Release Roadmap
Feature
Percentage
Last Update
(1.30) Military Base POI
100%
March 12, 2024
(1.31) Military Vehicle | Melee Improvements | Gravity System Overhaul
100%
April 18, 2024
(1.32) Sneaking | Resting | Zombie Behaviour | Quality of Life
100%
May 17, 2024
(1.33) New Vehicles | Game Polish | Game Loop Improvements | PvP Improvements
100%
June 19, 2024
(1.34) Zombie Behaviour | Player Attributes | Quality of Life (QoL)
100%
July 19, 2024
(1.35) Learning | Single player improvements | Quality of Life
100%
August 24, 2024
(1.36) Power station Community POI (End of Early Access?)
75%
November 9, 2024
(1.37) Mine / Tunnel POI + Town sewers
0%
August 13, 2024
(1.38) Character Customisation
0%
August 13, 2024
(1.39) Light aircraft
0%
August 13, 2024
Version
1.35
Status
Released
Branch
Stable
Target Release
August 29, 2024
Updated
September 5, 2024
Changelog
HOTFIX 1.35.1
- Fixed issue causing keybinds not to work.
- Fixed issues causing storage containers that are stored in your base to move when leaving and returning to the area.
- Fixed vehicle flatbeds not working correctly forcontainers.
- Fixed server getting stuck running when closing the game.
- Fixed issue which meant stags weren't always harvestable.
- Water harvesting sound assigned.
- Removed various unused achievements so that the game can be 100% completed.
Single Player
- Improved single player support. This should improve compatibility and reduce the reliance on a constant internet connection.
Learning
- Added learning system which allows you to read books while resting/rested. Books read provide 1 attribute point in that books specific skill.
Attribute Tweaks
- Sneaking attribute adjusted to provide greater range.
Zombies
- Added the ability to lose zombies based on line of sight.
- Zombies no longer float slightly above the ground when on roads.
-
Fix for AI floating while attacking some placed fortifications
-
Improvement to AI retargeting fortifications when placed near each other
Environment
- Various strip malls now contain book store that can be looted to find attribute handbooks.
Quality of Life
-
Damage against other players is drastically reduced when the intent was to kill a zombie. This reduces the impact of accidental friendly fire.
-
Water tower ladders now work.
-
Containers can now be stacked on top of eachother
-
Containers have gravity once blueprints are built to allow the stacking
Vehicles
- Fixed broken containers on prison bus.
- Vehicles are now affected by explosion damage.
SFX
- Sounds added when harvesting water.
- Updated menu track.
-
Fix for missing bullet hit sounds and particles when shooting vehicles
-
Fix for missing bullet hit sound when shooting ground
-
Fix for delayed particle hit effects when hitting rocks
UI
- Improved new day UI design.
- Added new 'learning' UI that displayer learning progress.
- Interaction menu's now have all their 'Interaction' buttons in the same place. For consistency.
- Weight icon updated for clarity.
Drops
- Added 26 new books that can be learnt. Learnt books give attribute points.
Animations
- Fix for double arms when scrolling while harvesting stag.
Admin
- Added more range in zombie quantities. So that full infestation can be achieved.
- Set rank now works in the same session. Meaning reconnection is not required for the G menu to work.
- God mode now give infinite ammo on active weapon.
Version
1.34
Status
Released
Branch
Stable
Target Release
July 18, 2024
Updated
July 23, 2024
Changelog
1.34.2
-
Hordes difficulty is now reset per life.
-
Crafting recipe unlock notification now happen at the corect time.
-
Fix for attaching not working when weapon isn't equipped
-
Fix for sharpening not working on equipped weapon
-
Fix for sharpening level check using incorrect condition value
-
Improved sharpening notification clarity
-
Waypoints from guide now hidden when tutorial is disabled
-
Fix for player unlocking when menus are opened quickly after joining game
-
Fix for player unlocking while still on attribute assignment page
-
Fix for escape still opening menus in a broken state while on death screen
-
Fix for floating dummy terrains at top left of the map
-
Attribute reset button now disabled when no points are assigned to avoid confusion
-
Error fixes when player dies during horde
-
Fix for errors when filtering by attachments
-
Prevent opening of player list and map while attributes page or new life UI is visible
-
Prevent opening of inventory with filter key while attribute page or new life UI is visible
Hotkey / Scrolling
- Added hotkey binding funtionality.
- Overhauled scrolling through inventory items so that it now uses the hotkey system.
Player Attributes
-
Added all new player attributes system that allows players to tailor their characters experience. Attribute points are assigned per life and unlocked by leveling.
-
Player levelling is now per life.
-
Crafting page is now sorted by required skill instead of item categories.
Hotkeys
- Added user configurable hotkey system with UI visualisation. Replaces the existing scrolling functionality.
Environment
- Fixed hole in terrain seam.
Player Leveling
- Player level/xp is now per life.
General Settings
- Added option to always show hotkey UI.
- Added option to always show compass UI.
- Added option to always show stats UI.
- Added option to disable the the quick guide.
- Fixed incorrectly named large plow.
Server Admin
-
Renamed the ‘Structure respawn rate' config option as it affects indoor and outdoor zombies
-
Improve tooltips on server config options to make them more descriptive.
-
Added ‘Friend map visibility’ option for allowing friends to be displayed on the map at any distance.
-
Added option for setting how many attribute points a player can spend on new life.
-
Added option for setting how many attriburte points a player receives per life.
Version
1.33
Status
Released
Branch
Stable
Target Release
June 19, 2024
Updated
June 27, 2024
Changelog
HOTFIX 1.33.4
- Fixed climbing exploit with wall shelves.
- Beds/home setting is now working through server restarts.
- Vehicle flatbeds are now working again.
HOTFIX 1.33.3
- Fixed exploitable wall shelfs.
- Fixed featured scenario arousel getting stuck.
- Fixed 'Beep Bob Boop' sound on slow opening/closing doors.
- Crafting page working consistently.
- Footstep sounds no longer play while in a vehicle.
- Slower weapon decay on default scenario
Vehicles
- Added muscle Car vehicle.
- Added Sport muscle car variant.
Inventory / Crafting
-
Inventory now automatically scales based on inventory size.
-
Added manual scaling option to the general options tab.
-
Removed clickwindow when only ‘view recipe’ option is available. Clicking now navigate directly to the recipe page.
-
Redesigned the recipe page to make easier to understand and navigate.
-
Added the option to craft the desired amount of items. Rather than just ‘craft max’. The maximum now is also pre calculated.
-
Added the ability to craft many from the options drop down + added the option to cancel crafting.
-
Removed recipe search button/icon from item names while in the crafting tab and replaced with options to view items recipe directly from the option drop down.
-
list of craftables no longer gets shifted to the bottom of the page when filtering recipes.
-
Inventory has scroll indicators when required. This includes all crafting content
-
'R' key is now used for placing from the inventory.
Player (Self)
-
Improved flashlight and headlamp behaviour to make them more reliable.
-
Flame thrower, double barrel, crossbow, mk4 and flame thrower and all now visible on players backpacks when they are carrying one.
-
Mental state can now increase once per day when becoming fully rested (comfort level 2)
-
Doors now open slowly when the player is sneaking. This greatly reduces noise made by opening doors.
Player (others)
-
Improved flashligh and headlamp sync to other players to make them consistent.
-
Accuracy of other players position has been improved.
-
Improved other player movement animations.
-
Improved other player jump from static and moving animations.
-
Other player now how dynamic idle animations.
-
Improved punching animation while player is stationary
-
Added turning animations when player turns on the spot.
-
Added crouch turning animations.
-
Improved weigh paints on characters so that there isn't as much stretching aroudn the jaw.
-
Fixed bug causing other players to not be visible.
-
Other players no longer animate to their spawn location.
-
Other players in hand item and attachments are now synced reliably.
-
Other player backpack items now sync reliably.
-
Other player crouched and ladder states are now syncs reliably.
-
Other players flashlights/headlamps are now syncronised reliably.
-
Other Players nametags now move down when crouched.
-
Other Player are no longer visible before they reach the ‘in-game’ state.
-
Fix for jerky strafe animation caused by slow animation updates
-
Improvements to aim IK to make it look less like player is about to fall over when looking up
Zombies
- Resolved issue that was making indoor zombies behave as though they were outdoors.
Hordes
- Fix for double notication after horde difficulty 12.
-
Horde spawn frequency no longer influenced by day length
-
Zombie hordes now primarily approach from a single direction
-
Only running horde zombies now prevent new zombies from spawning.
-
Fix for horde difficulty config option not working
-
Horde ambient sound volume is now based on horde level
Quality of Life (QoL)
-
Changed fire rate of double barrel from 0.1 to 0.2 to fix issue where you accidentally fire twice.
-
Stuck command is now working again.
-
Other players flashlight no longer flicker when the other players character is off screen.
-
Backpacks now remain in the world longer after death.
- Cooking effects now working again consistently.
- Reduced weight of generator.
-
Changed antiseptic category to medical
-
Player now spawn at the correct rotation on initial spawn.
-
Decreased flickering intensity on fires.
-
fix for campfires not always producing light.
-
Fix for lens distortion not resetting after drowning
UI
- Added new game over/death UI.
- Added new fresh spawn UI.
- Critical stats (F menu) now displays while in the inventory.
- Added featured scenario carousel to world saves menu.
- F menu no longer fickers when press F while UI is already visible.
- Zombies killed tally no longer gets stuck on screen.
-
Renamed Server/host tabs to ‘Servers’ and ‘Play’ for clarity.
-
Updated various transalations that were missing.
Balance
-
MK4 weapon no longer spawns at pistal spanwner locations
-
Disabled spawning on SpikedBarricadeWall
-
Disabled spawning on BarbedWireWall
-
Disabled spawning on VehicleLightbar
Environment
- Removed incorrect vegetation from car lots.
- Fixed collision issue under bridge in oldtown.
- Zombies in the menu scene are no longer jumpsuit prisoner zombies.
- Optimisations to the farm menu scene.
Server
- Warning cleanup on server start. Provides a cleaner log file
Admin
-
Creating/Updating scenarios no working again.
-
Vehicles given by admins now spawn with full fuel.
-
Added /coords command that spits out current player coordinates
Version
1.32
Status
Released
Branch
Stable
Target Release
May 15, 2024
Updated
May 17, 2024
Changelog
Performance
- Reduced texture resolution on various oversized textures.
- Optimised some particles that were incorrectly prewarming.
Comfort
- Added all new resting system with multiple comfort levels. The more rested a player becomes, the longer they receive buffs to their health and stamina regeneration.
Quality of Life (QoL)
-
Reduced blood effects for punching.
-
Removed spark effect from melee impacts.
-
Fixed items flickering when dropping.
-
Fixed ammo duplication glitch.
-
Weapon wear option now also affects melee.
-
Required calories in day can no longer go negative.
-
It is now possible to log off near zombies.
-
Quitting the application no longer causes a crash.
-
Stuck command now works when in vehicles.
-
Stuck command now works when moving. In the event the player is far from the ground.
-
Falling through the ground while in a vehicle now places you back on the ground.
- Campfire grill now turns red when it cannot be placed.
- Commercial generators now have double the capacity at 40 units of fuel
UI
- Day progression now works consistently.
- Added new sneaking/noise indicator UI
- World creation page overhaul to make the flow better and provide increased information before joining game.
Zombies
-
Zombies no longer respawn quickly when returning to the the area.
-
Cleared structures now stay empty for longer.
- Overhauled zombie hearing/vision to make sneaking possible.
- Fixed issue which caused zombies to repeatedly scream.
- Now spawn correctly on first launch of a world.
Environment
- Improved campfire/hearth visual effects.
- Fixed items falling through building interior items.
- Fixed AI walking through various props like concrete barriers and shipping containers.
- Fixed zombies walking through tents that have been harvested.
- Fixed gap between river and terrain.
- Fixed collision issue on bridges at swamps.
Server/Host
-
Starting servers that have loot respawn disabled no longer causes server lag on start.
- Config option for disabling hordes now works as expected.
SFX
- Player footstep sounds are now quieter when sneaking.
- Reduced compat sound volume.
- Reduced zombie footstep sounds.
- Increased dampening of zombie footstep sounds when there is a wall between player and AI.
- Increased dampening of chicken sounds when there is a wall between player and AI.
- Increased footstep sound falloff.
Analytics
-
Improved analytics data collection so that we can make informed decisions more easily.
Version
1.31
Status
Released
Branch
Stable
Target Release
April 5, 2024
Updated
April 23, 2024
Changelog
1.31.7
- Fixes to items disapearing/becoming detatached from vehicles (please report in game if this is still happening in 1.31.8)
- fixed issue which caused items to be lost when entering placement mode.
- Improvements to gravity system to prevent items falling through shelves and a tables.
- Performance improvements at the military base and facility.
- Improved performance in the military base and underground facility
-
Fix for items not falling instantly when dropping/stewing
-
Vehicles now keep gravity while they have velocity to prevent them floating
-
Increase brake torque when getting out of vehicle to stop vehicle from rolling too far
-
Fix for getting water from swamps not working
- Fixed large font size in machine GUI quantity display
- Fixed campfire/grill exploit.
- Damaged reduced when stepping out of a moving vehicle.
- Fixed issue which trapped you in placement mode.
- Fix for being able to consume cooking pot when using hotkey.
- Upgraded unity engine
Weapons
- Added flamethrower!
Traps
-
Propane tank now has 200 resources
-
Propane fire trap uses resources 10x faster
-
10 resources are added/removed at once when adding/removing resources from the fire trap.
Melee
- Reworked melee to improve hit detection and overall 'feel' of the system.
Vehicles
- Added new military flatbed truck.
- Added 4x4 military jeep variants.
- Prison bus no longer flies away.
- Improved interaction with vehicle wheels.
Inventory
- Fixed duplication issue with containers
Zombies
-
30 zombies can now chase the player instead of 25.
-
Tweaks to zombie behaviour when there are more than 20 chasing the player.
-
Hordes no longer come while at POI's
Crafting
-
Removed airhorn from airhorn trip wire trap.
Environment
-
Fixed several floating rocks in the environment
-
Alligned chimney on house variant 4.
-
Moved the generators in the military facility so they can power the doors with out the needs of meter/breaker panels.
-
Fixed visible spawners in the drive in movie theatres.
SFX
- Improved commercial generator sound
Props
- Tools and weapon drops no longer cast shadows when on the pegboards.
- rear of the pegboard is no longer invisible.
- Textures for the 9mm ammo crate now shows correct ammot type.
UI
- Updated splash screen.
Admin
- Added god mode and invicible indicator lights.
Version
1.30
Status
Released
Branch
Stable
Target Release
February 28, 2024
Updated
March 12, 2024
Changelog
1.30.2
- Improved design in stair wells leading to the underground facility.
- Stopped weapon unequipping as you walk down into military facility.
- Improved loot spread at military base and facility.
- Improved spread of keycards around the military base.
- Less zombies in the facility entry building
- Fix for scenario that caused drowning damage while in the military tunnels.
- Added new emergency speaker sounds at military base.
- Fixed ai wandering through various military props.
- Zombies in military facility now wonder.
- Improved zombie wander navigation calculations.
-
Fixed missing sounds at facility.
-
Added emergency sound effects to the military headquarters armoury
-
Balanced loot in the headquarters and military facility
-
Added military base maps to the walls in the headquarters to help guide the player.
Zombies
- Added new zombie variants
- Soldiers
- Soldier tank
- Police officers
- Swat
- Inmates
- Added functionality for zombies to have clothing items like helmets, gasmasks and bullet proof vests.
- Zombies now drop location/type specific loot.
- Fixed headshot reactions
Player
- Fixed the /stuck command
- Added system for detecting when the player is stuck. So they can be informed of the /stuck command.
Assets
- Added over 80 new military and tunnel network assets.
- Added new zombie variant.
- Added zombie clothing items.
UI
- New map design
- New images in the loading sequence
Performance
-
Reduced Ram usage by 2-3gb’s
-
Fixed issue which caused steam to think files need to be reacquired.
Admin
- Added toggle options to the admin window for spawning zombies by type.
- Fixed server errors when killing command spawned AI.
Version
1.29
Status
Released
Branch
Stable
Target Release
February 9, 2024
Updated
February 12, 2024
Changelog
1.29.1
-
Zombies no longer die when they walk into a stationary vehicle.
-
Fix container storage duplication issue.
Zombies / AI
-
NEW improved zombie types.
-
Zombies no longer attack vehicles that have no players nearby.
-
Zombies are now cleaned up in a slightly larger range when the player spawns in.
-
AI that is hit with a vehicle is now always harvestable.
Hotkeys
-
Added hotkey functionality to the inventory for Dropping, moving, placing and using.
Players
- Homes can now be set in/on vehicles.
- Homes can now be set outside of structures.
-
Fix for cursor not always unlocking correctly when player dies
-
Fix for not being able to jump near crafted furniture
PVP
-
Reduced bullet penetration overall.
-
Reduced explosion effects on fortification and free placed items overall.
-
Damage fall off from explosions now correctly affects pickups.
-
Added checks to reduce damage when there are building walls between explosion and items being damaged.
Storage
-
Fixed container item duplication glitch.
-
Increased health of crafted furniture, storage and crafting benches
Vehicles
- Alarms no longer sound when punching your owned vehicle.
UI
-
Health of crafted furniture now visible in the hover
- World save's "Last play/edit" time now updates correctly.
-
Improved user report submitting
-
Tree stumps now work as a small work bench.
Environement
- Added peninsula to north eat section of map.
Assets
- Sleeping bag now smaller so that it fits in smaller spaces easily
- Added various military base assets.
Dedicated Servers
- Windows dedicated servers installed via steamcmd now working again correctly.
- Fixed servers warning/errors from the player.log
Admin
- Given vehicles now contain all engine/wheel parts.
Version
v1.28
Status
Released
Branch
Stable
Target Release
January 15, 2024
Updated
January 27, 2024
Changelog
HOTFIX 1.28.3
-
Added crafting recipes for worklamps.
-
Fixed issue that allowed the RV to be picked up when setting home.
-
Fixed issue which caused beds to break (stopping further connections to server)
-
Fixed lag issues on the server caused by zombies.
-
Fixed issue which stopped players blowing up other players RV’s
-
Fixed issue which stopped players destroying other players sleeping bags.
-
Fixed issue which stopped home setting for longer periods than the intended 12 ingame hours.
-
Reduced time between home sets from 12 to 6 ingame hours.
-
Improved connection pipeline to make it more reliable and robust
-
Fixed various misleading errors and warning in the log.
-
Doors that do not have slam function now open/close when trying to slam.
-
Removed. cristmas movie and brought back Night of the Living Dead at the threatres.
HOTFIX 1.28.2
- Rv no longer gets cleaned up when you move bed to a structure.
- Vehicle fortifications now have ownership. Stopping other players removing forts.
- Players now get kicked to menu when steam stats retrieval fails
- Added option in general setting for resetting all progress (This sometimes fixes the steam issue)
- Improved vehicles flying off (not a complete fix)
- All new screenshots in the loading sequence.
- Fixed various errors on the client/server
** Known issue **
- Some players are experiencing issues with retrieving their steam stats which causes all kinds of issues. We are attempting to fix this and are actively engaging with Steam for support.
- Vehicle stability (some improvement in 1.28.2) this is a priority.
HOTFIX 1.28.1
- Sensor items now spawn in the world.
- Sensor worklamp now working correctly
- Now possible to remove home for RV
- Propane tanks now explode and clear up items correctly.
- Items attached/on vehicle now get destroyed when the vehicle explodes.
- It's now possible to interact with RV interior cabinets without unlocking the vehicle.
Lockable Storage
-
Added new craft-able metal storage containers.
-
Added functionality for locking craf-table containers
Performance
- Various server improvements to bring the RAM usage down significantly. 1.27 introduced a bug which caused the server to use 6gb. That should now be down to 2gb.
Pickups
- Reintroduced the worklamps (Switch and Sensor variants)
- Placement of items now allowed inside of AI ragdolls
-
/kill now displays right amount of AI killed (no longer includes dead AI)
-
Placement of items now allowed inside of AI ragdolls
-
Vehicle repair kit now has icon in the inventory.
Vehicle accessories
-
Vehicle bullbars vehicle attachment drop added.
-
Vehicle light bar vehicle attachment drop added.
-
Cooking stoves in RV now works.
-
Water tap in RV now works.
Vehicles
-
It’s now possible to set the RV as your home by interacting with the bed.
- Ladder on the RV now works.
- RV door now works and is lockable.
- Added emptied version of the RV and prison bus. Allowing for more placement area.
- Vehicle license plates now randomise.
Graphics
- Fix for pink shaders in fortification mode
- Improved pillow model
- improved wood drop visuals
Admin
-
/kill now displays right amount of AI killed (no longer includes dead AI)
-
Toolkit UI now includes vehicles, vehicle attachments and tyres
Version
1.27
Status
Released
Branch
Stable
Target Release
December 22, 2023
Updated
December 23, 2023
Changelog
NOTE:
- DATABASE WIPE WITH THIS VERSION
Vehicle Fortificaton
- Vehicle Fortication base implementation
- Added vehicle zombie plow variants.
- Added spiked vehicle fortification.
- Added barb wire vehicle fortification.
- Removed trunk storage from pickups and 4x4 (place your own)
Vehicle Wheels
- Add ability to remove vehicle wheels
- Tyres can now be punctured.
- Punctures can now be repaired.
- Added puncture repair kit
Vehicle Locks
- Owned vehicles can now be locked.
- Unlocked vehicles no longer have alarm.
Vehicle general
- Improved smoothing to vehicle movement when others are driving.
- Improved physics on vehicles.
-
Velocity of vehicle is now lowered when running into zombies
Christmas Event
- Large christmas tree event in town centers. Kill the zombies and get presents!
- New Christmas movie at the drive in theatre.
- Christmas trees in houses
Crafting recipes
-
Added recipe for Zombie Plow
-
Added recipe for Zombie Plow (Large)
-
Added recipe for Spiked Wall
-
Added recipe for Barbed Wire Wall
Version
1.26
Status
Released
Branch
Stable
Target Release
December 20, 2023
Updated
December 7, 2023
Changelog
Hotfix
- 1.26.5 Fix for containers causing crashes.
- 1.26.5 Fix for being able to walk through vehicles are placing items in flatbed.
- 1.26.5 Fix - Placing a generator in a vehicle flatbed no longer causes the engine to not work.
- 1.26.5 Fix Admin UI - Screenshots now work
-
1.26.5 Fix Admin UI - Drone camera speed increase now nonlinear when scrolling
-
1.26.5 Fix Admin UI -Readout in admin toolkit for sectors and current weather
-
1.26.5 Fix Admin UI -Added buttons for pegboard and log to admin toolkit
-
1.26.5 Fix for mouse not hiding when using drone camera
- 1.26.4 Further sorting fixes with vehicle containers.
- 1.26.4 improved guide wording for crafting logs into wood.
- 1.26.4 Fixed issue with items not always geting gravity correctly.
- 1.26.4 Campfire grill and cooking pot now move with vehicle on flatbed.
- 1.26.4 Log models tweaked to improve scale and allow them to be placed in vehicle flatbeds.
- 1.26.3 Fixed issue that allowed duping/breaking of container storage.
- 1.26.2 Fixed issue which caused black screen when entering vehicles.
Vehicle Flatbeds
-
Items can now be placed inside of pickup truck beds
Environment & Graphics
-
Graphical improvements to terrain grass detail rendering
-
Improved sharpening on image effects to fix black outline around objects in the distance
-
Anti aliasing tweaks to fix ghosting and blurriness
-
Improved fog effects.
-
Water improvements to work with new fog
-
Speedtree shader improvements
-
Sun now always visible when it should be.
-
Increased sun brightness for improved graphics
-
Improved resolution of distant terrain meshes.
-
Improved textures and resolution on terrains in the distance.
-
New distant tree models created for every type of tree.
-
Fix for bright campfire smoke in the distance
-
Fix for dark terrain lighting artifacts on grass and dirt in the distance
-
Fixed large trashpile that zombies could walk through.
-
Removed tree that was inside house.
-
Removed bushes that were inside stripmall.
-
Removed small decal type details from on top of items that can be recycled.
-
Fixed floating bathtubs
-
fixed issue where bath colliders were rotated causing weird collision.
Inventory
- Stew button now greyed when items cannot be stewed.
- Fixed doubled move button when trying to move weapons to containers.
- Fixed weapons with attachments moving to containers when using “move all.”
- Fixed issue which stopped items like nails stacking correctly when moving between inv and containers.
- Player inventory now only automatically returns to the ‘All’ tab after 30s without accessing the inventory.
- Consumables now show in the relevant tab in player storage.
- "Take" buttons from containers and updated UI to use the Click window method the same as the inventory.
Container Storage
- Added 'Take All' button for each stack of items within a container.
- Containers now have category divider to match the inventory.
- Containers are now sorted in the same way and the inventory.
- Move All button only shows when moving to container when quantity of item is greater than 1.
- Containers can now be sorted the same as the Inventory.
- Click window no longer closes when dropping items if the quantity is over 1.
- Improved spacing around items in the container window to match the inventory.
- Improved notification when trying to move items that are not allowed into a container.
- Large carry only objects can no longer be placed in containers.
-
Added recipe for log to wood 1 log = 6 wood 5 sec craft pending wood mill speeds
Crafting
- Crafting categories are opened automatically when filtering items via the search option.
- Newly unlocked craftables are now labelled so they’re easy to find.
- Added click window functionality to the craftable items list.
- Added ability to quick craft via the click window.
- Crafting complete sound now plays when crafting max.
- Scroll position is saved when returning to the cratables list from a recipe.
UI General
- Fix for Filter By Most Subscribed only showing 2 scenarios in the scenario list browser
-
Large cooking pot name changed to “Cooking pot”
-
Mental health description improved.
-
Changed however descriptions from “Search” to “Recycle” on items that are fully cleaned up.
-
Small localization fixes.
Performance
-
Improved stuttering caused by terrain grass details
-
Lighting tweaks to compliment image effect improvements
-
General image effect improvements and performance fixes
Interaction
-
Fix for difficult interaction with campfire when a grill is placed on top
-
Fix for not being to place items near water
-
Improved campfire placement when trying to place on bumpy ground
-
Improved collision detection on prison draw bridge button.
Pickups / Loot
-
Fixed issue that stopped the campfire grill being able to be picked up in certain circumstances.
-
Changed category on sleeping bag drop so it shows up in building tab with the rest of the home stuff.
-
Loot can now spawn near players when the server has just started.
- Log/wood weights are now consistent.
Fortification
- Fix for fortifications disappearing when moving away caused by the combining not working
Admin
-
New player/welcome message config option now implemented.
-
Disabling drone camera smoothing now disables smooth movement and fov changes on top of mouse movement
Version
1.25 QoL
Status
Released
Branch
Stable
Target Release
November 10, 2023
Updated
November 20, 2023
Changelog
1.25.3
- Major fixes for localization showing indifferent languages.
- Gravity on drops is now disabled upon interior unload
- Fixed issue where gravity was being applied to drops before the relevant interior was loaded.
- Increased weapon and ammo spawns at the prison and police stations.
- Fixed scenarios where loot was falling through items.
- Fixed several buttons that were not working in the admin toolkit.
- Removed harvesting on various shop props that were causing floating decals.
-
Adming toolkit: Added xp add/remove buttons
-
Adming toolkit: Added buttons for giving: Cooking Pot - Canteens - Key cards
-
Adming toolkit: Added buttons for spawning zombies in range
-
Adming toolkit: Added coordinates in info UI
Major Loot Rebalance
-
Hardware Store:
-
Removed Vehicle parts Spawners.
-
Reduced custom spawners from 25 to 20.
-
Increased tool spawners from 0 to 5.
-
Removed tools and duplicate items from spawners.
-
Adjusted spawners to reflect item consumability (e.g., rarer seeds, more common bolts/nuts).
-
Removed AA batteries (now in electrical and house spawns).
-
-
Pharmacy:
-
Adjusted to spawn medical items.
-
Enhanced loot availability.
-
Rarity and Availability Changes
-
General:
-
Hammer, axe, shovel, and machete made rare due to craftability.
-
Increased overall loot in hardware, pharmacy, and gun stores.
-
Nails and seeds set to ultra-rare (end-game items).
-
Reduced melee weapon quantity.
-
-
Hardware Store Specifics:
-
Adjusted rarity for specific items (e.g., mk4, arg, pump action, r-6, arrows, 9mm Burst, auto, flashlights, headlamps, extension cords).
-
Readded sniper to farm spawner.
-
Set flaregun and crossbow to rare, cooking pot and grow pot to ultra-rare.
-
-
Gun Store:
-
Increased availability of firearms.
-
18gauge set to rare.
-
Coal set to non-spawnable.
-
Vehicles
- Vehicles no longer flying into the air from incorrect gravity.
- Vehicle pivots and suspensions are now improved so that they spawn with correct wheel position.
- Reviewed and fixed all vehicle spawn point positions to make sure they're not floating.
Environment
- Players no longer see building interiors load after spawning.
- Window fortifications no longer appear brighter/darker as you walk closer/further away.
