added.
  • Compatibility with the web pages improved and are now actually working on mac.
  • #298 Hovering pickups above table fixed by changing collision.
  • #302 Sidewalk flickering fixed.
  • #301 Fixed by adding collision to the slabs.
  • #289 Hovering tent fixed.
  • Players now drop backpack content on death.
  • #294 Floating vegetation moved down.
  • #35 Walking up powerlines fixed by decreasing slope limit on the controller.
  • #337 Fixed collision problem with the grocery store, this still needs checking.
  • Fixed a few unlinked materials on one of the tree stages.
  • #329 Fixed floating power line pole by editing terrain.
  • #248 Enabled controls tab for clarity (still not implemented but means you can view the current preset controls)
  • #398 Broken campfire light fixed.
  • Improved ragdoll and added blood effect when the ragdoll gets shot.
  • #357 Collision fixed on clothing lines and wind mill.
  • #310 #386 Floating crashed plane moved down.
  • Missing fireplace added back.
  • Character slope limit decreased.
  • #368 Falling through world glitch fixed by adding back missing prop.
  • #388 Floating props in garage fixed.
  • #385 Floating objects fixed.
  • Broken LOD on one of the houses fixed.
  • Removed some more shadow flickering.
  • Light range from fire place wood-burning stove increased.
  • Wind turbine and wind mill now rotate.
  • #338 #380 Collision through upper story wall problem fixed by adding back missing mesh in collider.
  • #391 Gas station doors popping in fixed by moving them in the right sectors.
  • #378 Falling through world near sewer entrance fixed.
  • #290 Missing muzzleflash added to Lola and Gary gold, the animations are fixed in the current version.
  • Ambient light increased in the morning/evening.
  • Cloud move speed increased.
  • Improved gas station culling zone.
  • Cabin door sounds changed to 3d, checking other doors now.
  • Firewood pickup scaled down.

Added:

Removed:

Known bugs:

  • Crouching and jumping can glitch the player through objects and launch him into the air.
  • Issue when using symbols in user/pass. Using certain symbols will break your account and you will have to contact support to get it flushed. 
  • Melee weapons don't do any damage currently.
  • Respawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
  • Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
  • Movement is high priority.
  • Known login issues is a high priority.
  • Reflections not working at the moment (All metal objects are black)

Previous version 1.0.3
Fixes:

  • Culling zone fixed on grocery store.
  • Increased sprint duration and sped up recovery times since it's only temporary for testing.
  • Randomised loot locations and doubled amount of spawn locations.
  • Fixed pink material on tree stumps.
  • Movement now authoritative. 
  • Tightened up movement considerably (animations still a bit glitchy)
  • Tree cutting made more difficult overall.
  • Diffent tree cutting tools now do different damage to trees.
  • Hatchet now cuts trees.
  • Issue with in-hand items not showing on low and medium quality settings now fixed.
  • Tree hit points for chopping now playing the right sound.
  • Removed jitter when turning left/right and looking in the other direction.
  • Young tree pickup hover UI now in center of the object.
  • Accidental hard limit on the max amount of inventory items removed.
  • #276 Park bench seat collision fixed.
  • #283 Glitched trough fixed.
  • #275 Door not opening fixed.
  • #284 Misplaced smoke fixed.
  • #279 Floating scenery under bridge fixed.
  • Fixed positions of one door variant that had become broken within the world. 
  • Fixed some keyboard input issues for Windows.
  • Login/death system messages added to the chat.
  • Altered colours to easily tell the difference between console and users messages.
  • Fixed alignment on textfield for main chat field. Text not longer runs off screen when breaking line.
  • Upped spawn rate of items. Still temporary and will need tweaking once we've done some testing.
  • Fixed missing category tab icons in the inventory.
  • Enabled several terrains beyond the containment wall since they look nice when you're able to see over the wall.
  • Tweaked the tree felling damage so that it "hits" the player better.
  • Made the "shoot up a mile into the air" glitch much harder to do after being reminded by - way420.
  • Fixed a bunch of missing door sounds.
  • Missing materials on gun shells added back.
  • Muzzleflash positions updated.
  • Few problems with culling sectors fixed.
  • Floating rock near bridge moved.
  • Fixed collision on new rock prefab.
  • Removed some flickering shadows.
  • Floating bush near farm moved.
  • Fog updated.
  • Problem with the far clipping plane of the camera resolved.
  • Broken meshes fixed on some houses.
  • Light added to muzzleflash.
  • Muzzleflash now follows the end of the gun.
  • Wrong hit decal rotation fixed.
  • Avoidance removed from melee weapons.
  • Fixed model problem with graveyard oak tree.
  • Issue fixed with lobby where it was possible to sign in with blank user/pass.
  • All 8 tree variants can now be cut down.
  • Oak trees no longer have disapearing stumps when starting the chop process.
  • Largest pine tree felling now fixed.
  • Chat now auto scrolls in large panel.
  • White dot in temporary menu backround removed.
  • Chat position updated to make it as hidden as possible.
  • Tweaked Chat text colours to make them easier to see.
  • Altered chat position slightly.
  • Fixed alignment issues with chat.
  • Sprint > aiming where arms position glitches is now fixed.
  • Main inventory item section is now scrollable making the item limit only be tied down by carrying weight only.
  • Random block on picking up items now fixed.