- Police station interiors working again
- Prison interiors working again.
Server
- Performance improvements when there are more than 8 players online.
UI
- Fixed highlighting in the inventory right click menu.
- Machine parts quantity now displays in red to indicate that parts are missing.
- Home no longer disapears from the map.
- Unarmed UI no longer appears when joining.
- Fixed incorrect message indicating that item cannot be placed when entering placement mode.
- Hint for using a can opener now only shows when picking up canned items.
- Disabled "Show Popular Servers" options by default. This allows player owned servers to be found more easily.
- Show/Hide guide button now fits in the guide tab.
- Burst and full auto attachments now have the correct icon image.
- Improved wording for surviving the horde step of the guide.
- Yellow highlight now wait 30 sec before showing. Should aid the player only if they’re really struggling.
Interaction
-
Tools can now be used to build blueprints (drill/screwdriver/hammer)
- Explosions no longer trigger electric doors do open.
- Guide steps that involve crafting can now be achieved by finding the items.
- Harvesting fuel is now a hold instead of press.
Crafting
- Weak locks can now be crafted with raw ingredients instead of having to craft the combination lock first.
SFX
-
Fail sound is played when player doesn’t have any build items
-
Sound is played when adding build materials using E
- There is now a sound to indicate you cannot fortify due to missing items.
- No longer hear bush rustling sound when walking near blueprints
Admin
-
Added /blueprint or /bp command for getting all required items for a blueprint (do command while looking at the blueprint)
- Added new admin toolskit UI that makes inputting admin commands really quick.
- /trygive now works even when the search contains disabled items.
Toolkit UI:
- Test toolkit now organized into multiple pages.
- Added a new Drone Camera page.
- New buttons for giving:
- Individual traps, melee weapons, lights, fortifications, blueprints, tools.
- Generator, Jerry can, Siphon, map, compass, wire spool.
- New buttons to modify sickness, mental state, and overall health.
- Added icons for stat modification buttons.
- Toolkit is now hidden when taking screenshots.
- Improved the information display.
- Adjustments to layout and color scheme.
- Added display for God Mode/Invincible status.
- Added display for Server Fps and Ram usage.
Drone Camera Tweaks:
- Locking player movement when drone camera is active.
- UI is now hidden during drone camera usage.
- Player weapon is hidden when using the drone camera.
- World loading is now centered around the drone camera.
- Resolved issue with depth of field functionality in drone camera.
Version
1.24
Status
Released
Branch
Stable
Target Release
October 30, 2023
Updated
November 3, 2023
Changelog
HOTFIX 1.24.10
- Fixes for quality settings options not working.
- Arrows can now be visibly picked up.
- Server performance improvements to fix/reduce lag.
- Fixes for disapearing locks (Possible fix)
- Reduction in log size to make issue identifying easier.
- Guns not falling through gunstore cabinets.
- Fixed the Nazi Zombies scenario
- Fixed the Night of the living dead scenario
- Improved interaction raycast so that it's easier to interact with items.
- Fixed broken attachments on several weapon drops
- Fixed issue causing horde zombies to get stuck.
1.24.9
- Weather now working.
- Pharmacy Spawners working.
- Shotgun trap snapping to large window frames
- Slightly shorter hold time for cleanup
- Weak planks are the default when entering placement mode.
1.24.8
- Resources are now added more quickly to blueprints.
- Explosions now do less damage to shelving/tables.
- Persistence issues improved.
- Able to pickup items again.
- logs now give 8 wood instead of 6.
-
Adjusted colliders for pegboard placement: Wrench, Handsaw, Pliers
-
Moved up collider on crafted storage to improve placement
-
Server lag fixes
-
Changed metal barricades to match wood in terms of wood/metal consumed.
-
Changed square table to match long table at 16 wood
-
Removed wood and cloth craftables
Known Issues
- No pharmacy loot spawning.
Base Claiming
-
Fence barricades adjusted for easier placement at 90-degree angles when side by side.
-
Added various new free placed storage solutions like tables and shelves.
-
Pegboard system added to allow weapons and tools to be placed on new pegboard items
-
Added building system for free placed barricades
-
Removed all fixed player storage locations! To make way for improved systems
-
Claiming a structure now places a sound.
-
Claiming a structure now cleans up all decal type rubbish.
-
Added smaller craftable storage variant. 20 item capacity.
-
Adjusted the large craftable storage variant to hold 40 items.
Player Leveling
- Increased max level to 30
- Level locked craftables.
Fortifications
- Fortifications now start with full strength when placed.
Crafting
-
Max craft is now capped at 15 items
-
Max craft now correctly cancels when there’s no space in inv.
-
Crafting categories can now be collapsed.
-
Workbenches are no longer required in crafting recipes!
-
Workbenches now speed up crafting times.
-
Tools on or attached to workbenches now count toward recipe. Meaning tools don’t need to be in the inventory.
-
Increased range for workbench proximity check.
-
Added blue print system that allows you to craft items without a recipe (resources are added after placing)
- Added craftable large work bench variant
- Crafting recipes where produced item is disabled are now automatically removed from the recipe list.
-
Added crafting recipe for large workbench
Weapons
- R-6804 Sniper rifle now accepts all scope types.
- Reduced spread on the FRKS
- Added multiple scopes for the crossbow.
Hordes
-
Fix for horde difficulty not progressing
Zombies
- Improvements to how zombies interact with free placed fortifications.
Traps
-
Added nail bomb pressure trap
-
Bear traps will now hold zombies and players in place for an extended period, until the trap is released.
-
Propane fire trap will snap and change to fit the window dynamically when looking at it in placement mode.
-
Propane fire trap has a tripwire when attached to a window and will trigger when a zombie/player enters through the window.
-
Normal shotgun trap now uses double barrel and can fire 2 bullets
-
FRKS shotgun trap can fire 5 bullets in a row and it uses 18g ammunition
-
Shotgun trap will snap and change to fit the window dynamically when looking at it in placement mode
-
Fix for traps losing their resources when being picked up.
-
Created automatic shotgun trap variant
-
Added explosion chaining
-
Jerry cans now explode and can be shot
Props
- New large workbench prop.
- New small workbench model.
- Sleeping bag model is now cleaner.
- Improved Jerrycan model.
- Added pegboard model.
- Added various free placed storage solutions.
QoL
-
Vehicles no longer prone to despawning on server restarts.
-
Fluorescent bulbs now spawn in hardware and electrical locations.
-
XP bar now animates and updates correctly.
-
Seed packets can now be found in hardware stores.
-
Fixed issue that could cause zombies to respawn after death.
-
Traps and free placed barricades now stack in the inventory.
-
Raised the overall ambient light to improve visibility in structures.
-
Faster interaction for picking up items and general interactions
-
Ground placement only object no longer had the 'drop' button
-
Disabled quickplay and renamed “Join” to “Servers” to avoid confusion.
-
Fix for glass particles when punching empty window frame and inside open door
-
Major item name and description overhaul to make things clearer and easier to understand.
-
Fixes to player spawn location priority system.
Server Config
-
Added new server configuration option for level locked crafting
Other players
-
Fix for muzzle flashes on proxies shooting up
UI
-
Added back button when filtering weapon attachments
-
Removed sorting by ‘none' in the inventory as it no longer worked with the category dividers.
-
Replaced “Clothes” category in the inventory with “Building” category which includes fortification, barricade and traps.
-
Added new categories for Building and traps.
-
'All Craftables' list is now full page.
-
'All Craftables' list now has category dividers.
-
Improved highlighting in the crafting page to indicate what can currently be clicked.
-
Added tooltips to the crafting page to better guide the player.
-
Placement mode now has UI explaining all inputs.
-
Fix for scenario workshop thumbnails not showing when one of the images is a broken link
-
Fix for small text in scenario workshop descriptions
- Tallies on continous hordes no longer gets cut off.
- Windows now longer have incorrect "coming soon" message.
Version
1.23
Status
Released
Branch
Stable
Target Release
April 30, 2023
Updated
May 10, 2023
Changelog
General
-
Crowd-in localisation import
-
Improved FPS skin texture resolution
-
Improved arm and jacket materials for player on all weapons
-
Improved FPS skin texture resolution
-
Improved arm and jacket materials for player on all weapons
-
Game load progres now more accurate.
-
Fix issue that stopped certain interactions after server load.
-
Stews now correctly give 1200 calorie portions instead of 500.
-
Clicking the attached flashlight no longer filters to all flashlight attachment types.
-
Increased ammo box capacities.
-
Added new ‘Equip & Close’ option on weapons.
-
Propane traps are now non stackable
Weapons
-
Fix for issue where the weapon broke, limiting its firing rate to once per second
-
All weapons now have a small amount of zoom when aiming.
-
New red dot sight shader added for more realistic effect on Reflex/Compact/APUG sights
-
Added fire mechanism functionality for weapons that have the appropriate attachments.
-
Increased the fire rate of the Rauser.
-
Bullets now penetrate all surfaces more than before.
-
Inspect animation now cancels when initiating aim.
-
Improved firing animations for the FRKS shotgun
-
Added new MK4 weapon with full auto and burst fire capabilities.
-
Weapon attachments can now be visualised in the inventory as sub items.
-
Added the ability to add and remove attachments directly from the inventory page.
-
Added the ability to attach directly to equipped weapon.
-
Equipping from the inventory no longer closes the inventory.
-
Attaching to weapons from the “Search“ filter now works.
-
Added weapon cleaning and sharpening from the right click menu.
-
Tweaks to muzzle flash distortion materials to fix weird artifacts in all muzzle flashes
Weapons Assets
-
New model for R-6804 rifle.
- New Lola & Gary pistol model.
- New improved Bateman pistol model.
- New improved FRKS shotgun model.
- New improved Rauser pistol model.
Assets
- Added burst and full auto pickups for the rauser.
- Added burst and full auto pickups for the arg15.
- Added burst and full auto pickups for the MK4.
- Added burst pickup for the FRKS shotgun.
SFX
- New bateman sounds
- New firing sounds for the FRKS.
- New firing sounds for the Rauser.
Assets
- Added new MK-4 full auto weapon
Animations
- Added animation set for new MK-4 weapon.
- Improved rauser rig fire animation.
UI
-
Fixed issue that caused the writing in the inv right click menu to go black.
-
Increased UI feedback when weapon is out of ammo
-
Clicking next to lock in lock UI now closes the UI
Scenarios
- Added MK4's to the Nazi Zombies scenario
Version
1.22.3
Status
Released
Branch
Stable
Target Release
March 7, 2023
Updated
March 8, 2023
Changelog
-
Fix for issue where plant type wasn’t set on server causing potential problems with not growing
-
Fix for double "plant" and "water" in inventory buttons
-
Fix for missing harvest and water buttons on the plant pots
-
Increased time window where plants can grow
-
Increased chance of growing in the winter and small general increase
-
Seeds now always returned when harvesting ungrown plant
-
Fix for issue where plant type wasn’t set on server causing potation problems with not growing
-
Fix for double "plant" and "water" in inventory buttons
-
Fix for missing harvest and water buttons on the plant pots
-
Increased time window where plants can grow
-
Increased chance of growing in the winter and small general increase
-
Seeds now always returned when harvesting ungrown plant
-
Fix for broken stags/chickens/foxes
-
Fix for AI flickering when spawning in
-
All achievements now achievable.
-
Loading World save sequence now shows a % progress.
-
Fixed issue which resulted in stamina not always working.
-
Added logic for replacing the scenario image with a default when cloning another workshop item.
Version
1.22
Status
Released
Branch
Stable
Target Release
February 10, 2023
Updated
August 24, 2023
Changelog
Inventory
-
Added category dividers in the inventory for easier navigation
-
Added sub categories to improve inventory navigation
-
Added right click system for inventory to simplify UI.
-
Increased font sizes in the inventory to improve navigation.
-
Increased hovering speed for more responsive feel.
-
Removed redundant 'use' buttons from containers.
-
Increased font sizes in the inventory.
-
Improved attaching items to weapons flow.
-
Pressing esc while there’s a filter on the inventory now clears the search.
-
Removed the fav’s craftable system in favour of simpler design.
-
Added move all button when in a container per item stack.
-
Unequipping weapon from the inventory no longer closes the UI.
QoL (Quality of Life)
-
Added filter for official scenarios in scenario browser
-
Changed stew portion size to 1200 as the UI suggests.
-
Fix for dead zombies blocking path of alive zombies
- Improved dropping/placing. It’s now much easier to enter placement mode.
-
Fix for floating shadows when using an extended magazine on the ARG15
Server Config
-
Added: Fortification tool effectiveness option.
-
Added: Fortication application strength option.
-
Added: Horde Runner Frequency
-
Added: Horde Runner Speed
-
Added: Hordes mode (Switches hordes to real world time based instead of nightly)
-
Added: Constant Hordes Mode (Whether zombies come during day, night or both.)
-
Added: Constant Hordes Start Delay (Seconds) (The amount of time after server start for hordes to start coming)
-
Added: Constant Hordes Wait Time (Seconds) (Delay between hordes)
-
Added: Zombie Item Drops (Controls what items zombies will drop on death)
-
Added command line argument for forcing steam relays on or off.
-
Fix for weather and day length options not correctly syncing over to the player.
-
Weather persistence now also disabled when time persistence is disabled.
Custom Spawn Points
-
Fix for /tppreset list and /tppreset clear commands not working
-
Rotation is now stored in tp presets
-
Added /playerspawn commands to allow scenario creation with custom spawn points (“/playerspawn add SpawnPoint” or “/playerspawn list”)
-
Added “Custom” option to “Initial Spawn Location” and Respawn Location”. This will make it use the spawn points created with the /playerspawn command
Scenrio/Config options
-
Added config options for storing known lock codes.
-
Added option to open world save director/folder.
-
Added ‘AllowItemOwnership’ option which enables/disables the ability for only owners to move traps/free placed fortifications.
Workshop
-
Fix for loading lag when browsing workshop scenarios.
-
Fixed for workshop item filtering not working until refreshing
-
Added yellow visuals to show that a workshop item is a default scenario
-
Added green visuals to show that a workshop item is subscribed to
-
Username of creator now displayed in the workshop scenarios
-
Removed need to enter tags when creating workshop item
-
Disabled opening of update scenario page if user is not the owner
-
Scroll back to right position after refreshing scenarios to improve navigation
-
Improved workshop item UI to make it more clear how it works
-
Installed workshop items now instantly update after local copy is synced to steam.
-
Added info for uploading image with browse button
-
Fixed mouse hover info showing through overlays
-
Added warning icon next to play button when scenario is set to delete DB
-
Added double click support for playing world
UI
-
Added input for stopping/starting vehicle while driving
-
Engine help UI now shown when vehicle is stationary
-
Improved the interaction system to stabilize item selection, ensuring smoother and more consistent UI feedback when scanning the environment in-game
-
Improved the interaction system to prioritize pegboard placements when in placement mode.
Version
1.21
Status
Released
Branch
Stable
Target Release
November 30, 2022
Updated
December 19, 2022
Changelog
Server Configuration
Added multiple server config options:
Time & Weather | |
Day Cycle Length | Inputfield |
Starting Hour | (0 - 23) |
Starting Month | (Jan-Feb-Mar - etc.) |
Moon Position | (Opposite to Sun - Realistic) |
Loot | |
Respawning | (Off - On) |
Respawn Frequency | Inputfield |
Spawn Condition | (Low, Medium, High) |
Initial Fuel Amount | (Low, Medium, High) |
Fuel Efficiency | (Low, Medium, High, Very High) |
Item Decay System | (Off - On) |
Global Item Decay System | (Off - On) |
Vehicles | |
Respawning | (Off - On) |
Respawn Frequency | Inputfield |
Spawn Condition | (Low - Medium - High) |
Damage Rate | (Low - Medium - High - Realistic) |
Starting Components | (Disabled - Low - Medium - High) |
Initial Fuel Amount | (Disabled - Low - Medium - High) |
Car Alarms | (Off - On) |
Zombies | |
Structure Respawn Rate | (Disabled-Very Slow-Slow-Medium-Fast) |
Health Min | Inputfield |
Health Max | Inputfield |
Strength | (Low - Medium - High - Hardcore) |
Vision | (Low - Medium - High) |
Hearing | (Low - Medium - High) |
Foritification Attack Damage | (Low - Medium - High) |
Headshots Only | (Off - On) |
Day Runner Chance | (None-Low-Medium-High-All) |
Night Runner Chance | (None-Low-Medium-High-All) |
Day Runner Speed | (Slow-Medium-Fast) |
Night Runner Speed | (Slow-Medium-Fast) |
Hordes | |
Hordes | (Off - On) |
Horde Frequency | Random-1-2-3-4-5-6-7-14-30 |
Synchronize Horde Nights | (Off - On) |
Synchronize Horde Start Hour | (Off - On) |
Allow Horde Avoiding | (Off - On) (Disabled-Hiding-Zombie Blood) |
Horde Night Override | (Off-1-2-3-4-5-6-7-8-9-10---20) |
Animals | |
Chicken Amount | (None-Low-Medium-High) |
Deer Amount | (None-Low-Medium-High) |
Fox Amount | (None-Low-Medium-High) |
Player | |
Initial Spawn Location | (House/Campsite/Random) |
Respawn Location | (Near Death/House/Campsite/Random) |
Sleeping Bag Respawning | (Off - On) |
Items on Death | (Destroy - Backpack Item) Keep as future option |
Nutrition Difficulty | (Low, Medium, High) |
Stamina Drain | (Disabled, Slow, Medium, Fast, Hardcore) |
Stamina Recovery | (Fast, Medium, Slow, Hardcore, Off) |
Stamina Model | {Casual, Hard} |
Starting Overall Health | (-3-10) 0 = default |
Starting Health | Inputfield |
Starting Hydration | Inputfield |
Starting Calories | Inputfield |
Starting Sickness | (-9-0) |
Starting Mental State | (-9-3) |
Misc | |
Tutorial Behaviour | (Default - Forced Off - Forced On) |
Weapon Wear | (Off, Low, Medium, High) |
Allow Map | (Off - On) |
Require Map Item | (Off - On) |
Require Compass Item | (Off - On) |
Multiplayer | |
Self Defense System | (Off - On) |
Mental Health Penalties | (Off - Low - Medium - High) |
PVP Damage Reduction | (None - Low - Medium - High) |
Chat | (Local - Global) |
1.20.2
Server
-
Server no longer start at night when time persistence is on.
-
Servers now built using unity 2021 to match client.
-
Reduction in server size by stripping files that are not required.
-
Ram usage reduction for the server. Estimated 1gb idle ram usage reduction.
-
Faster server load times.
-
Fixed issue which caused the server to break if players tried to join before it was fully started.
AI
- Fixed issues is which caused zombies to respawn in structures incorrectly.
Client
- Optimisation pass over in-game textures to lower RAM usage.
- Stripping of unused game scene objects to reduce scene size and loading performance.
UI
- Fix for chat message no showing until the UI has been opened once.
- Chat UI has been made larger by aprox 20%
Drops
-
Added Flare Gun Drop
-
Added flare gun ammo type.
- Flaregun and ammo added to Christmas event
Animations
- Added full set of fps and proxy flare gun animations
Version
1.20
Status
Released
Branch
Stable
Target Release
October 21, 2022
Updated
November 14, 2022
Changelog
Hotfix 1.20.3
- Fix for issue with hordes
Hotfix 1.20.1
- Fix for some players getting stuck at 'Loading Loot & AI' when hosting a server themselves.
- Time persistence turned off by default when creating a world. (Temporary solution to make servers start at 9am)
- Lower ram usage on the server.
- Smaller server files size.
- Faster load times for server.
Crossbow
- Crossbow weapon added.
Halloween Event
- Halloween event enabled from the 24 of Oct
Networking
-
Steam game server relay support (No more port forwarding)
-
Core netcode updates/improvements.
-
Added server config option for use of Steam Relays
-
Added commandline arguement for setting use of Steam Relays.
Traps
-
Added new propane tank bait trap
World Saves
- Added world saving support so that multiple saves can be managed from within game.
UI
-
Drive-in cinema locations added to the map
- overhauled the entite hosting tab to improve the experience.
- Fixed various items that had long names, causing UI issues.
Animations
-
Fix for weird transition between running/aim/idle weapon positions on the lola
-
Improved hand position at the end of the reload on the double barrel.
Performance
- Fixed a crash caused by selecting the hosting tab.
Localization
- Imported translations from crowdin on 21 oct
General
- World saves now self heal in the event that files are deleted from within the file directory. Previously this resulted in players having to delete their full save folder location.
- Hosted servers now start at 9am
- Fixed timer when disconnecting from dedicated server.
-
Improved accuracy of drop colliders allowing more accurate placement and improved physics
Version
1.19
Status
Released
Branch
Stable
Target Release
September 30, 2022
Updated
June 13, 2024
Changelog
Quality of Life (QoL)
-
Fixed issue where item would disable for a second after placing it down
-
Faster animations for opening of Lock/Hasp that is placed on a door
-
Fixed scenario where drops would fall through interior objects (cabinets/kitchen/tables/beds).
-
Guide no longer restarts when joining a new server. Providing a sleeping bag has been placed at least once.
-
Fix for slow orange highlight when harvesting items
-
Harvesting now disables on zombie+animal ragdolls once they have been succesfully searched.
-
Movement of items in placement mode now more responsive
-
Items going red in placement mode now more responsive
-
Fix for drops being hard to pick up when placed on top of harvest machines and containers
-
Allowed interacting with traps when looking through door ways with a tool equipped
-
Fixed issue where player couldn’t drop/place items when standing in front of an open doorway
-
Slight increase to interaction distance
-
Scrolling now switches weapon instead of rotates plank when looking at a window with a tool. Shift scroll can be used to rotate boards.
-
Allowed logging off near zombies that aren’t currently chasing someone.
-
Allowed logging off near dead zombies
-
Fixed issue where map would stay open when disconnecting from a server
-
Increased swimming speed when trying to swim to the surface of the water
-
Tab is now used as the default inventory button with “I” as a fallback input.
-
Playerlist moved to “P” keybinding by default
Hordes
-
Fixed scenario where horde would start as soon as you join the server.
-
Added way to avoid horde by crouching and hiding inside of a building.
Environment
- Added animations when opening containers
Trap Improvements
-
Shotgun trap now activates on shell being added rather than a separate input.
-
Increased damage from nail bomb traps.
-
Nail bomb trap is now enabled by default when placing it
-
Firecracker trap is now enabled by default when placing it
-
Firecracker trap wire length increased
-
Firecracker trap now has firecracker in the crafting recipe instead of as a required item
-
Firecracker trap now gets destroyed when triggered
-
Fixed fire trap not doing damage after enabling/disabling it
-
Improved and optimized particles when zombies are on fire
-
Fixed lingering particles when a zombie on fire dies.
-
Made nail bomb trap wire more visible
-
Made firecracker bomb trap wire more visible
-
Made airhorn trap wire more visible
UI
-
Removed 'E' key functionality for various interactions to save confusion when trying to interact.
-
Fixed controls for drive-in cinema not working after new interaction update.
-
light improvements to horde UI to incate that the hordes can be skipped again.
-
Ammo type now shown when looking at gun drops
-
Fixed some UI being blocked when hovering over + and - buttons when interacting with items
-
Fixed issue where fortification UI is hard to read with a flashlight enabled
-
Reworked equipped weapon UI.
-
Added system for showing UI for next and previous weapon when scrolling.
-
Tweaks to player vitals UI so that they are bigger and easier to read.
- Current nail/screw amount is now shown on boards while fortifying
-
Added color and animation indicators when player doesn’t have items/fixings while fortifying
Weapon Improvements
-
Gun is now only used as a melee weapon automatically when the gun is out of ammo
-
Added input for using gun as a melee weapon (V)
-
Moved flashlight input to X to allow for melee input
-
Increase to aiming down sight speed
-
Removed initial delay from weapon switching to make it more responsive
-
Slight increase to weapon equip animations
Performance
-
Improved lag on the server caused by having many items near a player
-
Improved rain particle performance
Graphics
-
Increased field of view while running
- Improved anti aliasing
Animations
-
Added animations to vehicle doors
-
Added animations to vehicle hood when accessing engine
-
Player now has to be outside of a car to access engine
-
Fixed help UI for enabling siren and disabled open engine UI while in vehicle
Version
1.18
Status
Released
Branch
Stable
Target Release
July 22, 2022
Updated
August 19, 2022
Changelog
hotfix
- Black police station doors can now be opened.
Core Interaction System Overhaul
-
Fix for waypoints lagging behind by 1 frame.
-
Reduced 1.5 second delay when interacting with machines.
-
Allowed exiting vehicles at speed without need to hold down E
New Interaction UI
-
Added right click functionality when hovering over objects or machines.
-
The new right click menu will show things you can do with the object/machine that’s selected.
-
This system has a few benefits:
-
Removes constant confusion over what holding E does, behaviour should now be a lot more consistent.
-
Allows for adding of more interactions to items like the instant equipping of weapons without having to pick it up first.
-
A cleaner UI for machines that can tell you how many items you currently have when adding items.
-
-
Interactions that have been added to the right click menu:
-
Interact (Enable or disable: Generators/Vehicles/Fires/Breakers/Meters/Traps/Lights/Lock)
-
Place (Place Drops)
-
Equip (Equip Weapons)
-
Consume (Food and Medical items)
-
Repair (Vehicles)
-
Open Lock UI + Place Lock
-
Eat Portion + Add Items (Stew)
-
Remove home (Sleeping bag)
-
-
Added more information when looking at items in the world:
-
Ammo amount when looking at guns and ammo drops
-
Weapon condition when looking at weapons
-
Amount in the box when looking at screw/nail boxes.
-
Fuel (jerry cans and vehicles)
-
Battery percentage (Flashlights/Drill)
-
-
Item descriptions now show when hovering over the name of the item in the new right click menu
-
Added instructions when hovering over repair button for vehicles
Craftable Player Storage
- Added craftable player storage container!
Fortifications
-
Fortifications now take significantly less damage if they are owned by the player.
-
Weapons now take significantly less weapon if the fortification is owned by the player.
-
Weapons now take less wear when damaging fortification even when not owned by the player.
-
Hammers now do double the damage to fortifications when they are owned by the player.
Traps
-
Beartrap no longer plays close animation when placing it down for the first time
-
Tweaked beartrap colliders to make it easier to place on uneven terrain and close to walls/other objects
-
Tweaked propane fire trap model to make it easier to place
-
Fix for placing propane fire trap tube inside of walls
-
Lowered propane tank and propane fire trap weights
-
Increased visibility of shotgun tripwire to more clearly indicate that it’s enabled
-
Fixed barbed wire being difficult to place on bumpy terrain
-
Added freeplaced fortification to quick guide
Vehicle Improvements
-
Players no longer occasionally teleport away when stepping out of a vehicle.
-
Vehicles no longer glitch when exiting.
-
Vehicles now roll for longer when stepping out while moving.
-
Cricket vehicle no longer rolls on to roof as easily.
-
Control of vehicles is now maintained after the last driver steps out. This leads to improved physics calculation
-
Tweaked the colour of the container in the back of the 4x4 vehicle to limit confusion against the new craftable storage.
Performance
- Server - Performance improvements on the when a vehicle is being driven.
- Server- Reduced issue with weather manager that was causing high CPU usage on the server.
Crafting
- Added recipe for craftable player storage.
UI
- Fix for waypoints lagging behind by 1 frame.
Quality of Life (QoL)
-
Fixed issue where clicking next to the map would place a map marker. It now closes the map
-
Consuming is no longer canceled when the inventory is opened or closed
-
Consuming is now cancelled when pressing escape without opening the menus
-
Fixed slow movement when trying to climb through a window
-
All doors now open and close faster!
-
Fixed players getting stuck when walking on top of sofas
-
It's now possible to cleanup dead players backpacks.
-
Added red/green indicator colour to breaker/meter panel levers.
-
Allowed exiting vehicles at speed without need to hold down E
-
Reduced 1.5 second delay when interacting with machines.
-
Tweaked some junk piles and removed collision to improve navigation when walking over them.
-
Improved placing on some junk objects by reducing collider height.
-
Fix for harvesting not working on large junk pile on low settings.
- It's now possible to place free placed forts inside of dead zombies that have not yet been despawned.
-
Removed metal harvesting from the small shed to avoid confusion
-
Fixed extreme aliasing when taking upscaled screenshots when using /screenshot
-
Improved vehicle engine trigger areas.
-
Improved colliders for interacting with doors.
AI
-
Fixed issue where AI sometimes didn’t turn into ragdoll correctly
Assets
- Crossbow asset added.
- Flarefun asset added.
Environment
- Fixed floating item spawn points at metal refineries.
-
Smooth terrain around refinery on terrain 51
-
Fixed floating rock on terrain 13.
-
Fixed floating rock on terrain 54.
-
Moved a floating house to ground level 36
-
Cabin doors that didn't work should now function correctly.
Animations
- Core animations for crossbow and flaregun added.
Server
-
Removed over 30k objects from the server which are no longer needed.
Localisation
- Updated all translations from crowdin
Version
1.17
Status
Released
Branch
Stable
Target Release
May 20, 2022
Updated
May 20, 2022
Changelog
- Fixed issue which stopped the player being kicked back to the menu when the server process cannot be started.
- Persistence vehicles no longer disappearing.
- Persistence parts from items like fires no longer disappearing.
-
Item hovers are now more responsive and update instantly when looking at them.
-
Made interactions with small items a lot easier.
-
Improved issue where player has to hold mouse over items for a while when pressing/holding interact.
-
Slight increase to interaction distance.
-
Tweaked colliders on fortifications to allow for easier placing on windows
-
Fixed hordes not being beatable at later levels caused by delay being too long between zombie spawning.
-
Zombies now do a bit more damage to fortifications for later horde levels.
-
Zombie health increased slightly less for later hordes to balance against them doing more damage to fortifications.
-
Added /hordedifficulty commands for admins
-
Fixed FRKS weapon clipping into the camera.
-
Tweaks to door collider to improve shooting through gap in door.
-
Lowered damage applied to guns when shooting fortifications
-
Tweaked collider on barbed wire trap for easier placing
-
Fixed horde difficulty hardcore not fully working. More zombies will now come at once at the hardcore horde difficulty configuration.
-
Reduced logoff timer from 10 to 5 seconds
-
Placement mode is now continous for all items.
-
Chainsaw no longer spawning at melee container.
-
Reduced loot amounts slightly in houses.
-
Flashlights no longer turn off when switching weapons.
-
It’s now possible to have both flashlight and headlamp on at the same time.
-
It’s now possible to consume items from your inventory while in a container.
-
Damage to players from zombies is now halved when the player is in a vehicle.
-
Players no longer get damaged in vehicles until all windows are smashed.
-
Tweaked when mental health effects show and tweaked delay
-
Updated Translations from May 19th 2022
Version
1.16
Status
Released
Branch
Stable
Target Release
April 4, 2022
Updated
July 22, 2022
Changelog
HOTFIX 1.16.2
-
Updated translations from crowdin on 8th April.
-
Reduced consumables spawns by up to 50% in houses and similar structures.
-
Reduced the starting requirements for calories.
-
Increased the calorie requirements multiplier as overall health raises.
-
Health and stamina now goes up by 15 per overall health instead of 10.
-
Sligtht reduction in container loot to counter the removal of empty bottles.
-
Changed respawn mechanic to default to home spawns.
-
Simplified the respawn UI.
-
Reduced consumables spawns by up to 50% in houses and similar structures.
-
Reduced the starting requirements for calories.
-
Increased the calorie requirements multiplier as overall health raises.
-
Health and stamina now goes up by 15 per overall health instead of 10.
-
Sligtht reduction in container loot to counter the removal of empty bottles.
-
Empty bottles no longer spawning in containers.
-
Quote symbol doesn’t open the terminal while the chat is open.
-
Start fortification is the standard plank to save confusion when fortifying for the first time.
-
Improved the metal refinery map icon.
-
Fix for weapon equipping while driving when weapon was avoiding (being close to walls or hitting zombies while driving)
-
Quick guide now fades off as it animates offscreen.
-
Chainsaw no longer incorrectly spawing at tool spawn points
- Metal refinery signs in correct position.
- Added strengthening of fortificaiton to the guide.
- Added extra cooking step to the guide.
- Improved wording in serveral areas of the guide.
- Inventory Guide page UI improved.
Quality of Life
-
1.16.1 - Removed various achievements that were no longer used.
-
1.16.1 - Improved sleeping bag collider to allow placement closer to other items
-
Improved character slowing down when walking over small objects or steep slopes and stairs
-
Fix for issue where gun wouldn’t fire/aim/reload caused when close to zombies.
-
Fixed various admin commands that updated a users account.
-
Fixed not being able to equip weapons in vehicles when switching from the drivers seat to a passenger seat
-
Fixed player sometimes being able to equip a weapon while driving
-
Fixes for harvest machines being marked as harvested when harvesting with a full inventory
-
Lowered PVP damage overall.
-
Lowered PVP damage when damaging friends.
-
Fix for items being picked up on accident when trying to place items
-
Compass no longer requires an actual compass item in the inv.
-
New players now start with 80 health instead of 60.
-
Players no longer slow down as much when walking through bushes.
-
Improved sliding and jumping to fix players jumping up trees, powerlines and steep cliffs.
- vehicles are no longer damaged when shooting out of them.
-
Reduced vehicle damage from small impacts at lower speeds.
-
Fixed weird highlighting on oceans and rivers in harvest water guide step
Drop / Placement mode Improvements
-
Interact Hold down made more consistent across different framerates.
-
Interact hold time slightly reduced.
-
Loading circle more accurate and responsive when holding down interact.
-
Fix for spamming Inventory Full notification when trying to enter placement mode with a full inventory.
-
Items in placement mode now flush with the surface to improve placing experience.
Persistence
-
Added global decay system that cleans up all player related items when the player has not been active for extended period.
-
Fixed scenarios where disabled items would be carried over in to new versions.
-
Lowered the tree clean up loop from 500 to 200 trees.
-
Fixed issue with containers spawning disabled items.
Fortification
-
Door fortifications. It is now possible to fortify doors in the same way as windows.
-
Fixed issue where fortifications can be placed inside of eachother while fortifying.
-
Fortifying now more responsive overall.
-
Fixed clipping fortifications when planks go red while fortifying
AI
-
1.16.1 - Fixed horde zombies not reaching player when moving away
-
1.16.1 - Fix for zombies looking dark when dying outdoors
-
Increased general response to noise for zombies
-
Big increase in response to gun shots for zombies
-
Damage from zombies increased slightly
-
Fixed issue where zombies would sometimes hit the player when it didn’t look like they attacked
Animations
-
Fix for lids not popping off cooked cans
VFX
- 1.16.1 - Baseball bat can now be used as a fire torch.
-
1.16.1 - Baseball bat with nails can now be used as fire torch.
- 1.16.1 - Fixed various effects intermittently not working (tree chopping effects)
SFX
-
1.16.1 - Fixed scenarios where footstep sounds weren't working.
-
Added sounds when searching for items (wood/metal/cloth/AI).
- Headshot sounds are no longer delayed.
-
Fixed zombie sounds cutting out when zombie dies
General
-
Players now get stunned by zombies.
-
Fixed issue where players can glitch into buildings when getting out of vehicle seat
- Fix for placement mode not working in some large structures
- Fires can now be trampled by AI and players. This reduces their exploitivity when being used as a trap.
Environment
-
1.16.1 - Added metal refinery to terrain 51
-
1.16.1 - Added metal refinery to terrain 19
-
1.16.1 - Added metal refinery to terrain 35
-
1.16.1 - Added metal refinery to terrain 58
-
1.16.1 - Added metal refinery to terrain 26
-
1.16.1 - Added metal refinery to terrain 11
-
1.16.1 - Added metal refinery to terrain 61
-
1.16.1 - Added metal refinery to terrain 28
-
1.16.1 - Added metal refinery to terrain 45
-
1.16.1 - Added Metal Refinery to terrain 23
-
1.16.1 - Added metal refinery to terrain 21
-
1.16.1 - Added metal refinery to terrain 53
-
1.16.1 - Added metal refinery to terrain 39
-
1.16.1 - Added metal refinery to terrain 56 (2)
-
1.16.1 - Changed warehouse variant to Metal Refinery (scrap metal super source)
-
1.16.1 - Fixed china cabinet collider to allow placement of sleeping bag next to it
- 1.16.1 - Reduced tree amounts around towns and other dense areas to blance performace.
- Fixed floating loot where coffee tables used to be.
- Added fire places to all structures that were missing them.
- Added scrap harvest throught the world.
Particles
-
Fixed concrete particles when shooting road surfaces.
-
Fixed small objects clipping into the road when dropping.
Drops
- Pliers, wrenches and screw drivers can now be found at hardware stores.
- Maps should no longer spawn.
- Compass disabled (The player now has this by default)
- Disabled various drops that didn't have a purpose.
UI
-
1.16.1 - Fix for menu toggles staying selected after closing them
-
Fix for notification somtimes saying you picked up wood when inventory is close to full
-
Added health requirements to quick guide steps
-
Improved “Survive the Night” step
-
Fortification fonts updated to match other UI.
-
Notification when picking up a log now displays the amount of wood picked up.
-
Removed incorrect notifcations about empty bottles when searching for water
-
Disabled automatic help video popups.
-
Added healthbar in nametag for friends
Version
1.15
Status
Released
Branch
Stable
Target Release
March 4, 2022
Updated
March 4, 2022
Changelog
HOTFIX 1.15.3
- Fixed issue which allowed tree stems to be chopped from the furthest point first.
- Placement mode now shows controller glyphs
- Pickup up logs now give wood. This saves one crafting step and confusion.
- Fixed issue where the inventory would disapear for a moment when crafting.
- Non spawnable items no longer incorrect spawn.
- Guide alterations to bring fortifying earlier in the game loop.
- Controller input UI now shows on the menu screen.
- It's now possible to rotate items in placement mode when using a controller.
- Controller glyphs are now shown in the quick guide.
- Chainsaws now spawn at container forts.
- Container fort locations now show on the map.
Chainsaw
- Chainsaw weapon added!!!
Steam Deck / Controller support
- Added controller support using Steam Inputs API
- Added Controller button glyphs to locations that show key inputs.
- Acceleration/Braking in vehicles is now has an analog input. Allows for varied force.
- Added on screen keyboard support.
- Added custom quality settings for the steam deck.
- Gyro support when aiming.
- Steering is anow an axis meaning it can take analog input.
- Controller navigation added to main menus + bumper support for navigating inventory tabs.
- Inventory, container and machine UI is placed nicely for Deck support.
- Player movement is now an axis for analog joystick support.
- Controller binding override so that Steams built in system is used.
Vehicles
- 'S' now properly functions as a brake input.
-
Vehicles can now be started with continous input through the accelerator. Instead of lifting and pressing for each attemp.
Steam
- Controller glyph support so that correct inputs are shown in game.
- Initial implementation for Steam Controller Input support.
- SteamSDK updated
Car alarms
-
Zombies will trigger a car alarm when attacking vehicle while the engine is off.
-
Shooting a vehicle will trigger a car alarm while the engine is off.
-
NOTE: Car alarms not settable by players at this time (Something we'll add in the future)
Optimisations
-
Fix for small lag spike when shooting, hitting zombies or starting a fire.
-
Optimisations to loaded object amounts to improve load times and general performance.
-
Optimisations to item hovers.
-
Optimisations to cabin doors.
-
Small optimization for rendering of reflections
-
Terrain rendering optimized slightly
-
General reduction of shadow casters to improve performance
Quality of Life (QoL)
-
Items are no longer incorrectly combined when picking up.
-
Interact hold time slightly reduced.
-
It’s not possible to exit a vehicle by holding interact key while not looking at the exit point.
-
It’s now possible to initiate hold functionality with the interact key pressed before looking at the interactable.
-
Interact press action is now triggered when pressing Interact during the whole hold press sequence. This should limit the amount of frustrating press/hold actions.
-
Fixed players not being able to damage fortifications with a hammer by right clicking
-
Sorting the inventory is now instant
-
Move all and take all form containers/machines now working fully.
-
Move all and take all from both machines and containers is now instant.
-
Shooting holes added to cabin doors
-
Cabin doors optimized
-
Camera height tweaked for pickup trucks to make it easier to see out.
-
Fix for harvesting AI not working when killed with a vehicle.
-
Fix for ragdolls sometimes disappearing towards trhe edge of the screen
-
Quick connect function now only tries to connect to servers of the same version.
Tree Chopping
-
Fixed issue where last logs would take a while to show up when chopping up a tree stem.
-
Fix for not being able to chop down a tree sometimes even though you have the right tool selected.
-
Fix for extra logs being incorrectly chopped while cutting tree stem.
VFX
-
Wood chopping particles improved
Crafting
- Hammer now craftable.
- Axe now craftable.
Animation
-
Fix for camera animations being too intsense in a lot of scenarios causing difficulties with fortifying, melee and tree chopping
-
Fix for camera shake not always working properly
-
Avoidance now cancels idle and inspect animations
UI
-
Text in item hovers now matches size of text to prevent clipping in different languages
-
Item hover fonts improved
-
Quick play button is now slightly wider, 'New' label now fits and title now reads 'Quick Play' instead of 'Quick play'
-
Craftables that you can currently craft are now displayed at the top of the list.
-
Ammo is now shown in the weapons category.
-
Q and E to switch between fortifications now disabled while chat is open
-
Added red and amber colours to UI on fortifications indicating current strength
-
Added ping animation to house symbol when opening map
-
Added animation when placing map pin
-
Increased brightness of harvest machine hover outline during the night
Environment
-
Added container fort to northeast
-
Added container fort to southeast
-
Added container fort to northwest
-
Added container fort to southeast
-
Added central container fort
-
Fixed grass detail on terrain 32
-
Added chainsaw spawners to container forts
-
Added more scrap harvest machines to the entire world
-
Added scrap harvest machines to farm equipment
-
Added scrap harvest machines to magazine rack
-
Removed logout machines from camp beds.
Drops
-
Disabled matches since they are not used.
-
Localization
- Item hovers are now localized
-
Updated Crowd in community translations 2nd March 2022
-
Default language now set to English. Fixes issues with the inventory breaking when launching with an unsupported language.
Version
1.14
Status
Released
Branch
Stable
Target Release
February 4, 2022
Updated
February 7, 2022
Changelog
Patch 1.14.4
- Mac builds working
- Solo/host server version is correct (Solo working)
Patch 1.14.3
- User reports can now be submitted again.
- Missing garage doors on 'under development' building in union point now rendering.
Patch 1.14.2
- Commercial generators visible.
- Electric garage doors no longer disable at close range.
Hordes / Zombies
-
Reduced zombie amounts by 10%
-
Hordes can no longer be fled.
-
Horde zombies now increase in strength as hordes become more difficult.
-
Fix for one of the zombie female variants having a really short render distance caused by broken mesh
Passive AI
-
Fix for getting 0 meat when harvesting some animals without a tool
-
Fix for health of animals being too high
-
Fix for harvesting of chickens sometimes being difficult caused by a collider issue
-
Fix for harvesting breaking when chicken ragdolls roll away too far
Tree Chopping
- Tools no longer become less effective as they wear out.
- All tree chopping point now highlght as you walk near tree.
- Choppable area now bigger to make tree felling easier.
- Fixed various collision issues which caused tree to fly off.
-
Removed small delay in axe hitting animation
-
Axe fire rate reducing slightly to make chopping faster.
Optimisations
-
Widespread adjustments to shadow casters of small design props.
-
Improvements to some performance spikes related to terrain loading
- Reduced the amount loaded electrical items at any given time.
-
Rain particles updated and optimized
-
Lowered rain emission on lower quality settings for higher performance
-
Improved performance issue related to zombie physics
-
Sound dampening optimizations
-
Small vegetation optimzation on low quality settings
-
Small zombie animation optimizations
Item Placement
-
Fix for small drops falling through objects when placing/dropping them
-
Fixed issue where continuous placement mode would crash game client.
-
Changed continuous placement so that it only happens for drops where that would be the desired behaviour.
-
Placement mode no longer breaks when moving far away from intial place.
Fortification
- Fortifications are nearly 3x more affective.
- Replaced Wooden Fence barricades with 2 new variants. 1 With a viewing platform on the back edge and the other with a hole for shooting through.
- Replaced Metal Fence barricades with 2 new variants. 1 With a viewing platform on the back edge and the other with a hole for shooting through.
Quick Play
-
Added Quick play feature that joins the most relevant server. Can also be used to rejoin previous sessions.
Localisation
- Updated translations from crowdin. 28th Jan 2022
- Added link to crowd in translation contribution link on language selection page in-game.
- Added Lithuanian support. Translations and Proof readers required here
- Added Czech support. Translations and proof readers required here
- Added Thai support. Translations and proof readers required here
- Removed 200 duplicate entris for the translation source file (further improvements to follow)
Quality of Life (QoL)
-
Fixed broken collision between vehicles and garage doors
-
Campfire grills now open the inventory when pressing E on them.
-
Fluorescent light fittings now start with more bulbs.
-
Breaker on/off switch button now only goes grey when there isn’t enough breakers to activate.
-
Added gap in solid exterior doors to provide improved ability to kill zombies on the other side.
-
Added broken glass to exterior doors
-
Increased amount of ammo spawns.
-
Decreased amount of consumables spawns.
UI
-
Help videos now take longer to show by default.
-
Improved quick guide wording for starting a fire.
-
Death message now works correctly again. No longer says Dehydration for all deaths
-
Fixed text clipping in the crafting tab title.
-
Padded the text in the main stats area in the inventory
-
Horde direction indicator on the map no longer has a circle outline.
-
Updated new life UI wording to reflect importance of fortifying to survive.
-
Campfire grills a now Shift E pickups to save confusion.
-
Campfires now function fully without a separate UI window.
-
Fixed position fires now function fully without a separate UI window.
-
Inventory UI no longer flickering when hovering over certain items.
-
Host and Solo tabs condensed into single tab for clarity under 'Host'.
-
Servers tab now called 'Join'
-
Improved layout of status read outs in various machines.
-
Fixed issue which incorrectly stated ban as the reason for all disconnections.
Sounds
-
Fix for zombie sound dampening ignoring doors
-
Fix for zombie sound dampening not working in some structures
-
Fixed issue where too many footstep sounds would play for certain walk/run animations.
-
Generator sound volume lowered (Missing from previous version.)
Visual effects
-
Fixed glowing wood on fires
Version
1.13
Status
Released
Branch
Stable
Target Release
December 17, 2021
Updated
December 21, 2021
Changelog
Quality of Life (QoL)
-
Increased healing speed of fires
-
Map now works without a map item. The player starts with the ability to view the map.
-
Removed map harvesting from message boards and bus stops.
-
Map locations key updated with new icons and locations.
-
Fireworks can now be activated by shooting.
-
Fireworks can now be activated by a wooden club on fire.
-
Fires can now be activated by a wooden club on fire (Fire barrels/campfires/hearth/stove).
-
Faster vehicle repairing
-
Respawning near death now improved and more accurate and will spawn the player closer than previously. Over 500 new spawn locations added.
-
Damage from sliding reduced.
-
Fixed small chance of player spawning under water on new life.
-
Fix for multiple fires healing the player faster
Localization
- Added base language localization support. 16 auto translations added with full json support for overriding.
- Preperations for peer reviewed community upkeep and improvement on the translations.
Pickups
-
Club no longer spawns in the world.
-
Added crafting recipe for jerry cans
UI
- Fixed critical stat not showing when joining game
- Removed phantom map pins off the coast of black rock.
Ai
-
Outside areas now stay clear of zombies for a while after clearing it.
-
Zombie chase distance slightly reduced.
-
Zombies now have a higher chance of dropping loot.
-
Players can now sneak up to the back of zombies during the day.
Tutorial
- Removed getting of map for guide.
- Bandages are now crafted as part of the guide.
- Trash harvest piles now give metal and wood to fix confusion in the guide.
- Filters are now hidden for health during the guide to save confusion.
-
Removed delay before next waypoint is enabled in guide
Audio
-
Fixed menu music playing in the game
- Generators are now quieter.
Version
1.12
Status
Released
Branch
Stable
Target Release
December 12, 2021
Updated
December 8, 2021
Changelog
1.12
HOTFIX 1.12.54
- Breaker panels now spawn with breakers again.
- Christmas event prep(Active on Friday 10th) - More rewards! Harder hordes! Same cheesy music.
- Fireworks no longer require a lighter.
- Santa zombies!
- Mac builds!
HOTFIX 1.11.53
-
Changed bandage health from 25 to 30.
-
Zombies now drop clean cloth instead of dirty cloth.
- Fixed footsteps by adding footstep events to animations.
- Manually placed waypoint now clear automatically when reached.
- Fix for bounce when opening the map near the edge of the island.
-
Fix for proxy punching being broken
Quality of Life
-
Tweaked guide to add placing of a marker for navigation to the car lot.
-
Added snipers to police station and prison.
-
Removed snipers from Farmhouse.
- Removed broken searching functionality from certain bathtubs.
Animations
- Improved set of walk animations for zombies that are less repetative and vary in speed.
- Improvements to run animations.
- Improvements to idle animations.
AI
-
Zombies no longer attack vehicles during the day.
-
Added headshot sound when shooting zombie in the head
-
Improved zombie hit detection
-
Zombie speeds now more varied. Most outdoor zombies will be walking slowly during the day but a small percentage will still run when chasing a player. Outdoor zombies during the night will become a lot more aggressive but some will still walk. Indoor zombies will still be more aggressive than outdoor zombies during the day.
-
Rebalanced zombie spawn locations to cater for new outside zombie during the day.
-
New zombie texture variants added and textures improved.
-
Zombie textures now more desaturated and blend more into the world
-
Zombies spawn with a random height difference to increase variety
-
Zombie ambient lighting now looks correct when zombies are outdoors
-
Improved zombies floating above the ground
-
Improved zombies sliding when starting to move and when coming to a stop
-
Improved zombies sliding when walking around
-
Zombies are now easier to kill.
-
Headshots on zombies are now more powerful.
- Disabled several zombies from spawning.
- Performance improvements when close to a lot of zombies.
- Ragdoll poolling system which reduces lag associated with dead zombies.
-
Fixed screaming zombies turning around on the spot instantly
-
Increased zombie amounts.
-
Zombies no longer die in morning and remain outside.
-
Fix for zombies legs moving around when a stationary zombie is attacking a player
Map
-
Map now recenters to the player upon opening.
-
Added map positions for to hardware store, pharmacy and gun shop
-
Added info when hovering over map pins
-
Map pins now highlight based on current tutorial step
- Fixed issue which caused the mouse to unlock while in the map UI.
- Map now starts zoomed in on the player location.
- Players can now place a marker on the map which shows in the world as a waypoint.
-
Map icons now increase in size when zooming for improved visibility
-
Outline around player position on map now reflects friend vision distance
-
Player is now displayed on the map as a white arrow instead of blue.
Crafting
-
Removed cloth from machete recipe.
Design
-
Added strip mall (pharmacy) to tile 49, north east corner of map.
-
Added strip mall (hardware shop) to tile 42, north of Sagecreek.
-
Added a HARDWARE STORE to terrain tile 2
-
Added PHARMACY to 11
-
Added strip mall (hardware shop) to tile 36 west of Union Point
-
Added strip mall (pharmacy) to tile 35 north west of Union Point
-
Added strip mall (gunshop) to tile 26 north of Union Point
-
Added strip mall (hardware shop) to tile 48 between Oldtown and Blackrock.
-
Added strip mall (pharmacy) to tile 45, in the airport.
-
Added strip mall (pharmacy) to tile 53, west of Addersfield.
-
Added strip mall (hardware) to tile 58, north east of sagecreek.
-
Added strip mall (gunshop) to tile 52, north of Sagecreek.
-
Added strip mall (hardware store) to tile 63, north east of Blackrock.
-
Added strip mall (pharmacy) to tile 55, north of Blackrock.
-
Added strip mall (gunshop) to tile 46, north of Blackrock.
-
Added strip mall (hardware store) to tile 13, west of Mt.Baron.
-
Added a PHARMACY STORE to terrain tile 31
-
Added strip mall (hardware store) to tile 30, north east of Old Town.
-
Added strip mall (hardware store) to tile 15, west of Oldtown.
-
Added strip mall (hardware store) to tile 15, west of Oldtown.
-
Added strip mall (gunshop) to tile 22, north of Oldtown.
Version
1.11
Status
Released
Branch
Stable
Target Release
October 27, 2021
Updated
November 10, 2021
Changelog
1.11.50 (Hotfix)
- Mac builds.
- Hordes working on Solo/Self hosted.
- More spark plugs in vehicles on Solo/Self hosted.
Quality of Life (QoL)
-
Vehicles will now be more common and start with slightly more parts
-
Increased the size of the cooking surface on the hearth
-
Sleeping bag recipe now only requires 2 cloth.
-
Player now start a new life after respawning when not having a home set.
-
Searched wood/metal/cloth items now indicate that they cannot be searched again.
-
It’s now possible to equip while in the UI for other machines/looking at cooding surfaces.
-
Fixed issue that was stopping stewing working correctly.
-
Increased visible distance of various large/important pickups so that they don't pop on right in front of the player.
-
Fixed scenarios where machines continued to run after the player left the area.
-
Optimisations to vegetation rendering.
-
Prewarm assets system disabled to fix possible crash issues on startup and improve performance when entering menus/game
-
Canteens no longer spawn.
New Players
- Now spawn inside a structure
- Guide order tweaked to work better with new spawn locations.
Solo/Hosting
-
Solo play now has a disclaimer explaining additiona RAM requirements.
-
Fixed issues that stopped certain player getting into game on solo play.
-
Added a button to test port status on host tab.
-
Added warning to host tab that lets players know ports are still closed.
-
Fixed issues that stopped solo/host servers launching.
WayPoints
-
Added dynamic waypoint system that guides the player to their next objective.
Self Defence
-
Added self defence system that allows you to kill a player in the event that they initiate combat.
-
It’s now possible to destroy other players sleeping bags.
-
It’s now possible to kill other players while defending home without mental health impact.
-
There is now a cool down on home respawning in circumstances considered to be exploiting.
Animation
- Fixed various scenarios where it was possibly to see extra hands while consuming.
Design
-
Fixed flickering snow on and off when moving around the world
-
Added Car Dealership to terrain tile 13 on the north east corner of the map.
-
Added Car Dealership to terrain tile 43 on the north east corner of the map.
-
Added Car Dealership to terrain tile 42 north of sage creek
-
Added Car Dealership to terrain tile 15 west of oldtown.
-
Added Car Dealership to terrain tile 45 north of airport.
-
Added Car Dealership to terrain tile 62 south of Addersfield.
-
Added Car Dealership to terrain tile 53 west of addersfield.
-
Added Car Dealership to terrain tile 56 west side of black rock.
-
Added Car Dealership to terrain tile 52 north addersfield
-
Added Car Dealership to terrain tile 52 north addersfield
-
Added Car Dealership to terrain tile 57 on the north east corner of the map.
-
Added a dealership to terrain tile 28
-
Added a dealership to terrain tile 26
-
Added Car Dealership to terrain tile 10 North of Union Point
-
Added Car Dealership to terrain tile 35 West of Sage Creek
-
Added Car Dealership to terrain tile 55 North of Blackrock
-
Added Car Impound Lot to terrain tile 59 North of Addersfield
-
Improved water materials on ponds
- Added car dealership and variants.
- Town sign achievements now work.
Lighting
-
Adjusted nighttime lighting for easier navigation
-
Increased lights from fires indoors
-
Decreased light from club when it’s on fire
-
Disabled running animation when flashlight is enabled on a gun
-
Disabled LED flashlights + windup flashlight
-
Increased brightness and range of normal flashlights
-
Removed weird grill shadow from fixed campfire
-
Fix for flashlight colour not updating when removing flashlight attachment
-
Fix for weapon not going back to passive carry position when headlamp is enabled
UI
-
Updated pre-alpha warning message and reduced skip time
-
Reworded new life UI to better reflect new spawn locations.
-
Tweaked wording for fire elements of guide.
-
Added friend position on map and compass within a close proximity
- Sniper scopes now render behind other UI so that it doesn't hide other important information.
-
Added indicator if zombies are nearby to logoff menu.
-
Item thats just been crafted now selects in the inventory.
PvP Exploit Improvements
-
Health clamp to 1 system made more lenient so that it doesn’t affect PvP as much.
-
No longer possible to place sleeping bags in POI’s.
Version
1.10
Status
Released
Branch
Stable
Target Release
September 11, 2021
Updated
September 29, 2021
Changelog
HOTFIX 1.10.46 (Released)
-
Water now highlights again during quick guide.
-
Large cooking pot crafting recipe enabled.
-
Removed the help button/page from the crafting page as it's no longer needed.
-
Fixed jumping when pressing space to skip new life intro UI + added option to skip by clicking
-
Highlight right parts of the campfire in tutorial steps
-
Fix for zombies not being able to hit/open interior doors.
-
Fixed instances were the guide would incorrectly reset
- Increased the size of the chat slightly.
-
Fix for Quick start UI staying on screen when getting disconnected from a server
-
Spelling mistake fixes in help tab and removed unused help
- Tablist working
- Nametags working.
- Fixed issue where loot wasn't visible when playing with others.
- Removed V from version readout in the server list so that new version format fits.
- Reduced time before quick guide shows when joining a server.
- Fixed scenarios which were stopping help videos playing.
- Reduced jam times on M357, Rauser and Bateman hand guns.
HOTFIX 1.10.45 (Released)
-
Quick guide now restarts if death occurs during partial completion
-
New life UI now more consistent and only shows when starting at a campsite area.
-
Overallhealth description in the guide now fits.
-
Melee with guns help now only shows up when using a gun.
-
Window shotgun trap recipe disabled
Guide Overhaul
-
Removed trailblazer guide step.
-
Reorderd the quick guide.
-
Changed the quick guide to be per object based rather than 2 set pages of tasks.
-
Added support to quick guide to show the amount of items required and the amount currently in the inventory.