Added:

  • slight headbob added to increase immersion.
  • Added a bunch of console messages for things like picked up items, inventory weight etc.
  • Tree fall damage implemented. The tree always wins.
  • System messages now setup for things like picking up objects etc. (Yet to actually add most system messages but they will be slowly introduced).
  • Added the ability to pass commands through the chat. Things like /Wave, /FTB /PlayerCount. Currently only one command is available /ServerInfo
  • New chat UI.
  • Ammo boxes now have individual textures which makes identification easier.

Removed:

Known bugs:

  • Issue when using symbols in user/pass. Using certain symbols will break your account and you will have to contact support to get it flushed. 
  • Melee weapons don't do any damage currently.
  • Respawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
  • Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
  • Movement is high priority.
  • Known login issues is a high priority.
  • Reflections not working at the moment (All metal objects are black)

Previous version 1.0.2
Fixes:

  • Fixed Version number in top right corner of screen.
  • Esc closes the inventory now instead of closing the inventory and opening the menus in the same click.
  • Fixed version number above ^^^ 1.0.3 will now be 1.0.2
  • Chat now closes when opening the menus.
  • Esc key now closes chat in addition to Return when sending a message.
  • Cursor locking working better for chat.
  • Recoil and gun behaviour characteristics updated.
  • Muzzle flashes updated.
  • Gun positions tweaked.
  • Sway added when aiming down sights.
  • #41 Water collsion lowered so it feels more like swimming (temp fix).
  • Slightly nicer death effect on other players. (Still temporary)
  • Proxy weapon sounds now work and are 3d with rolloff. Will need tweaking to find levels across the board.
  • Login area now works better with lower resolutions.
  • Password entry for login and registration is now hidden.
  • Audio sliders now adjust the volume over the full range rather than just 30%.
  • #184 Web UI now closes when closing the closing the menus/
  • #182 Web UI now resizes correctly after leaving web pages and then returning.
  • #180 Pressing escape right after being killed is now fixed, issue was causing a crash.
  • #178 cursor now locking again after reconnect.
  • #44 Temp fix for blocky shadows from wood stove added.
  • Removed issue with databases not keeping the inventory in sync after reconnect.
  • Fixed issue where it was possible to drop an item but still retain it if equipped when dropped.
  • Altered key binding section of the options menu to properly display that the feature isn't implemented yet.
  • Altered the web reload animation so that it only plays if the press is registered.
  • Added back button to web UI stuff for easier menu browsing.
  • Added firelast shot, and last shot reload to Garry&Lola handgun.
  • Small change to dynamic audio player so that tracks are chosen better. 
  • Some typos in the main menus have now been fixed. Probably lots more.
  • Fixed crash issue when changing resolution after being in web tabs. 
  • Lowered music volume at start so that it doesn't blast your speakers.
  • Mute button now remembers the volume before you muted so that it it is put back as it was. 
  • Audio sliders in menus are now persistent through restarts.
  • vSync menu dropdown now persistent through restarts.
  • Blood hit effect on other players when shot.
  • Hole collision issue should be resolved for gaining access to tunnels and sewers.