-
Adjusted guide to be more specific and detail oriented to help guide new players.
-
Fixed issue where quantity of item in crafting recipes would incorrectly display less than was in the inventory.
Swimming
- Added swimming system with ability to dive under water.
Home / Base Setting
- Added functionality for choosing where you respawn after death. Player can now choose to spawn at home or near their death location.
-
Added home setting functionality via the sleeping bag. Crafting and placing a sleeping bag in a structure now claims the building. Upon death the player can choose to respawn at home or near their death. Loot and AI also no longer spawn in a claimed structure.
-
Claimed structures now show on the map as a little home icon.
-
Last placed locks no longer show on the map. This has been replaced for the home base functionality.
Chat Overhaul
- Complete chat UI overhaul to simplify design and make the system clearer and easier to use.
Overall Health
- Overall health can now be raised within a window of time rather than exactly at sunrise. This gives the player time to addresss their stats.
- Made overall Health staying the same more lenient.
- Murders commited in day is no longer considered for overall health changes. Mental state is used instead.
VFX
- Improved burning club fire particles.
- Fixes for stretching of fire particles on wooden club.
General Quality of Life
-
Removed hand warming mechanic as it wasn't very good and interfered with weapons.
-
Work lamps disabled until electrical update.
-
Wooden club strength increased.
-
Removed various hints that were bombarding the player with information.
-
Reworded various hints that were overly complex.
-
Fix for issue where you can’t always place the campfire grill on the campfire
-
Adjusted hydration levels to canned goods.
-
Removed burning to cooking mechanics to reduce confusion.
-
Removed stick/kindling requirements on fires. (woodstove, hearths, barrels and campfires)
-
Fixed the yellow highlighting of harvest machines in the tutorial steps not working on various items
-
Building interiors now load while in the loading screen.
-
Improved entry into game loading times.
-
Improved network culling in relation to player to player visibility. To improve scenarios where other players are not visible.
-
All Gun Cleaning Animations have been sped up by 1.5 times faster.
-
Improved issue where vehicles would lag and glitch when driver experienced lag.
-
Lowered the crafting times on various high frequency items like bandages.
-
Sped up consuming of items accross the board by 15-25%.
-
Improved system for allowing interactions to still succeed if animation isn’t quite finished.
-
Picking up items is now slightly quicker.
-
Fix for scope blurring staying on while health is low
-
Fixed collision and grass on police station gardens
-
Increased damage effects for low health
-
Fixed player floating before joining causing the player to fall slightly on every join.
Crafting
-
Removed workbench requirements for fortification parts IE you don’t need a bench to make plywood but you need one to make the plywood fortification.
-
Removed workbench requirement for Plywood.
-
Removed workbench requirement for Reinforced Plywood.
-
Removed workbench requirement for Metal Plank.
-
Removed workbench requirement for Sheetmetal.
-
Reduced Scrap requirement from 5 to 3 on metal pipe.
-
Removed the DIY compass
-
Added a standard compass recipe
-
Re-added the sleeping bag recipe and drop
Hordes
-
Earliest horde start time now 1 hour later than before.
-
Lower difficulty hordes no longer start later than more difficult ones.
-
Horde arrival window reduced from 0-4 hours to 0-3.
AI
-
Fix for zombies stop and are unable to reach the player in certain scenarios
Animations
-
Lowered the animation for inspecting on the M-357 so that it's not blocking vision.
-
Fix for animations not playing when doing in hand actions like consuming.
-
Lowered the hands slightly in the inspect animation when having nothing equipped.
UI
-
Fix for time saying “-” at midnight.
-
Improved new day UI to make it easier to read.
-
Improved UI ordering for game entry to make it easier to digest.
-
Improved map panning and zooming functionality.
-
New compass UI added which shows when inspecting.
-
Compass UI shows position of set home.
-
Compass UI shows position of current horde.
-
Consumables now default to Place button instead of drop.
-
Improved framerate while in the inventory screen.
-
Added colours to item hover icons to make it easier to spot the difference.
-
Solo and Host tabs no longer grey after getting disconnected to menu.
-
Drop button now always says drop while in the inventory. Previously the word was changed to 'cooking' 'purify' etc however the functionality was still drop.
-
Created and applied missing GUI artwork (hammer, scrapmetal, fan belt, spark plug, cooking pot, coal)
-
Scroll position is now set to the top when opening the inventory to prevent scenarios where it appears as thoug the inventory is empty.
-
Clicking the search field in the inventory now scroll to the top of the list so that the top item isn’t hidden.
-
Changed text displayed for current overall health. Now changes between Very Weak, Weak, Average, Strong and Very Strong
-
Mouse clicking outside of the inventory window now closes inventory.
-
Cancelled interactions like consuming now notify the player more clearly.
-
Fix for unarmed or melee notification staying up indefinitely after moving from weapon with low ammo/condition
Pickups
-
Removed water purification tablets as they generally only added confusion.
Environment
-
Tweaks to ambient lighting to make interior lighting more accurate
-
Removed logoff from bus stop
Sounds
-
ARG15 reaload sounds now line up correctly.
-
Volume sliders now provide improved control over volume.
-
Fix for music being muted when joining for the first time.
Version
1.9
Status
Released
Branch
Stable
Target Release
July 23, 2021
Updated
July 28, 2021
Changelog
General QoL
-
Fixed issue where guns couldn't be reloaded while empty when only having 1 ammo in the inventory.
-
Fixed chickens/stags/foxes floating in the air for a second after dying.
-
Disabled water bottles drops to simplify the water systems overall.
-
Added AA batteries to barber and bar locations.
-
Set the empty water bottle to non spawnable.
-
Added more server regions for server list.
-
Fixed damage and death image effects not working
-
Damage effect now gets more instense when health is low
-
Placement mode now stays active to allow continued placement without having re-open the inventory.
-
Searching the server list now turns off 'show popular servers' so that results are more accurate.
-
Server config now accepts string quotes around starting items. It also still works without.
-
Removed double slash when cycling throug previous chat inputs.
-
Overall health now has a low of -5 instead of 10.
-
Scrolling through weapons is now much faster.
-
Scrolling through weapons/tools now skips empty slots and scrolls directly through weapons in the same order they are sorted in.
-
Removed the use of expert spawners that were out in the wild.
-
Increased the threshold for the guide completion spawn point to get relevant players back to the spawn camps when they don't know how to play the game.
-
Shift pickup items now pickup on interact key down so that shift doesn’t need to be pressed when releasing the key
- Added new dynaminc stamina tweaks that mean the player never becomes fully exhausted from sprinting and performing average tasks.
- Shadows from fires are now properly affected by the quality settings.
- Campfire now places on inclines more easily.
-
Nametags now disable when a player dies.
-
Nametags now move down when the player is in a vehicle.
-
Players are now placed at the step out position when they die to prevent ragdoll conflict with the vehicle.
-
Players backpacks now fall to the floor when the player is killed.
-
Can now use sharpening stones on the equipped item. The same as using a cleaning kit.
-
Shift pickup items now pickup on interact key down so that shift doesn’t need to be pressed when releasing the key
-
Increased the threshold for the guide completion spawn point to get relevant players back to the spawn camps when they don't know how to play the game.
-
Removed the use of expert spawners that were out in the wild.
Inventory management
-
Changed machine parts filter to -parts.
-
Machines now auto filter compatible parts when opening the inventory.
-
Changed the little search icon to a button when in the crafting tab.
-
Fixed issue where closing the inventory while items were filtered would freeze the player in position.
-
Clicking on the top category tabs now clears the search field.
-
Clicking the search field now pushes you to the all items tabs for clarity.
-
Weapons are now placed inside of backpacks when players are killed.
-
Can now use sharpening stones on the equipped item. The same as using a cleaning kit.
-
Increased the max stack size from 10 objects to 50.
-
Nail boxes now hold 500 instead of 75.
-
Screw boxes now hold 500 instead of 75.
-
Screws and nails are now taken from part boxes before using new boxes.
-
Ammo is now taken from part boxes first.
-
Resource based items like nails and screws are now combined on pickup to stop multiple part boxes.
-
Filtering items in the inv now shows clearly when the filter returns nothing.
-
Button for cycling between ‘all' ‘favs’ and 'help’ have now been converted to toggles.
-
Using the search field no longer clears all the craftables but instead starts with a full list and narrows down.
-
Tools and recipe items can now be selected to navigate to that items recipe.
-
Improved layout of tools and recipe.
-
Greyed craftabled now highlight to make it clear to the player that they can still be clicked to see the recipe.
-
Items on the right page now only have the 'search' icon when there are recipes that include the item.
-
Pinned craftables icons are now correct way around.
-
‘All' ‘Fav’ and 'Help’ tab are now saved between sessions.
Fortified Structures
-
Locks no longer need to be snapped closed for a structure to qualify as fortified.
-
Fully fortified flag to stop zombies spawning in structures is now more lenient.
-
Fully fortified structures no longer spawn loot.
Harvesting
-
Reworked majority of harvest machines
-
Added standardized loot to all junkpiles and harvest machines (Wood, Scrap Metal and Cloth)
-
Removed harvest settings with multiple pointless props like empty water bottles and tinder
-
Added small medium and large variants to appropriate small medium and large junk piles and props
-
Added harvesting to various new items
-
Added item hovers to various objects like sofas/bushes to make harvesting more clear
-
General Item hover positions improved on harvest machines
-
Optimized various trash pile models
-
Optimized cargo containers with trash piles
- Beds no longer serve as log out machines but instead are used for harvesting rags.
UI
-
Updated the stat descriptions in the inventory.
-
Overall health is now displayed as a progress bar instead of just values.
-
Horde map icon is now clearer and shows direction of horde.
-
Death Icon on the map is now clearer so that it is not confused with horde icon.
-
Updated look of UI used for displaying weapon information and moved UI to bottom right corner.
-
Information in weapon UI now goes slightly red when ammo or condition is low and fully red when at zero.
-
Weapon UI now displays name of the equiped weapon.
-
Same UI is now used for both guns and melee weapons.
-
Added filter shortcut to allow players to quickly improve their most critical stat.
-
Player stats UI now shows when joining game
-
Time UI now displays current hour and is more compact
-
Horde progress UI reworked and moved in with the other stats UI
-
Updated hints to reflect change from ‘firewood' to just 'wood’
-
Removed old safe log off tips from the loading screen.
-
Added new highlighting system for showing harvest machines.
-
Stamina now syncs more accurately.
-
Small notifications now more compact and updated to match new UI style.
-
Hint notification updated to match new UI style.
-
New UI added for player stats that’s more compact and lines up better with the inventory.
-
Player stats UI now updates in real time for more accurate information.
-
Most critical stat now stays up in the new stats UI to show what needs fixes
-
Reordered stats so they show in a more understandable order.
-
Added highlighting to the current most critical stats.
-
Added filtering of item of items based on the current most critical stat.
-
Overall health is now displayed as a sliding scale which makes it easier to read and understand.
-
Sickness and mental state are now displayed as a string like ‘Anxious' or 'Sick' instead of as a value
-
Updated the hydration icon.
Weapons
-
Guns now perform a melee attack when close to an enemy.
-
Fixed ARG15 scope glass flashing when shooting
- Added new craftable metal pipe weapon
-
Tweaked settings of APUG sight
-
Tweaked settings of Compact sight
-
Reduced zoom in magnification materials to reduce pixelation in scopes
-
Reduces glass opacity in apug slightly
-
FPS models tweaked for APUG and Compact sight to reduce the black border introduced by the lack of zoom, interior faces are deleted and tweaked model to reduce black border as much as possible.
Locks
-
All locks on doors now unlock when interacting with a door handle (Subject to players access rights on locks)
-
All locks now unlock when opening a a storage container (Subject to access rights)
-
Added smart re-lock system which closes all locks on containers/doors when finishing interaction. (Only lock automatically when unlocked using new auto unlock functionality.)
-
Doors can now be slammed from the handle
Crafting
-
Simplified crafting by removing multiple methods of crafting the same items. Items are instead now crafted using more logical progression.
-
Simplified the naming on several craftable objects.
-
Removed recipes for putting dirty rags into canteens of water.
-
Rags can now be cleaned using just clean water via the crafting.
-
Disabled the sharpening stone recipe for now. You can't get stones so this is just a frustration. (Will be properly reintroduced)
-
Removed Timber drop in favour of common 'Wood' item for simplicity.
-
Renamed tinder to sticks to make it more general and provide more diverse uses.
-
Renamed Firewood to Wood to simplify recipes and make the raw materials in the game more useful.
-
Fully disabled the hatchet to remove the complexity around having multiple tools do the same job.
-
Disabled rag canteens for simplicity.
-
Disabled washing up liquid.
-
Rebalance of crafting progression to simplify and improve usage flow.
Environment
- Fixed clipping metal sheets on dumpster trash pile.
- Fixed floating bottle under bedside cabinet.
- Snow and rain no longer enter the police station.
- Fixed shiny wood material in the comedy club.
- Fixed various floating design around the world.
- Fixed various terraind and grass clipping issues around the world.
- Fixed various structure mesh and texture stretching issues.
Particles
-
Snow particles optimized
-
Fixed particles popping in instantly and improved bright snow particles.
-
Hit particles are now working!
Sounds
-
Added sound effect when health is low to inform of low health
-
Fixed very loud zombie screams in police stations
-
Lowered loud horde zombie ambient sounds
-
Cooking volume lowered to fix loud cooking noises when cooking many items.
-
Chicken volume rebalanced.
- Armoury and cell doors are now affected by the volume sliders.
Version
1.8
Status
Released
Branch
Stable
Target Release
April 11, 2021
Updated
June 18, 2021
Changelog
Patch 1.8.42
- Timer in death UI now triggers respawn.
- Fix for cursor not always unlocking on death.
- Distance and speed of visual tree culling system increased to improve popping.
- Time persistence now works when starting on a fresh DB.
- Pressing Stop server button from the host tab no longer instantly starts server.
- Campfires now turn off when they run out of fuel.
- Tweaks to ambient lighthing.
Non Design Related
- Overhauled nametags so that level is displayed and always face the player. Other changes include the ability for non players to have nametags.
- Updated to steamworks 1.5.1
- Added friend list in the host page for joining/inviting friends to server.
- Fixes to password field popup.
- Fixes for steam not thinking game is fully closed after application quit.
- Added steam friend inviting/joining support.
- Added steam rich presence support.
- Added session based whitelist which bypasses the need for password when joining from an invite.
- In game playerlist updated to include a friend list for inviting/joining.
Network
- Added UPnP support for automatic port forwarding.
- Added connection tester that should assist with server operation.
- Improved layout and simplification of the host tab to make starting a server easier.
General
- Swapped the animal trap requirement, now needs red instead of green berry bundles
Graphics
- Electrical lights optmised significantly with overall improved looks.
- Improved overall world reflections effects based on time of day.
- New screenspace reflections option in settings.
- General fog improvements.
- Improved interior ambient light to make interiors darker and more realistic.
- Higher quality fog effects added that ties into weather system.
- Replaced ambient occlusion effect which stops light reaching areas it shouldn't. This also improves performance.
- Improved anti aliasing system which looks better when moving. Weapons no longer leave trails and movement is no longer jarring.
- Reduced extreme vignetting and some basic tweaks to contrast/exposure and color.
- Removed streching from cloud textures.
Particles
- All new environment particle systems.
- New rain particles and effects.
- New snow particles and effects.
Terrain
- Replaced all terrain textures with improved variants.
- Dirt effect added under all roads and intersections to blend roads into terrain
- Dirt splats painted under all roads to help roads blend into terrain
Vegetation
- Replaced nature renderer system for rendering terrain details.
- Improved vegetation and terrain detail design in all biome types.
- Increased density of all vegetation and terrain details in the wild.
- Increased density of trees in the wild.
- Added random tilt to all trees. Previously all trees were completely upright.
- Vegetation and terrain details now cast shadows.
- Vegetation now features normal maps, reflections and translucency.
- Vegetation wind effects quality increased significantly.
- Vegetation now has wind effects based on weather.
- Vegetation and terrain detail render distances increased. (Possible due to performance improvements in rendering system)
UI
- All new menu scene added.
- Updated and modernised main menus.
-
Some improvements to useability of dropdowns in quality settings
-
Borderless and fullscreen options added
Performance
- Terrain vegetation and details now have LOD'ing to improve overall performance.
- Ambient occlusion effect replaced with system that has improved performance.
Environment
- All new water for rivers and ocean. Part or a greater change 1.9 will introduce improved design around water ways.
- New swamp and marsh biomes added.
- Powerlines added throught black island.
- Stripmall and shop windows now have closed shutters covering the windows.
- Improved trash piles around the wild.
Props
-
Improved fireplaces in most houses.
-
Added roller shutter for stores.
-
Updated wall UVs of most houses/cabins to fit the height of a texture to improve look of textures on walls
-
Fixed extreme stretching on strip mall model
-
Bevels added to industrial door frame
-
Updated picknick table using new assets.
-
Updated fixed campfire using new assets.
-
Updated the campfire drop.
-
Updated exterior trash bins using new assets.
-
Updated paper decal using new assets.
-
Replaced floor lamp with improved version.
-
Replaced desk lamp with improved version.
-
Replaced dryer with improved version.
-
Replaced washer with improved version.
-
Replaced radiator with improved version.
-
Replaced bath tub variants with improved version.
-
Replaced dresser with improved version.
-
Replaced wardrobe with improved version.
-
Replaced nightstand with improved version.
-
Replaced bookshelf tall/wide/double with improved version.
-
Replaced bathroom bin with improved version.
-
Replaced recliner with improved version.
-
Replaced toilet brush with improved version.
-
Replaced toiler paper holder with improved version.
-
Replaced gas stove with improved version.
-
Replaced queens bed variants with improved version.
-
Replaced twin bed variants with improved version.
-
Replaced book case with improved version.
-
Replaced toilet variants with improved version.
-
Replaced end table with improved version.
- Replaced trash bag, wheely bin and dumpster props with improved variants.
- All terrain detail and vegetation either updated or replaced with improved variants.
- Added new ivy props that will grow on buildings.
- Improved materials to plaster house 9 and old house.
- Improved dining table and chair models and textures.
- Replaced rug textures.
- New Coffee table textures and model improved.
- Retextured wood stove.
- Replaced sofa/couch props.
- Replaced kitchen models.
- Household fridge textures and model improved.
- Stone wall texture and models improved.
Textures
-
Added new textures and used in various materials:
-
Cabin bark
-
Ceramic tiles
-
Checkered tiles
-
Checkered tiles 2
-
Damaged ceiling
-
Brown roof tiles
-
Small bathroom tiles
-
Bathroom tiles 2
-
Wood floor 2
-
Wood planks no gap
-
Wood planks 90 degrees rotated
-
Blue/red/green/yellow plaster
-
Coloured metal textures added (blue/green/orange)
-
Gray metal
-
Concrete
-
Concrete floor
-
Parquet
-
-
Textures/materials replaced/updated
-
Wallpaper
-
Dirty wallpaper
-
Carpet texture
-
Desk texture higher resolution
-
Plaster cracked texture
-
Brick materials
-
Blue wallpaper
-
black carpet
-
worn brick
-
Sidewalk
-
Stone wall
-
Dirt added to single bed
-
Removed tiling from worn bricks
-
Bricks clean tiling improved
-
Office ceiling updated
-
Wall shelf updated
-
Fortification atlas texture darkened
-
Sidewalk snow and rain tweaked
-
Version
1.7
Status
Released
Branch
Stable
Target Release
February 14, 2021
Updated
March 23, 2021
Changelog
Patch 1.7.37
- Hotfix only.
Patch 1.7.36
- Horde UI now states 'Hordes disabled' when hordes are set to config option 0.
- Added wiki link to hosting guide.
- KNOWN ISSUE - Some machines like vehicles and fires are not working. Will be fixed in this patch.
- Solo play difficulties now affect machine starting components amount.
- Wirespool and other missing craftables now work again.
- Fixed issue where starting solo play while on another server would break the UI.
Patch 1.7.35
- Settings presets now work on solo play.
- Time persistence set to false by default on solo play so that it's always morning on joining.
- Updated default perms so that owner rank doesn't have all permissions.
- Time persistence option now working correctly.
- Solo game presets now affect machine starting compontents.
- Player nutrition config option now working correctly.
- Starting shotgun now has better condition so that it doesn't jam so badly.
- Time persistence option now working.
1.7 (Available as 1.6.35)
- Added Solo gameplay feature that runs local server and uses local host to connect.
- Added Hosted gameplay feature that runs a server on the local machine. With network setup this server can be connected to by friends.
- Released full linux server files that can be downloaded via steamcmd.
- Hordes can now be disabled and have 3 difficulty levels
Version
1.6.34
Status
Released
Branch
Stable
Target Release
December 21, 2020
Updated
December 22, 2020
Changelog
Christmas Content
- Christmas tree event with prizes.
- Christmas decoration in the environment.
Fixes
- Fireworks can now be seen from much further away than previously possible.
- Improved firework visual.
- Stoves can no longer be started with only tinder.
Version
1.6
Status
Released
Branch
Stable
Target Release
December 3, 2020
Updated
December 14, 2020
Changelog
HOTFIX 1.6.33 (Available Stable Branch)
- Missing craftables working again.
- Campfire can now be crafted with just firewood (Better solution coming soon)
- Working mac build
HOTFIX 1.6.32
- Fixed stuck command.
- Server time display in the server browser now works again.
- Correct cell block opening audio now plays to match the block that is opening.
- Fixed issue that caused the Cricket vehicle to have a white damage texture.
- Tweaked keycard render distances so that they can be picked out more easily.
- Players will now start with a worn double barrel, 7 cartridges, map and DIY compass. (temp change until a rework of quick start is done in the new year)
- Resolved AI path finding issues around the prison area.
- Resolved issues around Bitterhold and prison which meant vehicles would fall through the ground.
- Fixed spelling errors on prison signs.
- Harvesting around Bitterhold and prison should now work correctly.
- Fixed terrain under houses to stop clipping in Bitterhold.
- Staircase after main prison armoury now has steps missing which makes it one way. This stops players back channeling to get more loot.
- Door after armoury in prison no longer requires electric. Player could get trapped here if the main generator lost power.
- Fixed issue which stopped reloading after attaching extended mag while the weapon was already equipped.
- It's no longer possible to trick safe logoff by force closing game.
- Crafting wire spool and other craftables that were breaking the inventory no fixed.
- It is now possible to place items on the cooking surface while fire machine is open.
- It is now possible to place campfire grill while in the fire GUI.
- Added system for searching inv for relevant parts via a [Search] button when a machine is open. This shows only items that you have and that can be put in the machine.
- Added functionality so that any items that can act as tinder/firewood can be placed directly in the fire without having to be crafted into tinder first.
- Items that can be used as tinder or firewood now display so directly in name. Example: Dirty Rags (Tinder) or Plank (Firewood)
- Button now says "Burn" instead of "Move" while in relevant fire machines.
- Machine items now have icons next to name.
Available as 1.5.31
Performance
- Various zombie optimisations that improve performance drastically when player count raises above 10-15 players.
Drops
- Night of the Living Dead film now spawns around the world.
Zombies
- Fixed issue which would cause zombies to duplicate momentarily as they chased the player.
- Resolved issue relating to vehicles where zombies could become invisible.
UI
- Map updated to include Bitterhold (Town) and prison POI.
Weapons
- Implemented extended magazines for ARG15 rifle, Rauser hand gun and T5 Pump action shotgun.
POI's (Points of Interest)
- Added keycard spawners at the police stations.
- Breakers now disable when generators turn off.
- Updated existing POI's to use the commercial generators.
- Airport doors can no longer be locked
- Added new achievements for Prison.
New town (Bitterhold)
- Added new town on island that was previously unreachable with bridge joining it to the land.
World interaction
- Commercial generator added.
- Commercial generators can now power certain items based on proximity rather than circuit.
- Added working prison draw bridge.
- Added logic to stop players logging out at POI's
- Added logic for stopping item placement on the moving draw bridge.
- Armoury doors are now bullet proof.
Animations
- Added bridge animations.
SFX
- Added audio for bridge.
- Added loud speaker audio for prison.
Vehicles
- Prison bus added.
Doors
- Added keycard door mechanic for POI's
- Timed doors that stay open for a set amount of seconds after being interacted with.
- Added door variants that are open while power is off and open while on.
- Added cell door functionality that open after X amount of seconds from power becoming active.
Props
- Added prison structure.
- Added Keycard props.
Version
1.5.28
Status
Released
Branch
Stable
Target Release
November 14, 2020
Updated
October 29, 2020
Changelog
HotFix 1.5.28 (Available on Stable)
- Fix for lighting issues
- Fix for movie not playing
- Rebuild bundles
Halloween
- Trick or treat mechanic added.
Environment
- 2 new full working and interactive drive in movie theatres added.
Performance
- Fixed potential crash issue being caused by the cricket vehicle wreck effect.
Lobby
- Time now displays in 12 hour clock format instead of day/night.
- Month now displays as abbreviated month instead of 1-12.
- All search tabs now work: History, Favourites, Friends and Owned.
- Passworded servers now work again.
- Regions now displays correctly.
SFX
- Game music now enabled by default.
Inventory
-
Added all craftables section which allows for viewing all possible crafting recipes.
-
Removed the [Search] and [Recipe] buttons which were causing confusion. Searching for recipes that include an item can now be done by hovering over the items name while in the crafting page.
-
Added quick crafting which allows crafting items without clicking right through to the recipe page.
-
Added quick craft system which allows for saving/pinning craftables.
-
Hovering over items in the inventory now only changes to that that item in the description area on mouse idle. This allows the player to pass over items without it being aggrevating.
-
Weapons can now be cleaned from the description of the weapon right next to the condition.
-
It’s now possible to clean a weapon that you don’t already have equipped by cleaning from the description area.
-
Removed crafting recipes for sharpening, added recipe for crafting sharpening stone and changed functionality for sharpening so that it works like cleaning kits. (Also the cleaning from the description)
-
Ammo area layout improved.
-
Can now search for appropriate attachments right from the weapons description making attachment system easier to understand overall.
-
Search fields in the inventory now have a clear button.
-
Sort button in the inventory now looks like a button.
-
Entire search bar now clickable in the inventory. Previously only the left was clickable.
- Added more individual item icons to make inventory navigation easier.
- Improved item names and descriptions to make inventory nagition easier.
Fortifications
- fixes for fortifications being invisible.
SFX
- Music is no longer turned off by default.
Version
1.5
Status
Released
Branch
Stable
Target Release
September 12, 2020
Updated
October 29, 2020
Changelog
HotFix 1.5.27
- Fix for mental health affects being overly intense.
- Fix for dying not always clearing up player from the database.
- Fix for invisible fortifications (Confirmed)
- Fix for hint limiter causing black screen on startup
- Mac build fix
HotFix 1.5.25
- Resolved issue which could cause servers to hang indefinitely.
- Server restart times significantly reduced.
- Dropped items should visible sooner.
- Fixed exploitable locked doors.
- Fixes for zombies respawning after being killed!
- Optimisations for the enabling of world loot around the player.
- Hit particles now working correctly again.
- Crafting recipes fixed (Club)
- Wooden log pickup weight glitch fixed.
- Nail bomb particle fixed. No longer bright at night.
1.5
HotFix 1.4.24
- Added system selecting horde difficulty on respawn. This allows players to select any difficulty lower than their hardest achieved difficulty.
- Reset everyone one in experimental branches XP and horde difficulty in prep for release.
- Players now receive a hint warning explaining how exploiting will not progress horde.
- Zombies killed outdoors at night now get cleaned up quicker.
- Players now receive a hint explaining how fleeing does not have a penalty.
- Zombies now do slightly less damage to all fortification types.
- Weapons now wear slightly slower.
- AI now damages vehicle while players are stood on top of them.
- Horde status now always shows in the inspect menu. This allows the player to know what difficulty is approaching and whether they joined too late to start the horde.
- Flee distance reduced from 200 meters to 150 so that players can escape more easily without triggering the horde.
- Fix for player standing on the billboard. Back more angled and removed ability to stand on the little ledge
- Quantity in container UI no longer clipping.
- Horde zombies can no longer spawn under the ocean and rivers.
- Added exploit prevention mechanic for when players stand on top of items where zombies cannot reach.
- Resolved issue where horde progress would get stuck due to lost zombies.
- Clinchester rifle now does more damage.
- R-6804 rifle now does more damage.
- Fixed exploitability of certain areas where the player could stand to avoid zombies.
- Disabled roadblock free placed fortification.
Hordes
- Added horde system with progressing diffulty the more hordes you survive. Hordes can be escaped by fleeing.
Regression fixes
- Fixed issues that were introduced in exp 1.4.22 with the change to using steam server list. Passworded servers work again, incompatible servers no longer show as "Not Set" and hidden servers don't show in the list as expected.
Player Levelling
- Added base player XP system that will be expanded upon with rewards in future updates.
Free Placed Barricades
- Added system which and all new barricade type fortifications that can be free placed to hold back and damage zombies and other players.
Quality of Life (QoL)
- However UI now shows more quickly.
- Scrap metal from empty cans recipe not requires 3 scrap metal instead of 9.
- Zombies now damage the lowest condition fortification when attacking fortified windows.
- Fortifying sped up slightly between all available tools.
- Bandage recipe now takes 2 rags instead of 1 but gives 25 health instead of 15 meaning less inventory and crafting time.
- Overall melee hit detection improvements. Especially affecting players with lower FPS.
- D battery packaging is now green so that it can be easily distinguished from AA batteries.
- Stamina drain is now varied dependant on not only weight but type of action.
- Certain weapons are now much less likely to jam. Examples: all revolvers and double barrel variants.
- Weapon jamming is now spread more fairly based on current condition and doesn't start until condition is lower overall.
- Weapon wear working gain.
- Lola and rauser pistols now do slightly more damage.
- Bateman accurary improved when aiming down the sites.
- FRKS shotgun now takes 5 shells instead of 7.
- Pump action shotgun now takes 7 shells instead of 5.
- Crafting certain items no longer craft with higher than their max quantity.
- Items like nuts/bolts now have higher amounts per box when harvested from the appropriate locations.
- Small work bench is now ground placement mode only.
- Reduced overall weight of log drop.
- AA battery harvesting removed in favour of spawning batteries in the conventional way. This should help save confusion.
- Energy drinks simplified by having only 1 variant and making it more effective.
- More scrap metal can now be extracted on each search.
- Fixed issue which allowed players to get through walls by exiting the pickup seats.
- Fixed intense reflections.
- Windows bars can now be crafted properly.
- Item condition now correctly syncs when joining near an object that is already loaded for another player.
- Can now consume items from the inventory while looking at a cooking surface.
- Engine access points on all vehicles updated to make it easier to open the UI.
- It's now possible to inspect while inside of a vehicle.
- Smaller rotation steps when turning items in placement mode.
- Hotkeys now work while looking at fortifications.
- Item hover now shows after dropping item while looking at it.
- Compass now settles to position faster.
- Large items are now slightly further away from the player when in placement mode.
- Large items in placement mode no longer raise of the ground when looking up. This makes the system feel more fluid when placing items.
- Replaced searching area functionality with the ability to hold F to keep the inspect menu visible.
- Fixed areas in the police station where it was possible to stand on an invisible collider over staircases.
Engine Update
- Reduced overall memory footprint.
- Game project migrated to Unity 2019
UI
- Quick start guide now animates on and off screen.
- Added XP and Level display that shows when inspecting.
- Data privacy button working again in Unity 2019.
- Added new UI on new life that gives some back story and information for new players.
AI
- Day zombies now agro slightl easier.
- Lower scream chance once they spot the player.
- Lower scream chance from annoyance.
- Unfortified doors and windows now break open faster when being attacked by zombies.
- Tweaks to zombie behaviour around door frames to spread them out more evenly and have them behave in a more dynamic way.
- Zombies now start attacking the player as they are running toward. This helps zombies feel more fluid.
- Slight improvements to zombies bumping the player. Still not 100% fixed.
- Zombies are overall slightly faster.
- Fixed several exploit issues with with zombie chase mechanics.
- Zombies are now harder to kill with body/limb shots.
- Zombies now attack vehicles when they cannot reach the player.
- Resolved issue which stopped zombies being cleaned up around the player on logging in.
- Added system for transitioning zombies into an aggressive pose after attacking. This prevents them entering into idle inbetween attacks.
- Added system varied walking speeds.
SFX
- Lower scream volume.
- Music in game plays more often.
- Overall music volume raised slightly.
- Loud speaker at police station now correctly stops playing after electrics are turned on.
Animation Improvements
- Add 2 new zombie walk animations and improved existing animation transition.
- Arg15 fire animation improvements.
- Rauser fire animation improvements.
VFX
- Worn planks are now larger on the window frames.
- Fixed broken tree chopping shader (introduced in unity 2019 1.4.22)
- Breaking and damaging effects added for all new barricades.
- Buggy explosion effect is now correct.
- Ragdolls now receieve correct force from melee and guns.
Animations
- R-6804 fire animation improved.
- Pump action fire animation improved.
- Double Barrel fire animations improved.
- FRKS fire animation improved.
- Clinchester fire animation improved.
- Bateman revolver fire animation improved.
- Lola hand gun fire animation improved.
Props/Drops
- Added new barb wire trap that lays on the floor and slows down and damages players and AI.
- Added new battery drill drop.
- Added barricade variants including barb wire, spike and wall types.
Version
(v1.4.QualityOfLife)
Status
Released
Branch
Stable
Target Release
June 24, 2020
Updated
July 11, 2020
Changelog
Quality of life Update (Short Cycle)
HOTFIX 1.4.21
- Temporarily disabled shift moving items due to stability issues.
- Fix for SERVER CRASH caused by containers.
- Fix for player not being able to damage locks in some scenarios.
- Fix for player not being able to damage AI while crouched.
- Network performance improvements for zombies.
- Fix for zombie animator not being enabled in the distance. Should prevent T pose from happening when zombie is far away.
- Fix for female zombie LOD3, mesh was missing.
- Fix for player not being able to type in password after first join.
- Fix for invalid password when trying to rejoin a server with a password after dying.
- Fix for clicking water when looking at soil not working for watering can.
- Fix for energy bottles/canteens not applying stamina properly.
- Fix for not being able to scroll when mouse is over server name in lobby.
HOTFIX 1.4.20 (Available Experimental Branch)
- Fixed issue where sometimes growing wouldn't register.
- Improved item moving fluidity by making it more responsive.
- Headshots working on zombies that are further than 6 meters.
- Zombies can now hit the player when the player walks directly away.
- Jerry cans no longer get removed from the inventory when moving all parts to vehicles.
HOTFIX 1.4.19 (Live on exp)
- M-357 No longer breaks when running while inspecting.
- No longer possible to drop or place items on water.
- Now possible to move all and take all from machines.
- Consuming from the ground no longer breaks melee weapons
- Hitting fire with melee weapons that don't catch fire no longer breakes the melee weapon.
- can now pickup loot from beds.
- Head impact sound improved.
- Suppressed ARG’s no longer spam out an error each time the player shoots.
- Fix for not being able to hit zombies when looking at window sill
- Multiple objects can now be hit with the same melee hit. This means the player can hit a zombie even if there’s something like a workbench in the way of the swing.
HOTFIX 1.4.18 (Releasd on default)
- Garage doors now initialise into the correct position if open.
- Moved the bullet distortion particle out of the bullet parent to stop tintcolor errors.
- Female zombie fully retextured.
- Slight performance tweaks.
- Player no longer bumping in to dead zombies.
- Chance of finding seeds for wild plants significantly increased.
- Vehicles no longer return to their original spawn location.
- Audio sliders now affect m-357 SFX.
- Errors in chat from searching for water into a watering can fixed.
- Watering can is now visible in world.
- Inventory working for players with completed guide.
- Grey craftables can be clicked to show missing items.
- Second digit of guide pages now visible.
- Tutorial world highlighting now working.
HOTFIX 1.4.16
- Small performance improvements.
- Zombies now have random idle/walk/run animations.
- Pink zombies in menu scene fixed.
- Passive AI moving.
- Can hit zombies in window frames again.
UI improvements
-
Easier to read fonts.
-
larger inventory, container and machine GUI's.
-
searching in Inventory and containers.
-
functionality shared between all tabs.
-
containers now have category tabs.
-
containers now have sorting.
-
Inventory now has searching.
-
containers now have searching.
-
Shift clicking to move stacks across inv, containers and machines.
-
Move all of category to containers added.
-
Active buttons only when buttons can be used.
-
Various visual improvements including the introduction of icons.
General
- Campfires no longer stack.
- Generators now start first time when they have all required parts.
- Stew now goes cold when picked up.
Tutorial
- Improved tutorial area highlighting world objects that reflect the next guide achievement.
Weapons
- Added new revolver M-357.
- Adjustments to the melee hit detection to improve hit accuracy.
- Improved muzzle flashes for all guns.
- Take out speeds reduced.
- Full new reload animation set for ARG15.
- Sped up reloads for Bateman, Clinchester, Pump action and R-608.
- Weapon now exits carry mode when cleaning.
AI
- Drawing of zombies optimized significantly. Reduces performance overhead when a lot of zombies are nearby.LODs added to ragdolls. This also helps performance in mornings when a lot of zombies are killed.
- Small lag spikes fixed when zombie would switch LOD
- Fix for weird 1 frame glitch when zombie would switch LOD
- Looking through scopes now properly updates zombie LODs
- Fixed small window where melee hits wouldn't register on zombies.
- Hit boxes now a lot more accurate for AI at 20+ meters.
- Improved zombie attack animations to make them better reflect their attack distances.
- Stun time reduced for zombies.
- Attack range reduced for zombies. Distance should now feel fairer and hitting the zombies while they can hit you should now be possible in most scenarios.
- Zombie interpolations and smooth movement improved to bring the zombies closer to the player.
- Resolved issue which allowed zombies to become invisible.
Vehicles
- Improved vehicle smooth movement and reduced latency delay so that position are more accurate.
- Improved friction physics on vehicles so that they don't get stuck as easily.
- Upper container in RV that only took 2 items now correctly takes 12.
VFX
- Can now see other players eating stew.
SFX
- Resolved issue that stopped some sounds playing when near the police station.
- Updated Clinchester suppressed sound.
- New sounds for reloads on the ARG.
- Improved reload sounds on Bateman, Clinchester, Pump action and R-608.
Version
1.4
Status
Released
Branch
Stable
Target Release
May 12, 2020
Updated
June 16, 2020
Update Milestones
Feature
Percentage
Last Update
Calorie System Improvements | Group meal creation system.
100%
June 2, 2020
Farming System + Plus terrain planting and wild plants
100%
June 16, 2020
New Vehicles Including Police Variant
100%
June 16, 2020
New blood VFX Including Blood Splatter
100%
June 16, 2020
Server Optimisations to Allow Higher Player Counts
100%
June 2, 2020
Changelog
Changes
Hotfix 1.4.14
- Grow pots no longer stack.
- Watering cans should now spawn in the world.
General
- Added 8 new achievements.
Weapons
- Added shovel that can be used as a weapon and turning soil for farming.
Farming
- Explosion damage fall off improvements to make them fairer.
- Ability to plant seeds in the terrain added so that grow pots are only needed when growing indoors. Or under a light (available in the future)
- Wild plants in the environment added. They spawn around farms and other special locations and are the primary means of getting the first seeds needed for farming.
- Base growing mechanic added which allows for growing in in plant pots. Plants require water to grow and become dry over time and only grow during the light hours of the day. Plants outside also become wet when it rains.
Group Cooking
- Added group cooking system which allows players to add any consumable to a large stewing pot. Combining nutritious ingredients like farmed vegetabled, raw meat and wild mushrooms provides improved calorie and stat effects.
Quality Of Life
- Flashlights and headlamps can now be used in vehicles. As long as you're not the driver.
- Campfire and stoves now have more ambient light so that the cooking is easier.
- [place] button now works while looking at a camp fire.
- Camp fire grill can no longer be picked up while there's items on it.
- Wooden club can now be caught on fire by hitting any fire.
- Lowered starting calorie needs for new players from 2000 to 1000
- Increased the calorie step per overall health step and increased the buffs provided to the player.
- Consuming from the inventory no longer closes the inventory window.
Vehicles
- Pickup trucks now have variants that include: Pickup with full flat bed (Use of flat bead coming soon), Police pickup that has storage crate, 2 seats in back and small flat bed area and pickup that has storage crate and 4 seats in flat bed area.
- Vastly reduced damage to vehicles when hitting zombies. Now you can smash zombies without worrying too much!
- Reduced vehicle damage overall.
- Added small off road buggy.
- Added new Pickup Truck.
- Added new Police Variant Pickup truck + Siren and Police lighs functionality.
- Added new classic 4x4 vehicle.
- Added spot light functionality for pickup truck.
- Improved the light effects around the vehicle headlights.
SFX
- Added new engine sounds for all new vehicles.
- Added sound effect when hitting zombies in the head with a shovel.
- Added sound effect when digging the ground with a shovel.
- Added sound effects for wooden club attack, idle and igniting when on fire.
VFX
- Reduced damage from impacts by 50%.
- Fortifications that were missing damage particles now added.
- Added blood splatter FX
- Added all new blood FX
- Optimised blood FX
- Added watering can VFX and animations.
Environment
- Added small dirt race track near Addersfield.
- Blocked staircase access to Airport POI in order to make route more difficult.
- Fixed area at back of gun range which allowed the player to become stuck.
- Replaced exterior door in plaster house variant interior.
- Replaced the warehouse interior doors with interior variants.
- Closed gap in door in the warehouse office.
- New Police POI can now be seen in the distance.
- Lowered floating bushes near airport.
Pickups
- FRKS now correctly spawning in armories.
- Added various new vegetable and fruit pickups in preparation for farming.
- Added new large stew pot variant.
Props
- Added Storage crate which is used in the back of all jeeps and some pickup variants.
- Added Shovel.
- Added various new props in relation to farming mechanic.
- Added various new fruits/vegetables in preperation of farming.
- Added Large Cooking pot.
- Added watering can.
Animation
- Added eating stew animations.
- Added watering can animations.
Version
1.3
Status
Released
Branch
Stable
Target Release
March 31, 2020
Updated
April 28, 2020
Update Milestones
Feature
Percentage
Last Update
Additional Fortifications
100%
April 28, 2020
Discord and Improved Steam Integration
80%
March 31, 2020
Improved Item Placement Mode
100%
April 7, 2020
Improved Server Performance and Reliability
100%
April 7, 2020
Improved Weapon Loot Spread and Effectiveness
100%
April 28, 2020
New police stations POI
100%
April 28, 2020
PVE Improvements
100%
March 13, 2020
Passive Weapon Carry Position
100%
April 7, 2020
Sound Design Improvements
100%
March 31, 2020
Changelog
Hotfix 1.3.10
- Stopped vehicles despawning close to players.
- Vehicle spawning/despawning has be slowed to reduce instances where vehicles despawn too quickly.
- Resolved issue which allowed ammo to be duplicated.
- Fixed issue with meant that extra damage was removed from metal bars fortification when taking damage.
- Window frames can now take more that 5 fortification objects.
- Loot can now be picked up off beds.
- Stags and foxes are now more likely to be killed with a single shot.
Patch 1.3.9 (Available)
-
Zombies now play correct animation when climbing through windows.
-
Reinforced plank placement improved.
-
Fixes for seeing other players consuming items.
-
Fixed issue with navigation thought hole in wall on first floor of new police POI.
-
Fixed issue with collision on bridge sound of union point.
-
Shopping carts can now be harvested.
-
Hatchet no longer has a floating shadow while equipped.
- Reduced the volume of the interior loud speakers in the police POI.
- Zombies now scream whe walking down the cell corridor.
- Moved player spawn point that was inside a closed container.
- Stopped vehicle spawning in chicken of police POI in Unionpoint.
- Increased the amount of zombies in the police POI.
- Lowered floating decals at Unionpoint police POI.
- Fixed issue with discording causing sounds and UI to break.
- Zombie scream sounds now align with animations.
- Doors sound improvements.
- Further performance improvements at the police station POI.
- Fixed user reports. They can be submitted again.
- Fixed spamming errors being caused by other players that are far away. This was causing console spam.
Patch 1.3.8 (released on our experimental branch)
- Fixed issue that was causing ambient light to be brighter than it should be.
- Police POI peformance improvements.
- Fixes for broken sounds.
- Zombie footsteps working.
Fortifications
-
Aluminium Plank added.
-
Reinforced Plank added.
-
Plywood Board added.
-
Plywood Board Reinforced added.
-
Sheet Metal added.
-
Window Bars added.
PVE Improvement (Only on PVE servers)
- Damaging other player fortifications and locks is no longer possible.
- Damage from vehicles is now disabled.
- Damage from explosions and traps disabled.
Consumables
- Energy drinks now effect stats correctly.
Player
- Added mental health visual effects which get worse as mental health gets worse.
- Other players can now be seen consuming items.
- Death ragdoll stability improved
Server
- Added player initiated server restarting via vote system.
- Added scheduled restarting functionality which can be set in the serverConfig.txt
Discord
- Added Discord rich presence support which displays an individuals global stats like zombies killed and nights survived. Once in game the information because specific to the player current actions.
Lights
- Removed the faulty bulb effects from player placed bulbs (Lighting inside of circuits)
- Added faulty bulb flicking for both default and emergency lighting.
Audio
- Improvemetns to zombie in vicinity system.
- Improvements to zombie alert sound reactions.
- Ambient sounds overhaul
-
Wind noise system based on player height in the environment.
-
Dynamic storm sounds playing with heavy rain and storm.
-
Weather sounds transition system when entering buildings.
-
Random ambient events system that plays 3d sounds around the player (frogs/crickets/crows/other birds/wind). Also plays different sounds dependant on time of day.
-
- Improved sound design by creating pooled audio playing to stop certain sounds getting cut off.
- Audio can now be heard after death (during fall to ground)
- Added new audio control system which muffles and reduces the range of sounds that are behind a wall.
AI
- Resolved issue which stopped zombies wandering after they had roamed to a sound.
- Zombies can now open doors that require electricity but only while the door is powered.
Weapons
- Reduced the power slightly on Rauser, Lola, Clinchester and the r-6804 to better balance then against specialist weapons.
- Pump action and FRKS shotguns now use 18 gauge ammo.
- Added new passive carry positions system which lowers the weapon when not in use. Carry position is entered after time without weapon use. It takes longer to enter when the weapon is in use.
UI
- Cleaning kit guide point no longer says you need cloth when it was actually rags.
- Fixed wind up flashlight description.
- Dot in the centre of the screen (crosshair) no longer displays when looking at objects more than several meters away. This was causing confusion as players were assuming bullets would hit at crosshair location when fired from the hip position.
- Lock kits no longer show resources left next to name.
- Lock kits now show their max application strength in the inventory after being removed.
World Interaction
- Resolved issue where items would move slightly after been dropped
- Stopped entry into placement mode when item would be on top of another item.
- Explosions now have reduced damage when there is a wall between the explosion and the object getting damaged.
- Improved item placement stability. This should hopefully fix any remaining issues around placed items going missing.
- Fixed issue which meant that locks weren't being cleared from the database after being destroyed. This resulted in locks with 1 condition after server restart.
- Fixed issue which stopped explosions affecting locks after first one.
- Added loads of new harvest locations linked to the new police station props.
- Removed the ability to drop certain items that require snapping to the ground surface.
- Improved placement mode by making item snap to the nearest downward surface.
- Added functionality for automatic opening/closing doors for when power gets activated/deactivated.
Loot
- Long weapons can now spawn upright in the gun store and armories.
- Double barrel and hunting rifles now spawn at farm houses.
- Added new 18 gauge shotgun ammo.
- Specialist ammo no longer spawns at non special POI based locations.
- Specialist weapons no longer spawn in non special POI based locations.
- Ammo at POI locations are now full boxes by default.
Props
- Added new police station POI building.
- Added commercial glass sliding doors.
- Added shooting range props.
- Added various new police station props.
Animation
- Improved carry positions for other players.
- Added new eating animations for other players.
- Added new drinking animations for other players.
- Added new pill takin animation for other players.
- Improved pistol carry animations for other players.
Doors
- Added new electric police cell door.
- Added new electric armory door.
- Added new 1 way electrict security door.
- Added new black office type door.
Version
1.2
Status
Released
Branch
Stable
Target Release
February 5, 2020
Updated
February 13, 2020
Update Milestones
Feature
Percentage
Last Update
Airport point of interest.
100%
February 11, 2020
Craftable sawn off shotgun
100%
February 11, 2020
Improved Lock mechanics with streamer support
100%
February 11, 2020
Improved Map functionality with lock locations shown
100%
February 11, 2020
New trip wire traps
100%
February 11, 2020
Passive AI improvements
100%
February 11, 2020
Changelog
Patch 1.2.7 (Unreleased)
- Added notifified server restarting with automatic safe log off.
- Fixed various issues causing increased server slow down as player count increases.
- Airport emergency speakers no longer play once the buidling is powered.
- Locks no longer show saved pin code for other players!
- Lock UI now always scrambles codes when closing UI.
Patch 1.1.6 (Now available as 1.2.6)
- Reduced zombie annoyance by 20% so that zombies now chase more easily.
- Zombies now create noise and attract other zombies when they are agro'd to the player.
- Zombies peripheral increased.
- Tweaked AI spawner locations in the airport.
- Tweaked items spawner locations in the airport.
- Hint after picking up a map now explains that compasses can be crafted.
- Added UI to map which shows that you have no compass.
- Using melee now drains stamina.
- Servers are now sorted by player count by default.
- Server list no longer auto refreshes.
- Stopped double barrels shotguns spawning at pistol locations.
- Stopped weapon attachments spawning at non relevant locations
Quality of Life
- Added hints explaining that respawn is now closer to death location and that death and previously placed lock are now also shown.
- Compass now shows the direction the player is looking while in the map.
- Resolved issue where trying to respawn would either result in being stuck at "loading" or kick the player back to menu.
- Players now spawn within a set radius of where they died. This allows players to more easily navigate back to their lost items. This removes the need to /suicide to get a better spawn.
General
- Bullets no longer impact chain link fence.
- Tweaked supressor weapon effectiveness to make them more realistic.
- Consuming canteen milk now gives back the empty canteen.
- Slowed down the combat nife attack rate.
- Resolved issue where doors can be stuck in an open position while locked.
- Locks are now applied at 50% of their max strength or their quality if less than 50% of max strength.
- Updated descriptions on dehydrated milk.
- Lock kits no longer stack since they maintain their quality.
- Shooting fortifiactions while using shotguns no longer results in log spam.
- Added functionality for building loud speakers.
- Added functionality for building emergency lighting.
- It's now possible to choose which lock is placed by pressing [Place] button while looing at a lock location.
- It's now possible to highlight all available lock locations by pressing [Place] button next to item in the inventory.
- You now become an owner of a lock when unlocking with the correct pin.
- Explosion now damage locks and blow doors open. Note that this includes the nail bomb trap.
- Resolved issue where pressing enter/return would mute the game audio.
- Lock kits can now be removed while they are unlocked and reset.
- Created functionality for weaker crafted lock kits.
- Now have the option to hide the pin code being entered. This allows streamers to use the locks without worrying about their code being visible.
- Locks can now have multiple owners (Auto locking/unlocking) by snapping a lock shut with the correct pin entered.
- Locks now only scramble on opening/closing of UI rather than after a lock has been snapped shut from within the UI.
- Added new weaker craftable lock kit variant.
- Lock code starting with 0 now work correctly. Previously locks would break after server restart.
- Locks no longer show in the locked state after trying to lock with 0000.
- Resolved issue with locks where the highlight would appear again after taking items from a container.
- Locks can now be operated with keyboard num inputs.
UI
- Airport added to ingame map.
- Guide now includes steps for creating a weak lock instead of a finding a full strength one.
- Loading screen keyboard inputs now includes 6 for tools.
- Fixed issue where resolutions would be duplicate in the drop down.
- Locks now have additional UI to help explain lock function.
- Compasses now take time to show on the map and have a compass animation to show how long it will take.
- Added time readout in inspect [F] menu.
- All new lock UI added which is bigger and clearer to understand.
- Placed locks now show on the map after death so that players can return to their locked containers.
- Items now display weight in their hover UI which turns red when item cannot be picked up.
- Ammo boxes now displays ammo remaining in hover UI.
- Tweaked contrast on hover UI's so that they're easier to read.
Crafting
-
Baseball bat nails now retains the quality of the baseball bat when crafting
-
Changed all craftable handles to require firewood.
-
Can now craft tinder from firewood using a combat knife.
-
Can now craft screws just like nails.
- Craft all functionality no longer sometimes gives extra items.
- Shotgun trap now recognizes the wirespool in the inventory.
- Added craftable lock kit.
- Added craftable compass.
Environment
- Added various buildings and trees that were missing from far details.
- Added poles to the floating street signs in union point.
- Changed the plaster material on the floor in house_wood_4_v1_pref to carpet.
- Added garage doors to old town house.
- Fire barrels should work for cooking.
- Fence no longer clipping with garage in union point.
- Lowered the driveway in Oldtown in front of the large garage.
- Added 2 more manual garages in addersfield.
- Removed junk in addersfield that was blocking the warehouse meter.
- Fixed clipping ground in houses in SageCreek and the cabin park.
- Removed submerged campsite north of sage creek near Turtle head bay.
- Fixed floating log west outside of Sage creek.
- Removed floating trees in cabin park.
- Fixed garage doors that had gap between frame and wall.
Audio
- Other players making sounds like trying locked doors and opening closing doors and containers can now be heard.
- Opening containers/doors can now attract zombies.
AI
- Improved fox trotting and running animations.
- All passive AI now reacts to players quicker. Especially from behind and generally try to flee sooner.
- Passive Ai now favour their location and will return to them after being chased away.
Animations
- Other players now visually animate when harvest, opening doors and picking up items.
- Improved manual garage door animations.
- Hanger door animations added.
-
New Proxy animations for interact
-
ARG15
-
Axe
-
BaseBall
-
Bateman
-
Clinchester
-
Combat Knife
-
DefaultArms
-
DoubleBarrel ShotGun
-
Flashlight
-
FlashLight Windup
-
FRKSAutoShotgun
-
Hammer
-
Hatchet
-
LolaAndGarrysIron
-
Machete
-
PumpActionShotgun
-
R-6804
-
RauserRig
-
ScrewDriver
-
Walkie Talkie
-
WoodenClub
-
Props
- Added airport signs.
- Added new hanger door.
- Added new working electric chainlink fence.
- Added loud speaker props.
- Added emergency lighting assets.
- Added new airport fence props.
- Added new airport runway.
- Various new airport drops.
- Added 2 new manual garage door frames to replace old.
Version
1.1
Status
Released
Branch
Stable
Target Release
December 21, 2019
Updated
January 17, 2020
Update Milestones
Feature
Percentage
Last Update
Ability to unload weapons
100%
December 13, 2019
Extra item harvesting locations
100%
December 19, 2019
FOV slider in the options
100%
December 14, 2019
Garages for houses with working doors and smaller warehouse door working.
100%
December 19, 2019
New passive AI type
100%
December 19, 2019
Vehicle storage
100%
December 18, 2019
Zombies attracted to sounds other than gunshots
100%
December 21, 2019
Changelog
HotFix v1.1.4 (Released on Stable Branch)
- Fixed ammo dupe glitch.
- Fireworks will now spawn around the world.
- Locations based achievement unlocks like trailer blazer and towns should now be working again.
- Disabled Holiday content.
- FOV slider working.
- Stags should be spawning again.
Features
- Zombies are now drawn to additional sounds and light. Generators, fires, fortificaiton damage and more all now agro zombies.
- Added usable fireworks for new years. These can be used for signalling location or just making awesome displays!
- Added fox passive AI that can be found in urban areas.
- Vehicle storage added.
- Added [Create All] button in the crafting menu.
- Single ammo can now be loaded or unloaded in to all guns via the inventory.
- Added field of view (FOV) slider in the settings.
- Smaller roller shutter door now works.
Quality of Life
- Fire barrels now have mesh over them so that cooking is possible.
- It's now possible to clean rags in a canteen with water by boiling it on a cooking surface.
- Hearth fireplace now includes a small area to cook on.
- It's now possible to reload while sprinting.
- Hydration system change to only count against overall health recalculation if it's actually at 0 when the morning calculations are done. Previously if hydration had been at 0 in the given day it would still negatively affect the overall health calculation
- Sorting inventory by weight now puts the heaviest items to the top.
- It is now possible to open doors while zombies are hitting the door.
- Continued fire damage duration reduced to 1 second. Previously 3.
- Players can now get closer to fires before receiving damage from them.
General Fixes
- Fixed issue where ammo in guns could go out of sync. This resulted in ammo that couldn't be fired.
- Fixed issue where dead players would always drop full ammo in boxes and weapons.
- Plastic bottles now burn when put over open fire.
- Adding and removing battery from headlamp now works correctly.
- Melee now does varied damage to window frames dependant on what weapon is being used.
- Added working single and double manual garage doors.
Crafting
- Resolved issue where some crafted items weighed more than the items used to create them. This could cause items to be lost when crafting with a full inventory.
- Powdered milk now has a canteen recipe.
- Disabled the air horn tripwire craftable. Implementation isn't fully complete.
- Added firewood craftable out of the plank and the worn plank.
UI
- Improved guide hints so that it's clearer that the guide continues after the quick guide.
- Removed link to old issue tracker from the tablist and replaced with steam community link.
Models
- Reduced scale of fixed campfires at starter camps. This should make them easier to get close to and use for cooking.
- Updated some cooked cans that didn't have the lids popped off after being cooked.
AI
- Zombies now break through window frames faster.
- Zombies no longer start moving to a different entry point while a door is opening.
Environment
- Couches now give clean rags.
- Pallets now return worn planks and nails.
- AI navigation in strip mall next to police station in Addersfield should now be working correctly.
- Broken down cabins now fire wood.
- Water dispensers now give clean water.
- Removed double harvest locations on tents.
- Power station sealed off to save players wasting time looting while it's not finished.