  • Master mute button in bottom right corner of menus is now linked to global sounds.
  • Audio sliders in main menu now linked and working.
  • Item spawn locations improved.
  • Item spawn rate diversified and no longer instant after picking up an item.
  • 3d sounds on doors, fires, weapons. Some sounds may still be 2d, please submit a bug.
  • GUI resolution scaling issues resolved.
  • Video settings GUI dropdowns now position correctly.
  • One login attempt issue before being disconnected from the master server. Login attempts can be repeated until logged in.
  • Other players flashlights animations now working.
  • Animations on other players for FRKS and WoodAxe now working.
  • Pink axe on other players now displaying the correct texture.
  • Flashlight sounds now now working.
  • Solid panels doors are fixed temporarily.
  • Chopping log from higher than the first chop point is no longer possible.
  • Flashlight on buffer for when the inventory is closed is now working correctly. If the flashlight was on when you opened the inventory then it will be on when close (No battery is used while in the inventory).
  • Additional fixed to Video setting UI when scaling the screen resolution.
  • Collider jump glitch on rocks mostly fixed.
  • Tree chop point height changed on all trees.
  • Floating doors and shaking cabins fixed.
  • Collision fixed on “Metal shed door”
  • LOD transition fixed on Bushes.
  • Level of detail added to “shed”.
  • Light bleeding through window edges fixed.
  • Forward fog in water fixed.
  • Gap at bridge sides fixed.
  • Moved barrels up near bridge.
  • PM extrude height fixed on terrains.
  • Floating ground cover near town entrance fixed.
  • Floating vegetation near farm fixed.
  • Missing chain link fence pole added.
  • Sector grid objects removed.
  • Collision fixed on “basketball field”.
  • Collision fixed on “tennis field”.
  • Collision fixed on “rain barrel”.
  • Collision fixed on “guardrails”.
  • Collision fixed on “shed”.
  • Collision fixed on “halfpipe”.
  • Collision fixed on “crashed plane”.
  • Collision fixed on “shed”.
  • Collision fixed on “Rocks”.
  • Collision fixed on “BBQ”.
  • Collision fixed on “feeding trough”.
  • Collision fixed on “chain link fence pole”.
  • Collision fixed on “Flower bed”.
  • Collision fixed on “Large bridge”.
  • Collision fixed on “Big generator”.
  • Collision fixed on “Wooden Guardrail”.
  • Collision fixed on “Bird bath”.
  • Collision fixed on “Wooden table”.
  • Collision fixed on “pallets”.
  • Collision fixed on “hay bales”.

Added:

  • Animated back button on login screens.
  • Chat implemented but very basic and meant only for people to chat globaly during the stress tests. Redesigned GUI will come in the near future in addition to Area and global options.
  • Login menu only displays when you’re able to connect. Failed login will still require relaunch currently.
  • Changing webpage implemented (Thanks Clinton and Ken)
  • Doors no longer open by default on start now.
  • Somewhat dynamic audio manager added. Menu music will play when in the menus but only if the last track has elapsed and vice versa. 

Removed:

  • Glitchy lean functionality has be temporarily removed.

Known bugs:

  • Despawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
  • Issue that stops you pickup up objects from the world.
  • Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
  • Movement is high priority.
  • Known login issues is a high priority.
  • Reflections not working at the moment (All metal objects are black)