- Metal shed interior now loads from further away.
- Removed the metal doors leading to the exterior in the powerstation building.
- Blocked off all lower floor entries to the under construction apartment blocks and the powerstation.
- Tweaked the hospital building so that the garage doors have space to work correctly.
- Changed the bathroom door in the farm house to an interior door and filled gap in wall.
- Added garages to various houses around the world so that players can now store their vehicles.
- Raised the lights in the gas station so that RV's can fit.
- Gas station trash in second garage bay cleared so that both are usable.
- Gas station floor materials improved.
- Fixed floating road sign in union point.
- Removed rocks inside addersfield house.
- Moved stripmall from subsector to largesector in addersfield so that their loading range reflects other buildings.
- Removed the tree inside the cliff outside of Sage Creek.
- Fixed hole north of old town where players could get stuck.
- Removed floating rocks above black rock
Animation
- Reviewed and made faster all consuming and interaction animations to make gameplay feel more fluid.
- Improved the aiming position of the double barrel shotgun.
- Added new manual garage door animations.
- Fixed rare issue which would lead to a door snapping to the open position when trying to open it.
Major Known issues
- Fire barrels currently don't work for cooking items. They do appear to be cooking but will never transition.
- Other players and ai footstep SFX not working.
- FOV slider not working in builds :(
Version
1.0.2
Status
Released
Branch
Stable
Target Release
December 6, 2019
Updated
December 14, 2019
Changelog
Patch v1.0.2 (HotFix) Available on all branches
- (Regression in 1.0.1) Fixed issue that was causing some network messages to not send correctly. This could result in missing players, broken vehicles and other strange behaviour.
- (Regression in 1.0.1) Fixed issue that was causing player inventories to break.
- Stopped certain inputs happening while in the user bug report window.
- Added hotkey (F1) for opening user report without entering the menu.
- Player storage containers now have description that explains a little about how locks work.
- Container descriptions no longer contain misinformation about storage capacity.
- Double barrel shotgun sounds are now effected by audio sliders in the menu.
Patch v1.0.1
Weapons!
- Added new double barrel shotgun.
General
- Fixed issue where vehicles would fall through the ground if exited while moving.
- Implemented a bunch more achievements.
- Stopped/improved items falling through the world.
- Resolved issue where connection would be lost whent trying to respawn.
- Fix for players getting stuck on servers.
- Other players firing weapons now have correct bullet ejection.
- Fridge now spawn loot instead of being player storage.
- Potential fix for scenario where players were losing items from the inventory after login back in.
- Fixed hatchet damage range issue.
- Fix for fires continously burning.
- Fixed scenario which could allow for placed items to still decay.
Game Entry
- Improved overall connection to game pipeline which should help game entry for people getting stuck at connection initiated.
- Moved the asset pre loading into the game startup rather than server entry. This could reduce entry into game times by up to 50%
Server Performance
- Fixed extensive server lag spikes on player join/leave. This could result it small hiccups or network delay when interacting with the environment.
- Resolved server performance issues that were being caused by IOWait and general disk usage under heavy load from players.
AI
- Reducded zombie attack ranges. This will need further work in the future due to interpolation issues stopping it being improved further at this time.
UI
- Continued the the guide beyond the initial 12 steps in the quick guide. This should help new and existing players learn more about features in the game.
- Fixed the issue where Interaction cancelled would spam the small notications when inspecting.
- Resolved issue which would cause the inventory to break when changing the key bind for sprint.
- Weapon breaking hint now fits in UI.
- Fixed sleeping bag guide point grammar.
Environment
- Fixed collision issue getting down stairs that are next to window in old house.
- Added a extra harvest locations around guide areas which should help new players find the items they need.
- Fixed floating bushes north of Sagecreek.
- Fixed floating houses near north east of Sagecreek on the coast.
Quality of Life
- Reviewed all item pickups and lowered weight on key items that were causing inventory bloat.
- Fixed issue where a slowish press would register as a hold and enter placement mode.
- Stopped melee hitting light switches, fridges and door panels and this could cause hits to enemies to not count.
- Added functionality for eating items directly without adding to the eventory by holding interact key. Note that uncooked cans still enter placement mode with hold so that they can easily be placed over fire.
- Various new and improved hints for actions we have seen people getting stuck on in videos and streams
- Added inventory sortings systems so that items can be sorted by weight, category, alphabetical or none which allows for player managed loot order.
- Doubled the storage capacity in all containers.
- Improved expert player spawn locations that you get after completing the guide.
- Drinking from canteen animation length shortened to make action faster.
Sound
- All suppressed gun fire sounds are now working.
Fixed isssue which was stopping other players and AI footsteps working correctly.Still not working in patch
Known Major Issues
Some players are experiencing getting stuck at connection initiated. This issue is known and in most cases not caused by connetion issues and is related to incorrect loading. This is usually accompanied by a black menu scene after skipping the alpha disclaimer message. For many player reloading the game fixes the issue, once the scene in the background of the menu scene loads everything should be. This is on the top of our priority list.Note: Resolved in 1.0.1 This was being caused by an asset loading issue and the message in the loading screen was misleading. Please report any further issues on entry into game as solution may have flaws.In some cases there appears to be a broken skinny bald zombie with a blue shirt with the number 33 on it. The issue manifests itself in the form of either an invisible zombie that appears to attack you but is actually stuck running in place on your client. Alternatively it the zombie appears to just remain stood animated at the position of death.Note: This should be fixed in 1.0.1 Network backend changes could result in other similar issues. Pleease report any network synchronisation issues via the ingame bug reporting window.
Version
Alpha Version 1.0.0
Status
Released
Branch
Stable
Target Release
November 21, 2019
Updated
November 22, 2019
Changelog
Alpha 1.0.0 Avaliable on all branches and live in the Steam Store!
- Improved the FRKS reload animation timing.
- Fixed issue which could allow for zombies to be inside of fully fortified structures.
- Fixed issue which would result in vehicles being in the air after server restart.
- Improved expert spawner locations.
- Fixed issue that meant zombies were spawning in cleared structures too soon after being cleared.
- Fixed issues with progressive reloaded weapons which could render other weapons unfireable.
- Cleaning kit no longer clips the barrel during clean animation when cleaning the clinchester.
- Reduced the amount of positive effect to mental health from eating cooked foods to make it more balanced against the lowering overall health.
- Sickness chance removed from dry food consumables.
- Mental health capped between -10 and 3. Previously it could go higher than allowed which would spam the log.
- Improved the descriptions on some weapons.
- Fixed issue with the APUG scope clipping the camera when friging the ARG15.
- Fixed issue with hearing distance sounds on the ARG15 when firing.
- All shirts while having a weapon equip now match.
- Added in-game user bug reporting with screenshot functionality.
Patch 0.11.38
-
Various fixes that were causing server lag.
-
Adding name to chat from tablist dropdowns should now work again.
-
Zombie cleanup radius no longer reduced when using safe logoff when loggin back on to the server.
-
Fixed issue which caused snow to be too bright at night.
-
Fixed several errors.
-
Traps are no longer triggered while in god mode.
-
Improved muzzle flash on FRKS shotgun.
-
Fixed issue which could cause the movement to feel jittery when moving the character and the camera at the same time.
-
Removed floating rock near spawn on terrain 51.
-
Melee no longer hits exterior lights.
-
Trashpiles now give rancid meat.
-
Tweaks the shell ejection point for the pump action shotgun.
-
Fixed the shell ejection position on shotguns for other players.
-
Tweaked the sparks from muzzle flashes on the pistols for other players.
-
Fixed muzzle flash position issue for other players weapons.
-
Fixed the position of the flashlights on the R-6804 for other players.
-
Improvements to rauser and lola piston cleaning animations.
-
Axe and Machete now take more damage when being used against fortifications and enemies.
-
Balanced melee weapon damages.
-
Improved baseball bat attack animations.
-
RV now takes long oil filter instead of short.
-
Review of all ranged weapons to balance their damage values.
-
Chickens now are set to the correct audio mixer.
-
Explosions now are set to the correct audio mixer.
-
Fixed particle warning missing mesh warning in the particle preload scene.
-
Fixed performance issue caused by vehicle smoke particles.
-
Improved performance at sun rise and set by limiting the max length of shadows.
-
Improved arg muzzle flash and increased kickback on the ARG15.
-
Updated arg fire sound on the ARG15.
-
Added bullet gas to the suppressed variants on the ARG15.
- Improved the fire shot animation on lola hand gun.
- AI no longer enters water.
- Fixed issue which could cause no cheat to be triggered incorrectly when hitting ai with melee.
Patch 0.11.37 (Available on Stable)
- Improved fall damage calculations to reduce the chance of unfair death.
- Resolved issue which could lead to an empty hint on overall health lowering.
- Added small info read out under overall health stat which informs the playe what they need to do to increase overall health.
- Fixed issue which allowed vehicles to spawn very close to other vehicles. This could lead to vehicles being inside of eachother or in random positions.
- Fixed issue with progressively reloaded weapons getting caught in an infinite reloading loop.
- Fixed issue which would sometimes make punch really fast.
- Achievement for killing a chicken with a bear trap now works.
- Zombies now have hit reactions when being shot.
- Exploded vehicles can no longer be pushed around by bumping into or shooting them.
- Generators now use ground placement mode.
- Performance improvements.
- Fixed issue which allowed the player to visually see their backpack weapons when first joining game.
Patch 0.11.36
- Tree stem sections that can be cut off no longer rotate after tree has already settled. This resulted in a strange visual effect with the green highlights that display where the tree can be chopped.
- Using bandages now has animation.
- Improved some of the wording in the default server config to improve clarity.
- Disabled coper wire and fire cracker drops as they currently have no purpose.
- Fixes and stability improvement of weapon penetration functionality.
- Player consumable animations can now be canceled after 70% of the animation has played without stopping the actual consume.
- All consumable player animations can now be canceled.
- Removed coordinates from bottom right corner of screen in preperation of early access.
- Added new hint for when the player in dry firing without ammo in their inventory explaining how to change back to unarmed.
- Added new hint for when the inventory is full which explains how raising overallhealth will increase carrying capacity.
- Added new hint for how cooking closed cans over a fire to open them.
- Fixed the pivot positions on loads of drops so that they don't clip into the ground on spawn.
- Sped up consuming times to help game flow/calorie intake time.
- Fixed instances were incorrect or no consuming animation would play when consuming an item.
- Killing zombies near world traps like bear traps no longer sets them off.
- Passive AI can now take damage from melee.
- Passive AI now take damage/die from world traps like bear traps.
- Headshot damage multiplier increased.
- Shotguns now do slightly more damage.
- Hasp and staple is now craftable using scrap metal and pliers.
- Avoidance now works when switching between looking through a window and back to frame. This would sometimes stop melee working against windows.
- Avoidance distance lowered.
- Electricity meters now start with a few parts.
- Footstep sounds no longer play while in vehicle.
- Carrying capacity now increases by 10 when overall health is positive and decreases by 5 when negative.
- Jerry cans now only spawn at vehicle part spawner locations as they were too common.
- Improved description of campsite campfires to make it clearer how cooking over them works.
- Added screenshot option to drone cam.
- Resolved issue which could cause players to become stuck on a server. This would stop them rejoining until after the server had restarted.
- Interior lights no longer render on terrains as it was causing some shading issues.
- Zombies now spawn back in buildings quicker when they are not fortified.
- Jerry cans have been removed from hardware item spawners as they were also in vehicle part spawners making them too common.
- Tweaks to hardware/electrical item spawners which should make locks kits more common. Less electrical items should now spawn in the hardware stores and instead be pushed to warehouses.
- Tuna can disabled temporarily.
- Restructured the guide to make it clearer for new players.
- Added several new achievements for the guide.
- In game UI no longer displays just before loading is complete.
- Players no longer show for other players before their own loading screen disapears.
- Fixes for vehicle spawn rotation issues.
- Shotguns and R-6804 rifle now have shell eject sound effects.
- Fixed issue which allowed weapons to jam even while empty.
- Fixed issue which allowed for fast firing weapons to fire one additional shot when firing really fast.
- Fixed material error which was spamming when shooting red brick variants.
- Resolved issue single bullets being able to hit multiple point on the same enemy. This was a fault caused by the penetration system.
- Fixed lock position on bathroom sink cabinet that wasn't visible.
- Added toggle option for new quick guide in the full guide tab.
- Hover icons now have adaptive fade in/out range to bring more relevant interactions to the players attention.
- Information hover icon updated to make it more clear.
- Lowered vehicle inputs UI slightly so that it fits nicely with the new quick guide.
- Resolved spamming error when looking directly at terrains.
- Added new destination visited achievements.
- Fixed issue with containers which would result in the loss of items in the event they were put in different containers from the same inventory stack.
- Reintroduced container item spawning. Containers now spawn highly consumable/common items like food and tinder.
- Overall physics stability improvements for vehicles.
- Other players head movement range while in vehicles has been reduced to stop it stretching.
- Fixed issue which could cause zombies to remain in T-pose position.
- Improved UI in drome cam mode, made it so that it can be exited with 'esc' and removed secondary camera mode which didn't work correctly.
- Now possible to enter drone cam again (subject to perms)
- Chicken sound effects now quieter.
- Players no longer bump into dead zombies.
- Fixed various particle errors on the server which caused console spam.
- Removed trash from forecourt of fuel station in Old Town.
- Vehicles found that are under the threshold for smoking no longer smoke unless they are on or are about to blow up.
- Camping chairs can now be harvested from for scrap metal.
- Camera animation effects are now reduced when hitting fortification objects, trees and when nothing is hit.
- Disabled the muffler drop since it is not used in game.
- Reduced overall network traffic caused by AI.
- PVP disable server config option now works.
- Fixed issue which stopped players receiving damage when their limbs were hit.
- Locked containers no longer display the amount of items inside.
- Locked doors and containers now say "Locked" instead of "Press E to open".
- Some item containers around the world have now been converted to player storage which requires a lock to be placed before use.
- Reload animation for other players using the FRKS shotgun is now correct speed.
- Added new quick guide UI system which should help new players learn the game.
- Added extra stats to stats UI thats in the main menu.
- RV's and cars should spawn at correct rotation. Previously this was causing them to spawn inside of items.
- Added animations for harvesting from stags and chickens with with machete, hatchet and axe.
- Wind now works in the new menu scene.
- Added new spawn point locations for players who have completed the guide.
- Player spawn point improvements location improvements.
- Interacting with items is now quicker.
- Notification when harvesting while inventor full is now correctly.
- Doors now close after time when there are no players near by. This stops server stagnation where all doors end up open.
- Conflicting key binds now display in the UI. This helps stop players binding the same keys.
- Hand held radios are now shown in hand for other players.
- Loading screen inputs helper now bigger with clearer font.
- Kitchen taps now provide dirty water instead of clean. They also have the correct message when searching.
- Small garage doors now have 'Coming soon' hovers.
- Added new Stag and Doe animal type.
- When trying to a slam a door while you don't have enough stamina now reverts to the standard open/close instead of doing nothing.
- Slamming doors now requires shift plus interact to be pressed.
- Doors no longer slam open when pressing interact on door panel. Doors now open instead when pressing interact.
- Improved FRKS reload animation.
- Nails can now be crafted from scrap metal.
- Berries no longer provide health.
- Updated game start splash screen.
- It is now possible to harvest from stags and chickens without the correct tool. A lower amount of items are retrieved.
- Spawn point location improvements to help early game.
- Hints now stay on screen for longer so that players have time to read them.
- Zombies no longer stand on bridges during the day.
- Anti cheat improvements.
- Increased brightness and width of cricket vehicle headlights.
- Fixed alignment on death message UI.
- Fixed structures that were not working with new functionality introduced in 0.11.32 for preventing zombie spawns in structures that are fully fortified.
Patch 0.11.35
- Vehicles no spawn with fewer parts and fuel.
- Weapon reload sound effects now work with master audio sliders.
- Vehicles no longer sink in to the ground a fuel stations.
- Vehicles can now catch fire and blow up even if they weren't already running.
- Fixed errors being caused by shooting red bricks.
- Vehicles now take less damage when impacting objects (Including zombies).
- Improved zombie vehicle collision calculations so that there's less chance their ragdolls get caught on vehicle.
- Zombies now get cleaned up faster when killed by a vehicle.
- Improved performance by reducing zombie movement calculations in the distance and stopping their animations.
- Improved performance by creating LOD's for vehicles.
- Removed some physics calculations for Zombies that were not needed. This should improve performance when near lots of zombies.
- Fires no longer warm players through walls.
- Hand warming animation only plays when a fire is in the player vision. (Health regen still works without line of sight)
- Moving away from fire no longer incorrectly notifies of interaction canceled.
- Tweaked loot balance. Reduced the amount of guns slightly. Increase the chances of finding custom locatino based loot. Warehouses now also have (Electrical/car parts) loot.
- Fixed issue which could on rare occasion cause zombies to become invincible.
- Player no longer receive damage when switching seats while vehicle is moving.
- Passengers no longer receive damage when driver exits vehicle when moving.
- Fixed issue where vehicles could slowly roll away from their server instances which would mean players could no longer enter.
- Tweaks to zombie loading distances to improve overall performance.
- Searching area using F is now quicker.
- Hold interact functionality made quicker for all interactions.
- Added functionality for adding strength to existing lock using an equipped screw driver and screws.
- Fixed floating lamp post in terrain 27.
- Resolved issue where engine audio/visual wouldn't update after getting out of a vehicle.
- Fixed terrain clipping with road in scene 28.
- Warehouses now have improved design and location specific loot.
- Added working RV vehicle.
- New inputs helper UI added during loading screens.
- New loading screen images added in preperation for early access.
- New menu scene added in preperation for early access.
- Overall loot balance. Less ammo and food. Increased loot in special loot locations like shops and increased likelyhood that it's relevant to the location being looted.
- Screw driver weapon added.
Patch 0.11.34
- Fixed issue with database which was incorrectly retaining door states.
- Large water storage container no longer spawning. (Future feature content.)
- Wrenches no longer fall into some surfaces.
- Camera now animates when hammering fortifications.
- Potential fix for new day UI and stat changes not always working.
- Resolved relevancy issue which would cause nearby objects to turn off for a little while when dropping items.
- (Regression) Beartraps are now craftable again. Introduced in - Uknown
- (Regression) Vehicles now blow up again. Introduced in v0.11.31.
- Vehicles start now start smoking when their condition reaches 30. Previously it was 60.
-
Melee weapons no longer disapear when hitting locks.
-
(Regression) Zombies are no longer invisible when moving away and then back to them while another player is nearby. Introduced in v0.11.33
Patch 0.11.33
- Improved issue where the zombie could still reach the player with their attack after being stunned.
- Fixed issue which caused the wrong hit reaction animations to play on zombies when they were hit by another player.
- Resolved various null refs on the server.
- Arms no longer cast shadows when performing action like warming hands or eating.
- Fixed scenerio which could allow berry harvesting in the winter even though plant would still be bare.
- New roads, structures and points of interest added to ingame map.
- Higher resolution textures added to ingame map.
- Map key functionality added with info to ingame map.
-
Resolved error being spammed into log while joining game.
-
Crafting planks from log now produces 5 planks instead of 8.
-
Each hit now adds 2 strength to fortifications instead of 1. With this change and other tweaks fortifying is approximately 3x faster.
-
Newly placed fortification objects now start with a default strength of 10 instead of 2. This speeds up fortifying overall and gives newly placed forts more significance.
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Tweaked melee weapon attack rates so that the cooldown is always less than the attack rates. This stops them returning to the static our positions which makes melee feel more rigid overall.
-
Standard planks now have a max strength of 40 instead of 60. This is in preperation of stronger fort types.
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Locks now have a default strength of 500. Previously 100.
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Melee weapons now receive varied damage from hitting objects.
-
Melee weapons now do varied damage to fortifications/locks.
-
Fixed error which was happening when lock was scrambling after the played had closed lock UI.
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Explosions now break window frame glass near the explosion.
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Zombie male/female/skinny female/Fat now use random textures for torso/legs/hair.
-
Can no longer crouch under water surface on terrain 62.
- Canteen (Clean) variants of water have been changed to look better.
- Attack animation on hatchet now works on chop down animation.
- Improved zombie hit reaction animation effects.
- Stopped rabbit trap drop from decaying.
- Updated alpha disclaimer on game load in preparation of early access.
Patch 0.11.32
- Improved hit accuracy for flashlight attacks.
- Melee spawners no longer spawn flashlights. This means more percentage of melee is usuable weapons. Flashlights now spawn as weapon attachments.
- Cricket vehicle camera height increased slightly to allow better view out of back window.
- Structures no longer spawn zombies once entry ways are all fortified/locked.
- Interserction texture fixed on terrain 29.
- Propane fire trap volume lowered.
- Added directional player camera animations when attacking with melee.
- New AI stunning system added. Zombies now play directional hit effects and become stunned when hit.
- Zombies can no longer become crawlers from melee attacks.
- Reduced the chance that zombies push the player when bumping into them.
- Reduced melee avoidance distance against walls.
- Zombies no longer play hit reactions while climbing.
- Resolved issue which sometimes stopped zombie hit reactions working.
- Fixed issue which stopped melee damage being dealt to zombies when the hands were hit.
- Zombies no longer jump through wall in police armory.
- Added town distance signs between towns so that players can navigate more easily.
- Fixed dupe glitch which was causing weapon attachments to not get removed after a server restart.
- (0.11.31 regression) Weapon attachments can now be removed again.
- Vehicles no longer play glass breaking sound effect when initializing.
- Secondary hammer attack now works again.
- Crafting recipe no longer clears back to list after crafting an item.
- Baseball bat with nails no longer play the incorrect animations when being used by other players.
- Baseball bat with nails no longer casts incorrect shadows.
- Road on entry into Union Point on terrain 54 now have collision.
- Glass breaking VFX and SFX no longer play when hitting windows while trying to fortify.
- Trees that have been cut down no longer produce their autumn falling leaves VFX.
- Player no longer bobs up and down when crouched near a fire that is on.
- Removed various log errors that were happening due to item relevance.
- Crawling zombies no longer transition back to standing zombies when moving far away from them.
- Crawling zombies now align with surface they're on.
- Players can now move while consuming from canteen.
- Credit window improvements.
- Small workbenches can now be picked up like other drops. Previously they opend the inventory to the crafting page like large benches. This prevented the item being picked up.
- Server no longer throws errors when vehicle condition gets updated.
- Resolved issue causing weapon avoidance to not work when equipping a weapon from the inventory.
- Overall improvements to melee hit detection while standing near objects.
- Avoidance now stops melee attacks.
- Resolved issue which stopped player animations playing when looking up.
- Player camera now plays animation when taking damage from zombies.
- Improved camera shake caused by explosions.
- Potential fixes for AI not spawning after several days of up time.
Patch 0.11.31
- (Regression fix) Fortifications working again.
- Resolved issue which caused containers to break over time. Previously broken containers should now work without item loss.
- Resolved issue with containers which could cause the server to crash when pressing the 'take all' button.
- [All] button now only goes grey in the inventory when you can actually take all the items. Button also works for a stack of only 1.
- Container capacity UI now says 'Slots used' to make it clearer how they work.
- Container quantity UI no longer gets clipped.
- Resolved issue which would sometimes leave players on the server after they'd disconnected.
- Campfire drops no longer spam warning referencing particle systems on the server.
- Large workbenches now work.
- Trailblazer achievement now gets triggered at appropriate time.
- No longer possible to log out while there are zombies nearby.
- Locks now remember the player that set the code. This allows them to always retrieve saved pin via notifications.
- Player that set a lock can now always auto lock and unlock their locks regardless of code.
- Lock combinations now scramble when the lock is snapped shut.
- Scrambled lock combinations are now persistent between players.
- Improved notifications and hints surrounding lock functionality.
- Added overall improvements to lock consistency. Previously there were issues when restarting the server.
- Resolved errors being causes by players interacting with locks and trees far away from your player.
- Vehicles should be most stable when stepping out of them while they're parked on certain surfaces. Previously they'd pop up and roll.
- Removing weapon attachments while the inventory is full no longer destroys the attachement.
- Tweaked various weight related UI in the inventory so that it always displays correctly.
- Tweaked inventory weight calculations to make the whole system more stable.
- Trying to pickup ammo while inv is full no longer says the item was picked up.
- Added 5 new player starting points.
- Zombies should no longer disapear when traversing/going through doors. This requires more community testing as it was hard to produce internally.
- Zombie behaviour transition between night and day should now be more consistent. Night zombies also transition behaviour to day just before the new day UI.
- Raised ceiling in house_10 building so that zombies can get up stairs.
- Added security glass windows to house_10.
- Increased size of global hint reset button in settings and added a warning message explaining what it does.
- Improved scenarios where melee attacks wouldn't make contact while stood very close to AI.
- Resolved issue which was causing PvP bullet hit detection to be unreliable.
- Passive AI now fully ignores the player while they are in godmode.
- Passive AI should no longer visually die around the player on entry into night time.
- Small alterations to zombie agro, hearing and vision mechanics to improve their behaviour.
- Server no longer spams warnings that items cannot be spawned in barber shops.
- Players now receive various hints on death which should help them with basic gameplay like crafting bandages and wooden clubs.
- Dead zombies no longer appear frozen and animated in place when joining a server between their death and cleanup.
- Drops should no longer drop through rugs.
- Generators can now be placed in containers when they have no parts or fuel.
- Vehicle effects like engine sounds and lights now update correctly when the vehicle is updated while there are no players inside.
- Electricity meters and breakers panels now play animations again when being interacted with.
- Fixed additional issue which was causing pump action and arg15 to spawn in houses.
- Fixed issue which caused maps searching to be global between players. This stopped individual players finding maps.
- Rag variants now stack in the inventory.
- Disabled oil pump pickup since it currently serves no use.
- Fixed sidewalk height on entry into old town.
- Chickens now have a small chance of playing a rare idle sound.
- Dirty and clean rags now give a hint when picked up for the first time. Indicates that bandages can be crafted.
- Trash piles around the environment can now be harvested for various objects.
- Large bushes can now be searched for berriers.
- Small swimming pools can now be searched for dirty water.
- Wooden table can now be searched for worn planks.
- Increased overal chance of harvesting berries in summer and spring.
- Mail boxes can now be searched for tinder.
- Fuel can now be pumped from gravity fuel tanks.
- Lounge chairs can be searched for planks.
Patch 0.11.30
- AI hit reactions now play sooner making the zombies will more responsive. (Further melee improvements planned for EA)
- Melee damage now always registers. Previously hits were being detected and blood effects would play however no damage would be applied if the limbs were hit. (Further melee improvements planned for EA)
- Resolved issue with passive AI which would mean they didn't receive their death effects if killed while they were outside of your relevancy range.
- Removed errors being generated when AI was killed by other players far away.
- Other players no longer still hold their weapons while in the driving seat of a vehicle.
- Fixed gap in road between terrain and road surface on terrain 51 where the road meets 59.
- Fixed issue where a full box of nails would be given when harvesting. This would happen when the amount of nails found was greater than the stack you already had. It would fill up the existing stack and then give another full box.
- Added support for tools to be included in recipes that include the item when clicking the [Search] button.
- Work benches small and large now work properly.
- Items that don't have a crafting recipe now have Greyed out [Recipe] buttons.
- Craftables that consume multiple of the same item now stack and only have one label in the crafting recipe page.
- Fixed issue where clicking [Search] button when looking for recipes would fail and throw errors into the log.
- Fixed issue where consuming items which caused damage would alter health but not actually damage the player. This resulted in being able to achieve 0 health which made the player invincible.
- Improvements to overall zombie agro functionality. Sneaking near zombies should now be more consistent.
- Player now receives a small notification in top left when trying to open a locked door.
- Fixed issue causing sidewalks to load incorrectly on the entry into old town.
- Resolved issue which could cause water bottles to go to 0 quantity when harvesting water.
- Melee is now full auto again meaning you don't need to keep clicking in order to attack (Sorry about that one).
- Resolved issue which could caused some items to go to 0 quantity when crafting.
- Zombies no longer always choose the shortest route in the case that there's an open pathway. This intelligence is only slight and is designed to stop zombies choosing the path that includes a fully fortifified window; when there is an open doorway right next to them.
- Removed crash being caused during loading of 'Oceans and rivers'
- Improvements to overall loading times.
- Added system for removing limited hints over time so that returning players can see hints that they have had in the past.
- Altered snow and season vegetation shaders to improve performance and lower chance of crashes.
- Fixed issue which caused winter season to not work on public servers.
- Passive AI should no longer traverse fences/windows.
- Fixed pivot position on various drops to stop them falling in to the ground.
- Set all resources category items to stack where possible.
- Updated hover icons for various interactions to correctly indicate what action will be performed.
- Fixed floating design on terrain 23.
Patch 0.11.29
- Resolved errors on the client being produced when windows were smashed in areas that weren't loaded for your client.
- Vehicles can now be started by pressing 'W'
- Vehicle explosions now kill or damage the player.
- Engine fires now produce sound.
- Engine fires now start small and grow in size before explosion.
- Vehicles engine smoke now stops when repairing past 60% condition.
- Fuel station electric doors now use effects audio slider.
- Fuel station electric doors now work again.
- Tweaked punching reach to improve hit chance (Further improvement still needed.)
- Spark plugs no longer break when taking them from a vehicle.
- Voip - Microphone UI now shows when pressing to talk. Speaker UI shows when recieving proximity chat.
- Fixed texture tiling on fuel station building.
- Harvesting from stag no longer wrongly claims "Interaction canceled"
- Soup and rice variant food now play animation when consuming.
- Drinking from canteen now plays an animation.
- Standard item decay increased to 1 day.
- Generator should no longer decay!
- Vehicles should no longer despawn after server restarts.
- Added vehicle explosions to the asset reload.
- Removed several errors being caused by the asset preload menu stage.
- Fixed issue where zombies would glitch and stop moving correctly when the player was close to a a wall.
- Haybales should now return items correctly.
- It's now possible to purify water in a canteen via crafting.
- It's now possible to move water between canteen and bottles via crafting.
- Water bottle and canteen consumables now provide the same stats.
- Zombies can now enter shipping containers.
- Radio now has inspect animation.
- Resolved issue where zombies wouldn't return items because they'd been deleted on the server.
- Stags and chickens now remain in the world for longer after being killed. This gives players longer to harvest items.
- 'Silencer' label in the inventory now says 'Suppresor'
- Searching dead animals no longer turns off the option when searching while you have not combat knife.
- Reduced the range in which zombies are drawn to light.
- Interaction with dumpsters improved.
- Removed bush from house on terrain 44.
- Stopped hover UI disapearing when looking directly at the interaction icon.
- Vehicle controls no longer show in the menu when entering game very quickly.
- Aggressive and passive AI no longer continue to roll after become ragdoll.
- Resolved issue where standard planks didn't work on some building windows.
- Zombies no longer play the attack animation while climbing through a window while in range of a player that can be damaged.
- Hand warming can now be canceled when aiming or firing.
- Hand warming over fire animation now plays quicker when first walking up to a fire and now has longer breaks between thereafter.
- Stopped the aim accuracy buff being applied for the the weapon is fully aimed in.
- Increased chance of finding less vibrant coloured vehicles.
- Removed error being caused by vehicles loading in.
Patch 0.11.28
- Teleporting is now possible after you've been killed while in a vehicle.
- Players should now always start with full calories on a new life.
- Improvements to weapon loot spread. Previously all gun types where spawning at all locations. Weapon locations should now be more balanced.
- Vehicles should no longer despawn! Cannot be 100% sure that there won't still be issues with cars going missing.
- Flashlight position on pump action shotgun no longer floating.
- Added idle override animation when standing near a fire that is on.
- Added town name signs to all towns. These are designed to help groups of players figure out where they are on the map.
- Add item and IA spawners to buildings that didn't have enough to meet loot spawn requirements.
- Resolved errors which happend when loading the bunker areas.
- Added several new early game hints to help new players get established.
- Tweaked the amount of meat given from stags and also balanced their calories against other items.
- Added and tweaked menu hints to show more early game relevant hints.
- Fires now slowly regenerate health while stood near them. This feature is designed to help new players with early game difficulty.
- Improved quality settings so that options all work and descriptions are easier to understand.
- Vehicles now start smoking as they take damage. Smoke increases as vehicle conditions becomes lower and explode once fully broken.
- Fixed issue which caused zombie screams to not always play sound.
- Fixed issue where zombies would sometimes move sideways.
- Altered the /stuck command so that it can no longer be used for cheating.
- Added solution for exiting vehicles that are up against a wall. Players now exit via the alternative side.
- Fixed issue which was causing small notifications to spam in the top left corner when a container was 1 item short of full.
- Can no longer eat while you are the driver of a vehicle.
- Punch animation no longer plays before wind up flashlight animation starts playing.
Available on EXP
General
- Ocean water source now infinite.
- Fixed issue where items in placement mode would break if moved to far from where they got picked up from.
- Eyes no longer glow on female zombie.
- Tweaked shotgun spread to make it more realistic.
- Resolved issue where shotguns would sometimes miss the target even though the crosshair was over them.
- 12g ammo and arg15's now spawn!
- Players are no longer pulled out of vehicles when driving over a bear trap. Trap does however still trigger.
- Fixed issue where hotkeys would break after attaching an items to a weapon that wasn't you're currently equipped item.
- Fixed position of wooden club in hand for other players.
- Changed VSYNC option so that it is independant from quality setting group.
- Fixed issue where melee weapons would hit the ceiling when attacking inside a building.
- Fixed issue where attachments would render in position before the weapon was out.
- Removed error being caused by particles at various points during play.
- Fixed issue where the player wouldn't be frozen in place while loading. Causing the player to start in the ground.
- Wooden clup in shadows no longer floats.
- Zombies no longer continue to play the scream animation while the player is too close. Animation now transitions to attack.
- Added system for showing the most relevant guide hint on connection to the server. This will allow players returning to the game that haven't fully completed the guide to jump back into it.
- Fixed issue with rabbit trap where it would never spring closed. Also removed the decay from the object.
- Added system for world spawners so that loot can be found outside of houses.
- Avoidance now works on baseball bat and club.
- Take All button in back pack now works.
- Resolved issue where items could spawn and despawn in line of sight of the player.
- Added crafting recipe for small animal trap.
- Removed errors which were being thrown into the log when item howevers were having issues rendering.
- Added overall improved item distance network culling which allows less important objects to load from a closer distance. Specific objects like worklights, propane tanks and generators now have much further loading capabilities.
- Changed functionality on doors so that the player can trigger the handle or slam points and move their camera away to another part of the door. Fixes scenarios where a regular open was wanted but a slam would end up happening.
Optimisations
- Removed RAM overhead being caused by shells collision sounds effects.
- Changed how trees are saved on the server in order to save overhead and reduce overall server load.
- Removed item spawning overhead to reduce overall server build size and cpu intensity.
- Removed some of the overhead from stag surface rotation calculations.
- Fixes to particle preload scene.
- Tweaked quality settings slight in order to optimise.
- Fixed issue with Object quality which should show performance improvements for some.
- Fixed several small CPU intensive pieces of code.
- Optimised the harvest points in the world by pooling them.
- Reduced the overall size of the server by removing objects that are not needed.
- Disabled and replaced projected decals with static ones. This removes blood splatter however the system was causing extensive overhead.
- Tweaked the LODs on multiple objects that were being drawn from too far.
- Removed several points of design in Old Town which were causing lag.
- Improved world loading system to reduce the amount of world that is loaded at any given time.
AI
- Fixed issue which caused zombies to spawn in buildings that had just been cleared. This is not a solution for the greater issue of being able to prevent spawning in a secured structures. This change will be made soon.
- Removed zombie spawners from small utility closets that are on the outside of some houses.
- Zombies should no longer roam between building during the day.
- Fixed are check which prevents zombies spawning in close radius of player.
- Fixed issue where zombies would spawn in house you had just cleared of zombies.
Balance
- Harvesting from stags and chickens now requires a combat knife.
- Improved loot spawning prewarm system so that loot amounts is more accurate when the server starts.
- Tweaks to items spawning cycles to make them more consistent and to help prevent stagnation.
- Campfires no longer spawn around the world.
- Removed double baseball bat recipes.
- Disabled the ARG and Pump action from spawning in houses. These items can be found in police stations.
- Created crafting recipe for bandages from clean rags.
- Created crafting recipe for wire spool from scrap metal.
- Tweaked arg15 stats to make it feel less like a pee shooter.
- Tweaked spread and power drop off for shotguns to make them more balanced.
- Improved loot spread to ensure that more relevant items spawn at police stations.
- Tweaked item spawning so that more less generators and more generator related parts spawn.
- Adjusted calories on consumables. Most drops set to a standard of low, medium and high.
- Boxed food - Low 150 Med 200 High 250
- Cooked boxed food - Low 300 Med 400 High 500
- Canned food - Low 50 Med 75 High 125
- Cooked canned food - Low 100 Med 150 High 225
- Canteen drops adjusted to top highest canned drop
- Meat drops adjusted to match or top highest canned/boxed/canteen drop
- Adjusted meat names to include the word 'meat' and replace (Fresh) with (Raw)
- Disabled all 'rancid' meat drops as they serve no current purpose
- Cooked cat food created
- Cooked dog food created
- Mixed fruit cooked created
- Pineapple cooked created
- Removed spawnablility on cooked cans
- Dog meat name corrected
Vehicles
- Vehicles now recieve use effects.
- Now possible to damage vehicles with melee and ranged weapons.
- Now possible to damage players that are in vehicles.
- Added base set of balances to Cricket. Gears, speed and suspension have all been tweaked.
- Stopped player interaction with world items that are outside of the vehicle and hidden their UI.
- Added temporary system that allows players to repair their vehicle via the engine GUI with tools and metal.
- Zombies can now damage vehicles while attacking players inside them.
- It's now possible to kill passive AI with vehicle.
- House interiors now load while in a vehicle.
- Vehicles now have impact effects when colliding with the environment.
- Added functionality for vehicles to spawn with different colours.
- Added base set of vehicle spawners around world.
- Stopped dropping/placement on vehicles until a better system can be implemented for handling items resting on moving vehicles.
- Added visible vehicle damage.
- Vehicle horns now work!
- Added functionality for enabling and disabling the headlamps.
- Implemented engine functionality with various parts and fuel support.
- Player backpacks are now disabled while they're in a vehicle seat.
- Added audio effects when driving over terrains.
- Resolved issue where vehicles being driven would snap to a different rotation when another player joined.
- Improved vehicle relevancy so that they can be seen from further away when occupied.
- Fixed scenarios where a player wouldn't be visible for other players while in a vehicle.
- Added new VFX particles for vehicles.
- Added system for playing sounds based on shock absorber compression.
- Resolved collision issue between the vehicle and player when exiting seat.
- Players now receive damage when exiting a moving vehicle.
- Pressing interact key to enter/exit vehicle now only works when the vehicle is stopped. Hold interact is required while moving to reduce the chance of accidentally exiting.
- Removed over bright reflection in rear view mirror on cricket.
- Added support for for different engine sounds from outside/inside of a vehicle.
- Added system for playing impact sounds for vehicles.
- Improved exhause particles on cricket.
- Now have surface support which makes them less effective in shallow water/off road.
UI
- Fixed issue which caused the campfire UI to break if they were picked and dropped again after they'd had items put in them.
- Wooden club now has the correct image in the description area.
- Added new display when entering a vehicle which displays the controls and missing parts.
- Added built in key binding support!
- Clinchester and R-6804 no longer show the option to attach scopes.
- [Interact] button in machines is no longer black when the machine cannot be started/activated.
- Tweaked hydration notification to make it more clear for new players.
- Added useful hints to attachments so that it's easier for new players to get used to.
- Arg animation no longer clips while cleaning.
- Light switches now give a hint when interacting while there's no live power.
- Stopped health going negative during damage that kills the player.
- Adjusted grammar on meat drops
- Adjusted grammar and spelling on consumables
- Adjustment to descriptions on consumables
- Meat adjustments, cooking time adjustments making cooking take a bit more time
- Added missing gui image to raccon fresh
Animations
- Wooden club now has a grab/take animation.
- Full new set of animation for the wooden club weapon. Previously they shared the baseball bat animations.
- Fixed finger position on lola and gary hand gun.
- Added new animations for hatchet when cutting down trees.
- Added animations for flashlight attachments on and off for each weapons.
- Cooked cans now play a new animations which doesn't include the lid being taken off (Lids now pop off as they become cooked)
- Chopping sections off felled trees now plays the correct chopping animation.
Environment
- Moved interior doors in various building into the interiors for improved optimisations.
- Fixed floating table in scene 61 by raising terrain.
- Fixed floating rocks in scene 22 by raising terrain.
- Added world filler design on terrain 18.
- Increased the loading range of wooden tables.
- Optimised and improved design around union point to make it more vehicle friendly.
- Optimised and improved design around Black Rock to make it more vehicle friendly.
- Optimised and improved design around Sage Creek to make it more vehicle friendly.
- Optimised and improved design around Addersfield to make it more vehicle friendly.
- Fixed issue where some items that were part of an electricity circuit were being culled too soon (Garage signs, garage doors, shop signs.)
- Added weapon attchment spawners in appropriate places around map.
- Fixed floating street signs in scene 61.
- Fixed floating Car in scene 13.
- Fixed floating Cabin in scene 13.
- Fixed clipping rest stop in scene 13.
- Removed invisible wall on bridge next to old town.
- Added doors that were missing on house variant 5.
- Lowered floating stone wall on terrain 53.
- Lowered floating fence on terrain 53.
- Lowered 3 floating houses on terrain 31.
- Lowered vehicle that was floating on terrain 37.
- Garage doors now have further loading distance.
- Lowered grass height overall for improved visuals with stags and vehicles.
- Optimised the performance of decals around the camp zones.
- Lowered stone wall which was floating on farm.
- Added environment filler design on terrains 46 and 52.
- Added environment filler design on terrains 39, 40 and 63.
- Added environment filler design on terrains 51 and 59.
Props / Drops
- Coal, Hose, Metal bar, Metal place, Metal rod and wirespool are now all stackable.
- All consumable drops are now stackable.
- Setup Pump action weapon.
- Setup Pump action drop.
- Added new pump action shotgun prop.
Sounds
- Added sound set for pump action shotgun.
- Fixed missing footstep sounds from other players.
- Fixed scenario where audio sliders would not work.
- Added system which dampens footstep sounds of zombies when the're on an upper floor.
- Fixed issue where zombie sounds could be cut off too soon.
- Added new vehicle impact sounds.
- Fixed scenario where empty shell hitting ground wouldn't play a sound.
- Added extra variants of glash breaking for window frames.
- Added 2 new engine sounds designed from outside and inside of vehicle.
Admin
- Fixed issue which could cause a player to be moved slightly when another player teleports.
- Resolved issue were players could be seen teleporting. Teleporting is now instant.
- Fixed issue where /cleanup would delete vehicles that had players inside.
Version
Unlisted 0.11
Status
Released
Branch
Stable
Target Release
May 8, 2019
Updated
June 14, 2019
Update Milestones
Feature
Percentage
Last Update
Experimental Version Release
100%
May 15, 2019
Master version release
100%
June 3, 2019
Changelog
Hotfix 0.10.26 (Released)
- Cooking fixed.
- Several small issues with traps fixed
- Extra scope sensitivity when scoped in.
Live on EXP as 0.10.25
General
- Improved the light emitted by fuze burning down on propane tanks.
- Small props no longer fall through rugs.
- Breaking windows frames is now quieter overall.
- Random light flicker tweaked to make it less likely.
- Food cooking SFX are now affected by the correct audio slider in the options.
- Rifles no longer clip the camera when aiming down the sights.
- Shooting tents no longer produces the wood particle effects.
- Updated footstep sounds on alternative concrete surfaces.
- Fixed errors being caused by the fuel cap at fuel stations.
- Added ARG15 weapon.
- Fixed issue with harvested items which prevented them from being harvested.
- Fixed scenario where the player wouldn't always be marked as in game. This was causing multiple small things to break.
- Harvesting from tents now gives cloth.
- Searching for items now fixed. Previously it was possible to search an object and find nothing and then be able to search again to immediately find items. Once a search point is depleted it will not give items again for X amount of time.
- Fixed issue with audio where it wouldn't always be correctly muted when it was meant to be while in the menus.
- Rivers can now be searched and give water.
- Added sliding damage when sliding down steep cliffs.
- Added sliding when standing on steep cliffs.
- Stopped the player being able to stand on thin fences. Players now slide off.
- Holding interaction on door handles now opens the door as well as the normal press to open functionality.
Balance
- Increased the chance of receiving berries through all seasons.
- Cooking cycle adjusted on can variants
- Cooking cycle adjusted on canteen variants
- Burned variants for canteen drops, turning them into empty canteens
- Burned variant for clean water canteen, turning it into an empty canteen
- Removed cooking script from Pineapple cans
- Removed sickness chances on mixed fruit
Weapon Attachments
- Added support for default attachments like iron sights.
- olled out base set of attachments to weapons.
- Added core functionality for scopes on weapons.
- Added functionality for flashlights on weapons.
- Suppressor functionality added.
- Added core functionality for weapons to have attached objects.
- Added functionality for pickups to have visual attached objects.
Proximity/Radio Voice Chat
- Proximity chat now working.
- Radios now work.
- Radios in backpack now receive transmitions.
Player Loot
- Dead players can now be looted. Weapons are dropped into the world and the backpack becomes a mobile container.
Tree Improvements
- Pieces cut from trees now appear instantly!
- Logs cut from trees can no longer be moved using placement mode due to an issue with their pivots that prevents them functioning as expected.
- Fixed issues with felled trees where the player could bump into the chop sections.
Passive AI
- Added chance based small game hunting traps that can be placed around the world. When the player leaves the area there's a chance they will catch an animal.
- Stags now die with a ragdoll.
- Stags and chickens can now be harvested for items.
- Base introduction of Stag and chicken AI.
- Chickens now die with ragdoll.
- Passive AI now flee from noises created by bullets flying past them.
Vehicles (Limited access pre version 0.12)
- it's now possible to switch seats while inside a vehicle.
- Fixed issue which could sometimes mean drivers/passengers would be invisible inside a vehicle.
- Vehicles now have resistance when driving on water.
- Vehicles can no longer drive on water.
- Added functionality for the player to slide off vehicles when they start moving.
- Added functionality for player to receive damage from moving vehicles.
- Added funtionality for damaging AI when being hit by a vehicle.
- Can now enter vehicles pressing interact.
Animations
- Fixed issue where flashlights would play turn on animation and attack when pressing right mouse. All flashlight functionality has moved over to "V" input.
- Lola handgun jam animation now plays correctly.
- Assigned animations for crawling zombies attacking.
- Fixed various fps animations that included an empty cartridge/shell that could be seen when slamming doors open.
Weapon Improvements
- Reduced firing sound reverb when outside.
- Melee weapons now have a shorter time between attacks. This remove,
- Holding down attack button now continues to swing weapon.
- Ejected shells/cartriges now play sound when they hit the ground. These are specific per weapon and to the surface the player is stood on.
- Weapons now eject shells/cartriges.
- Decreased and fixed the intensity of the muzzle flash distortion.
- Updated and improved all weapon muzzle flashes.
- Bullets now whistle as they pass overhead.
Optimisations
- Removed cpu overhead that was being caused by zombie checks for traversing objects.
Balance
- Axe and hatchet now do more damage to trees.
- Axe and hatchet now receive less damage when being used on trees.
UI
- Small workbench no longer has multiple hover UI's
- Changed the achievement icons in the Guide page. They no longer include the grey backdrop.
- [Equip] button for the weapon you currently have selected is now grey.
- Fixed issue which caused the kitchen taps and industrial doors to have 2
- Fixed issue in the Guide page where the achievement icon would be have incorrect alignment.
- Tweaked spacing in the Guide page to allow the help field to have more space.
- New day notifications reasons for overall health changes now work again.
- Current day UI gets cleaned up when forced disconnect happens.
- Added the remainder of the GUI for the guide.
- Item hovers now start fading as soon as an item is picked up.
- Highlights for cut point on trees that have been cut down are shown from further away so that they are easier to find.
- Added highlight to selected item in the inventory to make it clearer what you have selected.
- Added functionality for highlighting possible attachments.
- Added functionality for viewing and removing attachments in the inventory.
- Improved description area layout in the inventory.
- Fixed inventory descriptions getting cut off.
- Fixed issue which allowed the player to navigate past the last page of the guide.
- Progress circle UI when interacting no longer plays if the item doesn't have the action being requested.
- Item hovers are now slightly brighter.
- Item hovers now fade over distance
- Item hovers fade closer at night to simulate limited vision.
Environment
- Added environment filler content on terrain 57, 58, 24 and 36.
- Added environment filler content on terrain 13, 50 and 49.
- Spawn point west of old town moved to make finding guide campsite a bit easier.
- Zombies no longer run through large trashpiles.
- Fixed floating platforms around mount baron.
- Road texture in Fishing town improved.
- Church no longer disapears when it should still be visible at distance.
- Fixed issue with campzone smoke disapearing and not being loaded again until the area was fully unloaded.
- Fixed gab in floor between doorway in Old House variants.
- Added environment filler content on terrains 28, 2 and 10.
- Added environment filler content on terrains 42 and 47.
- Added environment filler content on terrains 35, 36, 43, 44, 12 and 4.
- Fixed missing interiors in house variant 3 and 2.
- Fixed garage lights that were clipping.
- Popovs roof access now has a door and frame.
- Added environment filler content on terrains 62 and 54.
- Added environment filler content on terrains 14, 22, 37 and 29.
- Added environment filler content on terrains 08, 15, 16, 31 and 32.
- Added new POI/Campsites guide locations around fishing town.
- Added new POI/Campsites guide locations around Sage Creek.
- Added 2 new POI/Campsites guide locations around Addersfield.
- Added 2 new POI/Campsites guide locations around old town.
- Water tower no longer pops in from so close.
Aggresive AI
- Increased the visibility range for AI.
- Fixed scenario where zombies would sometimes jump through a window and then warp back.
- Fixed scenario where zombies could climb through windows that hadn't been smashed.
- Zombies now attack player that are inside of a vehicle.
- Improved overall player noise mechanic so that it's more reliable when triggering zombies.
- Fixed zombie vision (Broken in 0.10)
- Tweaked the idle sounds to make them less confusing against the new annoyance mechanic.
- Reduced the overal distance than zombies are drawn to the player from. This is intended to stop them aimlessly breaking out of buildings unless they have a chance of reaching the player.
- Reduced the overal wander range and frequency for day zombies.
- Added zombie annoyance functionality which allow the player to sneak and receive feedback from zombies. They grunt and become agitated as they hear you moving around.
- Zombies can now be looted for items. They have a chance of giving a small amount of ammo, rags, nails etc.
- 6 new attack animations added.
- Shorter delay between attacks.
- Fixed issue where the zombie would throw errors into the log when inactive.
- Zombie attack speed tweaked to make the zombies feel more aggresive.
Animations
- Added animal harversting animations.
- Added base set of animations for Cricket vehicle.
- Proxy and player driving animations added.
- Added all new melee animations for 3rd party characters.
Crafting
- Burger Helper canteen variants
- Rice canteen variants
- Ramen canteen variants
- Oats canteen variants
- Instant potatoes canteen variants
Props / Drops
- Fixed floating nail in broken cabin models.
- Added filled canteen variants.
- Added new stag.
- Added canteen variants of energy drinks.
- Updated all broken cabin prefabs so that their doorsways are accessible to zombies.
- Added water storage container drop.
- Removed the resource requirement from antibiotics in all treated crafting recipes.
- Removed the resource requirements from Cleaning Kit (wire spool)
- Removed resource requirements from Clean Rags (washing liquid and bleach)
- Removed resource on antibiotics, bleach, washing liquid and wire spool.
- Added ARG15 iron sights.
- Added APUG sight Drop
- Added Compact sight Drop
- Added Reflex sight Drop
- Added Suppressor Drop
- Added Oilfilter short Drop
- Added Oilfilter long Drop
- Added mobile water storage container.
- Added all new a2z Cricket vehicle.
- Added 4 variants of overgrown vehicles
- added 4 rural car park variants.
- Added 2 rest stop area variants.
- Added 3 variants of shipping containers that have smashed open.
- Added 4 new industrial compound variants.
- Added 16 new graffiti objects. Predominant use is for guiding the player to useful objects.
- Added bunk beds prop.
- Added 3 variants of shipping container bunkers.
- Added 2 variants of popup refugee camps.
- Added 2 variants of rest stops.
Optimisations
- Added new culling system to specific objects like window inner frames and electricity circuits.
- Removed shadows being cast by varios objects that didn't require them.
- Reduced view distance of various small props.
Admin
- Added benchmark system which spits out a text file with relevant benchmark information.
- Added new video permission used for new video tools.
- Added /Dronecam command which allows player to fly around with smoothed out movement.
- Added /Videomode command which disables unnecessary UI for recording.
- Added /Resest achievements command to reset stats and achievements.
- Added /PauseStreaming command which allows player to stop any sector loading.
- Added /Daylength command which allows player to set the day cycle length in seconds.
- Added parameter to /spawn command to allow player to spawn zombies in a circle around them.
Version
Unlisted 0.10.24
Status
Released
Branch
Stable
Target Release
March 22, 2019
Updated
April 5, 2019
Update Milestones
Feature
Percentage
Last Update
Physical Loot Balance
100%
April 5, 2019
Breakable Melee Weapons
100%
April 5, 2019
Continued Structure Redesign
100%
April 5, 2019
Crafting Times Balanced and Reduced
100%
April 5, 2019
Harvestable Metal Piles
100%
April 5, 2019
Hotkey Improvements
100%
April 5, 2019
Improved Cooking
100%
April 5, 2019
New UI Stat Introduction (Icons to display stats changes)
100%
April 5, 2019
New Windows Introduced (Breakable glass and frames)
100%
April 5, 2019
Nights Survived and Other Stats Displayed in Menu
100%
April 5, 2019
Starting Campsite and Player Guide (Tutorial part 1) (Concept campsite)
100%
April 5, 2019
Steam achievements
100%
April 5, 2019
Changelog
Hot fix 0.10.24
- Wiki links now point to item name instead of typeName
- Resolved issue with bridge near old town which prevented players standing up from crouched while stood on it.
- Default fortifications sounds are now affected by the audio sliders.
- Felled trees should no longer disapear after cutting the first piece off.
- Overall improvements to the consistency of the felled trees to prevent instances where their position did not align on the server.
- Fixed issue with crafting where it would only take 1 of the required consumed objects.
- Fixed issue which would prevent the world initialising for some players on first join.
Balance
- Item pickup time reduced to make it feel more fluid.
- All crafting recipes times reduced proportionality.
General
- Removed lag being caused by incorrect physics on the server relating to zombies.
- Fixed issue with item relevance which would throw null refs on the server.
- Fixed issue which would stop guns being able to be reloaded.
- It's now possible to smash off locks that aren't locked.
- Attacks can now be performed with melee weapons with left click even when they don't have an alternative attack. It triggers the normal left click attack.
- Improved melee hitting accuracy on fortification objects.
- Overall loot percentage and spread balance. This is our first attempt at balancing the loot percentages.
- Sealed food cans can now be cooked to get them open.
- Melee weapons now break through use.
- Fixed scenario where sounds would incorrectly start playing even when sliders were turned down. This happened when returning to the menu.
- Now possible to harvest water directly into new camping canteen.
- Blood splatter now works again when shooring through zombies!
- Added scrap metal points to metal junk piles, scrap truck and motorbike.
- Melee weapons now take damage and destroy when using them against zombies.
- Created new camping canteen pickup and relevant consumables (Works like water bottle).
- It is now possible for items to burnt away on a cooking surface.
- Picking up item tweaks to make sure the grab animation always plays.
- Tents now function as item harvest points.
- Junkpile_Large_Outside_variant_1 clipping issues fixed.
Default Fortifications
- Window frames now include frame interior and 4 individually breakable glass pieces.
- Frame interiors respawn on server restart to prevent stagnation.
Tutorial/Guide
- Added working Guide page to the inventory which helps new players learn the basics of survival.
- Added initial concept campsite.
- Added base set of achievements for tutorial.
Crafting
- Clean rag recipe now returns clean rags instead of dirty.
- Tinder from cloth/rags.
- Axe head from scrap metal.
- Hatchet head from scrap metal.
- Hammer head from scrap metal.
- Canteen from scrap metal.
- Clean pot from scrap metal.
- Machete from crap metal.
- Bear trap from scrap metal.
- Sleeping bag from clothes/rags.
Player Vitals UI
- Added new player vitals UI that displays appropriate player information when needed. Can also be called up all at once using the inspect functionality.
- Ammo now displayed in new UI.
- Removed some notifications that are now handled by new UI.
Achievements
- Introduced base steam stats and achievements system.
Aggressive AI
- Zombie resistance fixed. They can no longer be walked throu
- Fix for scenario where zombies could be spawned floating in the air.
- Potential fix for scenario where zombies could float away as though they have zero gravity.
- Zombies now climb through windows faster.
- Zombies no longer exit out of windows unless they can directly see the player during the day.
- Zombies should no longer run to the floor above when they cannot reach the player.
- Zombies should no longer run outside of a building when they cannot reach the player.
- Zombies now have improved path finding and should be able to reach the player easier.
- Zombies during the day are now spread more accurately between buildings allowing for greater amounts.
- Zombies now sync their movement quicker with less interpolation when they're closer to the player. This causes them to be position more accurately.
- Zombies now react more agressively to noise.
- Fixed several scenarios where zombies would behave strangely with doors.
- Zombies should no longer get stuck inside of doors frames.
Hotkeys Overhaul
- Tools added to hotkeys.
- Current day now displays on the screen while in the inventory.
- Hotkeys in the inv now show the correct hotkey index in the inventory.
- Individual hotkeys now scroll through types. Currently 1 melee, 2 handguns, 3 rifles, 4 shotguns and 5 flashlights. (Consumables/medicines will be added later.)
- Individual hotkey position has memory so that the player can select their favourite weapon of each type and quickly select between them.
- Scrolling with the mouse scrolls through and entire weapon group and moves to the next.
- Reduced the switching time slightly.
UI
- Locks now display condition in their hover UI.
- Sleeping bag [Use] button in the inventory now says [Sleep].
- Added new UI to main menu which shows players own total stats and personal bests.
- Tab list ping now shows correctly.
- Tab list now displays each players nights survived.
- Ammo hints now downgraded to small notification in top left.
- Small notifications no longer stack together.
- Hints now play ping sound again when you get the same hint and also play a small animation.
- Improved grammar and capitalisation on various hints.
- Some hints have been made unlimited.
- Some hints have been changed to a limited amount of plays.
Animation
- Added door opening and slamming camera animations.
- Axe - Improved melee animation.
- Base Ball Bat - Improved melee animation.
- Hammer - Improved melee animation.
- Hatchet - Improved melee animation.
- WoodenClub - Improved melee animation.
- Combat Knife - Improved melee animation.
- Wind up Flashlight - Improved melee animation.
- Flashlights - Improved melee animation.
- Machete - Improved melee animation.
- Opening/closing doors now player a character animation.
- Added fps interact slam open animation for the player.
- Slamming open/closed now plays character animation.
- Fixed Lola and Garry handgun animations that clipped the camera.
Drops
- Jerry can now has base weight.
- Fixed cleaning kit drop. No longer looks like firewood.
- Added scrap metal drops
- Removed tent as a drop. It's now a design prop.
- packed test drop disabled.
Optimisations
- Added all bullet impact particles and decals to the preload scene.
- Item relevance optimisations.
- Item spawning and checking optimisations.
- Removed exit particle on the blood impact particle.
- Added the dynamic blood decals to the preload scene.
Environment
- Ai no longer walks through glass store counter.
- Redesigned police and fire stations.
- Redesigned projects building.
- Redesigned grocery store 3.
- Redesigned grocery store 2.
- Redesigned grocery store 1.
- Redesigned stripmalls 3, 4 and 5.
- Redesigned stripmalls 1 and 2.
- Redesigned Gas stations 5 and 6.
- Removed concrete barrier to allow zombie navigation in adders field school
- Redesigned Gas stations 3 and 4.
- Redesigned house 11 interiors.
- Fixed odd tiling on interior gas station wall.
- Redesigned cabin variants 1 and 2 interiors.
- Redesigned Old house 1.
- Redesigned Old house 2.
- Redesigned Old house 3.
- Redesigned Old house 4.
- Redesigned Cabins 3 and 4 interiors.
- Redesigned Cabins 5 and 6 interiors.
- Redesigned Cabins 7.
Props
- Added base set of attachments for ARG15.
- Added new ARG15 model.
- Stripmall buildings now have security glass windows.
- Updated camping grill tripod so that the cooking surface is larger.
- Added a2z Cricket concept/testing car.
- Added drinking camping canteen.
- Added Scrap metal pickup prop.
Admin
- Items can now be given by shift clicking their names in the inventory, machines and containers. (Give perm is required)
- Items can now be given by clicking grey [Add] buttons in machines. (Give perm is required)
Version
0.9.22
Status
Released
Branch
Stable
Target Release
February 7, 2019
Updated
April 12, 2019
Update Milestones
Feature
Percentage
Last Update
Audio sliders fixes so that all sounds can be controlled.
100%
February 8, 2019
Crafting recipe overhaul to make it simpler to understand and find recipes
100%
February 8, 2019
Door interaction improvements
100%
December 7, 2018
Early game play focus and improvements
100%
February 8, 2019
Full redesign of house interiors
100%
February 8, 2019
Headlamp starting item so that some visibility at night is possible
100%
December 7, 2018
Improved control of world loot
100%
February 8, 2019
New notifications, hints and inputs GUI system
100%
February 8, 2019
Night length tweaks to make them shorter
100%
December 7, 2018
Placement mode directly from the inventory
100%
December 7, 2018
Server lag improvements to stop players getting sprung back during play.
100%
February 8, 2019
Stats improvements so that it's always clear how consuming an item will affect stats
100%
February 8, 2019
Changelog
General
- Disabled Container spawned loot in favour of all physical loot.
- Fixed issue where other players would snap to different rotations when they were idling.
- Fixed scenario where the player could get stuck in 'Loading' state when connecting to another server while already in one.
- First join UI no longer plays while still loading into game.
- Melee headshot damage multiplier reduced.
- Added new bat melee weapon which can be crafting from wood.
- 'V' now works for activating flashlights. Also works with new headlamp.
- Lock highlights now move correctly with the doors when open.
- Max inventory weight is no longer reset after rejoining a server.
- Particles are now pre-loaded during initial game load to help performance.
- Flashlights now play put away animations.
- Item dropping and picking up server side performance improvements.
- Items dropped from the inventory are now placed where the player is looking rather than a fixed drop point. This functions as a quick way of placing items and stops players dropping objects through walls.
- Improved proxy aim accuracy.
- Can no longer open the inventory while in placement mode.
- Altered physical loot system to allow more control of spawned items.
- Changed all battery variants to stackable.
- Updated descriptions for AA and D batteries to show their usage more clearly.
- 9V and C batteries disabled. Only D and AA baterries will be used for now.
- STN logo removed from game screen.
- Weapon avoidance is disabled while playing the grab affect.
- Added ability to slam doors open/closed by pressing Interact key on the door panel. (Handles still function as a way to open doors normally)
- Door handle interaction time is now quicker.
- Door handle colliders are now bigger to make interaction easier.
- Headlamps and low level battery powered items now use AA batteries.
- AA batteries are now harvestable from new battery stand.
- New AA battery stand can be searched for batteries.
- Sound sliders in menu now fully work!!! (sorry this took so long)
- Hatchet now break correctly when reaching 0% condition.
- Reaching and grab animation now plays when trying to harvest items.
- Weapons no longer always spawn with 0 condition.
- Flickering reflections on weapons reduced.
- Resolution drop downs now fixed so that players can always select an appropriate resolution.
- New headlamp drop added to the game.
- Zombies no longer climb out of windows during the day without reason.
- Second log of oak tree no longer breaks.
- Picking up an item now cancels the animation for consuming.
- Fixed issue where the player would fall through the ground when joining the server.
- Radiator fan box no longer appears really close to the player.
Headlamp
- New headlamp added as a starting item which which is designed to make night gameplay easier.
Cooking Improvements
- Cooked pots and meat variants now have clearer textures to indicate when cooked.
- Cooking objects now transition to cooked state in the same position rather than just above.
- Placing objects on the cooking surface now start cooking quicker.
- Items can now be picked up from cooking surfaces.
- Added notifications to cooking which aid the player as they learn the system.
- Clearer cooking pot variants to indicate when a pot contains uncooked, cooked or burnt items.
- Cooking burnt meat no longer spams errors to the log.
- Grill now snaps into position over the fire when in placement mode so that it's easier to get it in position.
New Notifications System and Hover Info
- Old notification system removed as it could become cluttered and confusing.
- New unimportant notification systems added which is located in the top left of the screen. This handles repetative information that isn't always needed by the player.
- New Hint system added which handles important information the player needs. Located in the lower right corner of the screen.
- Added system which limits the amount of times any single hint can play.
- Removed old item hover info which we felt was too big and confusing.
- Added new hover system which includes icons that animate to show further information when looking directly at them.
- Improved notifications for missing parts when trying to place locks.
- Player now gets a hint showing the tool they are missing when trying to search for items.
- Added new frying sound.
- Updated cooking particles to make it more clear what cooking stage an item is in.
- Added new boiling sounds for items in pots.
Crafting visual overhaul
- Added info string in the bottom of the inventory that displays the current inventory weight. Field dynamically adjusts to show button for placing when you hovering over the [drop] item button
- Removed the [Add] [Minus] buttons next to the item name in the crafting window.
- Added [Search] and [Recipe] buttons next to the item name in the crafting window.
- [Search] allows the player to 'search' for any recipes that include that item.
- [Recipe] show the recipe for that item.
- Updated the 'How to craft' section of the crafting page to make it easier to understand.
- Craftables that can't currently be crafted now show in the craftables list as grey.
- Craftables in the craftables list now hover red to show that they can be clicked on. Grey recipes also hover ready and can still be clicked on to show the player why they cannot craft the item at this time.
- Added a string in the crafting list view that explains what the search results reflect.
- Added label to craft-able screen that says 'Items produced' so that it's clear you're about to craft.
- Changed the functionality of the [clear] button in the crafting page to mean 'clear search' since recipes in the old way are no longer used.
Inventory Impromevements
- [Take] buttons now go grey when you can't take from the container.
- Top title on the items page now says the category name instead of just "Backpack" on all tabs.
- Added read out when hoving over consume buttons that display how consuming that item will affect your players stats.
- Inventory items now sort automatically on pickup rather than getting added to the bottom of the list of items.
- Stats button in the inventory now points to the correct page.
- Added support for placement mode right from the inventory. Activated by holding shift while in the inventory and pressing the [place] button.
- Added highlights to top category tabs in the inventory that indicate when you have new items per category.
Navigation Improvements
- Zombie path finding iterations tweaked. AI should now be faster at caculating closest point to player when they are unreachable.
- Zombies can now get on sofas so that players cannot stand on them to get out of reach.
- Zombies can now get on dining tables so that players cannot stand on them to get out of reach.
Environment
- All house interiors redesigned to improve asthetics and player/ai navigation.
- Redesinged Gas station interiors.
- Tweaked Gas station models to improve looks.
- Added AA battery harvest points in Gas Stations.
Quality of Life
- Consumables that don't have animations now give the player a notification so that it's not as confusing.
- Weight change now displays in the inventory when taking items from containers.
- Players now receive a hint when login off which explains the safe log off mechanic.
- Starting calories is no longer 0 and is 2000 so that the player doesn't start hungry.
- Removed collision with some small trash piles so that the player doesn't bump into them as they walk around the world.
- Overall health, Sickness and Mental health value now has an identifying word next to it so that it's easier to understand. Example, Sickness: -1 (Feeling unwell)
- Containers now have a 'Take all' button.
- Hand and flashlight base damaged increased.
- New headlamp feature added. Can be used in conjunction with weapons and is currently setup to be a starting item (replaces the wind up)
- Shortened nights create a better game loop balance.
- Pain killers have been changed to Antibiotics and now have a 100% chance of improving sickness.
- Light switches now have a colored label to show if they are on/off.
Props
- Removed unused game drops and
- Fixed grammar and descriptions on all drops
- Pass over all drops to disable all that are not useful.
- Headlamp added.
- New AA battery stand added.
- Sleeping mat added.
- Melee pad added.
- Various hard case suitcases added.
- Campsite lean to added.
- Log benches added.
- Broken down cabins added.
- Camping chairs added.
- New large fixed campfire type added.
- Campsite trail signs added.
- Soft travel bags added.
- Airport trolley added.
Server Admin
- Teleport map now closes when the main menu closes so that it cannot overlap on opening other UI.
- Server config description for loot value updated.
- ./CleanUp command now works correctly again.
Version
0.8
Status
-
Branch
-
Target Release
November 16, 2018
Updated
April 3, 2019
Update Milestones
Feature
Percentage
Last Update
Aggressive AI climbing through windows
100%
November 22, 2018
Base trap implementation
100%
November 22, 2018
Free placed fortification implementation
100%
November 22, 2018
Player spawn point specific design to guide new players
100%
November 22, 2018
Quality of life improvements
100%
November 22, 2018
Changelog
Hotfix 0.7.21
- Fixed scenario where zombies could get warped back to previous object that was climbed over.
- Picnic benches worn plank and nails harvest now working.
- House 3 double interior now fixed.
- Cabin 6 interior now has collision.
General
- Fixed dupe glitch with containers when taking a stack of items!
- Free placed shotgun trap added which takes 12 gauge ammunition.
- Free placed propane fire wall trap added which can also be exploded on being shot
- Free placed bear trap added which damages players and AI and locks them in position
- Wooden fences can now be searched for worn planks
- Fixed issue which was causing the database to become corrupt
- Added global sounds system which has the ability to sync sounds between clients (current client side only sounds will slowly be migrated to new system)
- New variant of the placement mode system added for bigger (Traps/Generator/Campfire etc.), the system aligns items to the terrain/ground and makes sure the player can’t place items on steep surfaces.
- Crouching altered so players can access buildings through windows
- Placement mode collision with buildings fixed, this prevents players from placing things inside of walls.
- Fixed issue with the in game terminal which was causing the game to lag.
- Hammer attack/swing sound improved.
- Hammer attack animation improved.
- Fixed issue with world initialisation which was causing the server to lag when new players joined.
- Fixed scenario which would allow the weapon to slip into inspecting when searching area for items.
- Zombie screaming mechanic fixed.
- Weapon avoidance now works again on buildings.
- Changed the guide page of the player inventory to "Coming soon" to save confusion.
- Fixed glitch where zombies would snap on to roofs when walking through door ways.
- Items dropped from a stack in the inventory no longer have the same identifying ID which was causing issues where things would sync to the wrong items.
- Added rubber hose drop.
- Added improved hammer model.
- Added crafting recipes for shotgun, fire and bear traps.
- Mouse invert option now works again.
- new worn and fresh plank drops added.
- Bear trap model tweaked to make contact with ground better.
- New tweaked bear trap animations added.
- Window frame positions and centres updated for Zombie traversing.
- Updated all command input help info accessed via /help
GUI
- Free placed shotgun trap added which takes 12 gauge ammunition.
- Free placed propane fire wall trap added which can also be exploded on being shot
- Free placed bear trap added which damages players and AI and locks them in position
- Wooden fences can now be searched for worn planks
- Fixed issue which was causing the database to become corrupt
- Added global sounds system which has the ability to sync sounds between clients (current client side only sounds will slowly be migrated to new system)
- New variant of the placement mode system added for bigger (Traps/Generator/Campfire etc.), the system aligns items to the terrain/ground and makes sure the player can’t place items on steep surfaces.
- Crouching altered so players can access buildings through windows
- Placement mode collision with buildings fixed, this prevents players from placing things inside of walls.
- Improved 'Killed by' UI notification.
- Centered small hover GUI.
- Added new screen centered hover GUI which can be used for meshes where the pivot is far from the player. (fences)
Animation / Rigs / AI
- Zombies no longer glitch on top of roofs when passing through doorways.
- Players and AI will now catch on fire and take damage when walking into a propane fire wall trap or a campfire.
- Impact force added to player and zombie ragdolls when receiving gun or explosion damage.
- Zombie scales now tweaked for traversing through window frames.
- New hammer attack animation added.
- Improved player ragdolls.
- Tweaked physics default solver iterations to improve ragdoll stability/jitter.
- Zombies character rig and animation overhaul to allow for more precise animations and rag dolls.
- Improved rag dolls for zombie AI.
- Water bottle drinking proxy animations improved.
- Zombie climbing through window animations added.
Quality of Life
- Bear trap interaction time reduced to 1 second
- Reduced amount of time it takes to search area for items when holding F.
- Improved the notifications when searching for items.
- Fixed issue where player vitals weren't always being written to the database on log off which would result in out of date stats on login back in.
- Fixed AllwaysSafeLogOff perm so that it now always store up to date log of position.
- Wilderness cabins now contain more storage containers.
- Added design around new player spawn locations to help direct new players.
- Fires now start with a few items in them.
- Added tips to loading screen!
- Updated generator GUI so that quantity no longer shows 1/1 and now displays the fuel amount.
- Reduced time it takes to start generator.
- Added [Interact] button to fires to match other machines.
- Updated fuel display on fires to simplify it and match with generators.
Environment
- Fixed radiator that was sticking through wall in stripmal variant 3.
Version
0.7
Status
-
Branch
-
Target Release
August 17, 2018
Updated
February 7, 2019
Update Milestones
Feature
Percentage
Last Update
Church design
100%
July 16, 2018
Fire Station design
100%
August 14, 2018
General Performance improvements
100%
August 21, 2018
Hospital design
100%
August 21, 2018
Hospital specific props
100%
July 9, 2018
Police Station Design
100%
August 14, 2018
Quality of Life improvements
100%
August 14, 2018
Changelog
Hotfix 0.6.19
- Fix for game starting in windowed mode.
- Fix for hidden servers not working correctly.
General
- Reduced overall size on disk for game from aproximately 10.5gb to 8.5gb.
- Fixed broken UV's on low quality water.
- Dead/Ragdoll characters no longer fall through roads.
- Fixed issue where not all items that should be spawning were being chosen.
- Hospital specific props added.
- Weapons now hide correctly when in placement mode.
- Shooting locks no longer leaves a floating impact decal.
- Own shadows now move up and down when looking around.
- Machete now has weight.
- Lock hasp and staple visualisation no longer casts shadows.
- Fixed issue where floating impact decals would be left after shooting a light bulb.
- Updated light bulb smashing effect to make it look nicer.
Quality of Life Improvements
- Improved initial player spawn locations to create a more emersive new character experience.
- Containers now show item quantity and capacity directly in the hover UI which saves the player having to open all containers when searching for loot. Example - Quantity 2/10
- Added reload complete notification which gives info about loaded ammo and remaining ammo in the inventory.
- Reload and consuming actions are now considered finished when the animation is 80% complete. Previously the player could open the inventory and accidentally cancel an action when it appeared to be finished.
- Can no longer open the menu while in the player list.
- Added walk and sprint lock support. Press = key while holding either walk or walk and sprint key to lock input.
- Server IP now displays as name for servers that don't have a name input.
- Player no longer freezes when escape is pressed to gain access to the menu. This could result in players being frozen in mid air.
- Re-added correctly working kitchen container locks which had been removed in the previous build due to issues.
- Improved melee impact sounds including punches.
- Pills in pill eating animation are no longer pink.
- Inspect readout now correctly shows overall health instead of calories in the overall health section.
- Hotkeys no longer work while in the map.
- Hitting locks with melee weapons now deals damage to the lock.
- Added ability to hit doors to damage locks. The first available lock will take damage.
- Fixed issue where the player could be unlocked while still in the menu when pressing escape to close the terminal window.
- Added battery requirements to descriptions of flashlights.
Engine Upgrade from Unity 5 to Unity 2017
- After being in unity 5 for over a year we felt with this update it was time to upgrade to newer version the engine. This will allow us to take advantage of newer features/optimisations and not fall behind on supported Unity builds. After extensive testing of the newest unity releases we felt that Unity 2017 LTS(Long Term Support) offered the best upgrade and stability at this time. Listed below are some of the advantages of upgrading the engine.
Shadow improvements
- Culling of shadows casters in 2017 has been optimized, this means there will be less objects casting shadows resulting in better performance. Improved filtering algorithms should also improve the look of the shadows aswell.
Scene and Asset Bundle improvements
- The new unity update also includes improvements to the loading times of scenes and assetbundles. These changes and several other small fixes we've made should help reduce the lag spikes when walking around in the world.
Particle improvements
- New tweaks to the particle system will allow us to create more realistic and optimized effects.
Future proofing
- Staying on newer builds of unity keeps us up to date with the newest features and support.
Performance
- Optimised shader parsing during environment load which was causing spikes in performance.
- Reduced memory garbage allocation associated with debug GUI in bottom right corner of screen.
- Reduced memory garbage allocation when loading terrain environment.
- Slowed the rate of world loading to prevent too many assets being set active in a single frame.
- Improved scene unloading which could cause hiccups in fps.
- Asset preloader added which pre loads assets during first load into game. Helps with large lag spikes caused by initial load of assets.
- Enabled vsync by default which limits framerate to 60fps and stops the GPU running at 100% usage unnecessarily.
- Terrain in distance no longer casts unnecessary shadows.
- Reduced waters overall GPU overhead.
- A project wide review and optimisation of over 3500 textures.
- Removed some lag caused by player foot step sounds.
- Improved performance to tree loading as the player moves around the environment.
- Fixed large lag spike being caused by unnecessary reloading of terrain related textures.
- Fixed lag spike being caused by premature destroying of terrains during world unloading.
- Fixed lag spike being caused by unnecessary calculation.
Environment
- Added 2 hospitals to the map and relevant surrounding design.
- Fire station exterior design improved.
- Added signs to police and firestions.
- Improved exterior design around police stations.
- School desks now function as containers.
- Several police and fire station specific props added.
- New signage added for police station. Can be lit with electrics
- New signage added for fire department. Can be lit with electrics.
- New red rolling garage door variant added for fire station.
- New red door and frame variants for police and fire stations.
- Fixed strange effect on carpark in terrain 8.
- Fixed scenario where roofs could have snow on them when they shouldn't.
- Outhouse toilet building loading distance fixed.
- Tweaked position of police stations.
- Designed hospital interior.
- Added hosptial building to the game.
- Added Interior design to the fire station.
- Added New floor material for the fire station.
- Added design to the police station.
- Church reworked and designed inside.
- Added locker variants. School and armoury types.
- Reworked police station model.
- Added meter and breaker to school building so that it can now be powered.
- Added meters and breakers that were missing on buildings House_Wood_3_variant_3 and House_1_variant_1.
- Fixed floating roads on terrain 27.
- Fixed several materials in the finishing town that didn't have use effects.
- Fixed missing material on truck docking area in large grocery store.
Version
0.6.16
Status
-
Branch
-
Target Release
July 9, 2018
Updated
February 7, 2019
Update Milestones
Feature
Percentage
Last Update
Bar and Associated Props
100%
July 9, 2018
Factory and Associated Props
100%
July 9, 2018
Garage and Associated Props
100%
July 9, 2018
Grocery Store and Associated Props
100%
July 9, 2018
Hardware Store and Associated Props
100%
July 9, 2018
Improved Item Network Culling
100%
July 9, 2018
Item pickup decay based on priority (Optimisation)
100%
July 9, 2018
Pharmacy and Associated Props
100%
July 9, 2018
Physical Loot
100%
July 9, 2018
Weapon Store and Associated Props
100%
July 9, 2018
Changelog
Hotfix 0.5.16
- Fixed issue where spawned items wouldn't spawn with resources (ammo boxes would be empty and have no weight.);
- Fixed issue where spawned items could start with 0 condition which resulting in them being able to have negative condition.
- Fixed purifying water with purification tablets.
- Removed duplicate gauze drop.
- Fixed names of instant potatoes.
- Fixed beets that had duplicate names.
- Fixed energy bottles drinks which had wrong names.
Hotfix 0.5.15
- Added physical spawner locations to residential building interiors.
- Fixed moulding in strip malls that were out of place.
- Changed strip mall interior loading range so that it’s not so obvious when it turns on.
- Removed double bar prop in string mall variant 3.
- Fixed missing pole on gas station sign.
- Rain no longer falls through large popov grocery stores.
- Fixed shelf that was clipping in variant 3 popovs.
- Counter in popovs now have collision.
- Increased the range that the interior loads in at for popovs.
- Interacting with the generator no longer plays the take animation.
- Fixed clipping tool boxes on large building roof top.
- Collision with fence on top of large building roof top now works.
- Zombies no longer walk through large apartment blocks.
- Shopping cart LOD transition improved.
- Moved sink cabinet in house_9 that wasn’t against wall.
- Fixed floating shadows when having the r-6804 equipped.
- Zombies should be jumping into swimming pools again.
- Fixed issue where some trees wouldn’t spawn appropriate pickups.
- Improved floors material in school building.
- Fixed terrain where it was clipping with floor in terrain 44 and 52.
- Removed lawn mower prop as it was low quality.
- Moved props that were blocking several electricity meters.
- Cooking items no longer duplicate.
- Missing door slam open sound assigned.
- Fixed MRE drop and reduced overall stat gains.
- Fixes to typenames on energy drink drops.
- Fixed typeName on potatoes cooked.
- Fixed typeName on beets cooked.
- Tree piece pickups are now the correct scale.
General
- Gravity now instantly activated on items that exit placement mode..
- Easy way to access Inventory crafting and guide tabs. Inputs i o and p now open the inventory to relevant tab.
- Fix for infinite stamina glitch when locking inputs.
- Inputs no longer get stuck when entering/exiting chat.
- Command accepted no longer goes in to the chat multiple times when inputing a command.
- Stopped all player stats being able to go negative or higher than their max amounts.
- Switching weapons has been optimised.
- Reduced radius in which zombies are cleared up when a player spawns nearby.
- Fixed errors when attempting to remove items from the world.
- Fixed scenario where you could enter game, exit and then rejoin but not keep your persistence.
- Fixed issue where starting items weren't persistent through relogs.
- Fixed persistence issue with attached objects in the inventory. Previously if you dropped a gen, added a part, picked it up and then dropped it again the parts would be back to 0/1 (Other than the fuel tank)
Physical Loot
- Added physical loot system which spawns relevant loot around the world.
Netword Culling and Performance
- Added player network relevance system which stops state sync when you get far enough away from each other. This limits bandwidth and disables the character model as well.
- Added pickup network relevance that makes network aware pickups on only relevant to the players within the set range. This also turn off the models which saves on rendering and LOD calculations.
- Added pickup placeholder system which turns pickups into none network aware objects when no player is relevant.
Music
- Full music soundtrack added.
- Adaptivly changing music based on time and situation.
UI
- Improved server search and 'Clear History' buttons layout.
- Added Server filter toggles to server selection menu. Options include: Compatible, Private and unofficial servers.
- Player list is forced off when being disconnected from the server.
- Added triple monitor support for all menus.
Item Placement
- Pressing enter/return now exits placement mode.
- Smoothing added to items that are in placement mode so that they’re not as jittery.
- Fully disabled plastic tote pickup until spawnable containers are implemented.
Crafting
- Animal trap crafting recipe now takes 4 planks.
Items
- Removed all consumable portions
- Changed consumable stats to reflect portion removal
- Renamed all drops favoring a standard (Pot) (Can) (Cooked) name convention
- Renamed internal drop names to reflect portion removal and new name convention
- Removed cookable dirty variants and pointless dirty variants
- Fixed all broken cookable variants (everything should cook now)
- Adhesives bandages weight updated to make it more realistic.
- Empty water bottle weight updated to make it more realistic.
- Gun cleaning kit weight updated to make it more realistic.
- Saucepan of boiling water weight fixed to match other items.
Environment
- Shop specific props added. 250 new items in total.
- Large grocery stores have been fully redesigned.
- Added new rooms in large grocery stores to make them more realistic.
- Stripmals have been fully redesigned using new props with all new pharmacy, bar, weapon, hardware stores and more.
- New store signs have been added. Most take power and can be lit.
- Gas stations redesigned.
- Strips malls variant have been evenly spread between towns to fairly distribute loot.
- Collision with shower head fixed.
- Parking islands now have collision.
- House_5 interior now has collision.
- Added electrical breaker and meter panels to house_4_variant_2.
- Fixed door alignment in House_Old_House_variant_2.
- Improved textures in junk pile.
- Kitchen cabinets are now easier to access and open.
- Fixed floating cabinet in large exterior junkpile.
- Added collision to door frames in school building that were missing.
- Raised message board that was stuck in the ground.
- Removed remnant collision from carports on plaster variant houses.
- Fixed trashbag variants that where incorrectly showing interaction information.
- Fixed gaps in windows in Old_House variants
- Moved tree that was clipping building
- Moved clipping rain barrels from building.
- Moved trash can that was clipping the ground.
- Added design to rooftop.
Particles
- Improved fluorescent light smash particle.
AI
- Zombies now jump into swimming pools.
Admin
- Added /chat on/off command which enables or disables the chat globally.
Weapons
- Reload sound fixed on r-6804.
- Shotguns can now damage locks.
Version
0.5.13
Status
Released
Branch
Stable
Target Release
Updated
April 23, 2018
Changelog
Hot fix 0.4.13
- Wind up flashlight attack animations now play for others.
- Flashlight inspecs now work again. This was also breaking weapons.
- Lock kits now spawn in various containers.
- Tweaked electrical items spawns so that they're a bit more varied.
- Generator no longer starts with parts.
- Electrical meters no longer start with parts in them.
- Windup flashlight no longer casts incorrect shadows.
- Small work bench should no longer spawn and can only be got through crafting.
- Fuel extraction points now work more consistently and take the correct amount of fuel for the containers you have.
- Fuel extraction points now run out of fuel.
- Worklamps now cause the generator to burn fuel quicker.
- Single input commands that take no arguements now work again.
- /Help command should now be working again.
- Fixed issue where certain items would turn into cardboard when being dropped or moved into containers.
- Tree stems should no longer disapear after being cut.
Hot fix 0.4.12
- Generators no longer stack in the inventory.
- Fixed issue where fluorescent light strips were trying to use regular light bulbs
Hot fix 0.4.11
- Fixed generator turning on when dropped for the first time. Generator wasn't actaully on, only the effects.
Hot fix 0.4.10
- Fixed issue which stops server restarting after crash without a db reset. Cause of initial crash still needs identifying. Please report any info you can figure out regarding it.
General
- Added ability for items to turn into other items rather than being destroyed when they are empty/0 quantity. Example: water purification tables can now turn in to empty card board box.
- Now possible to log off at bus shelters.
- Shooting door handles no longer shows decals hitting an invisible box around them.
- Game volume no longer resets to full volume between play sessions.
- Fixed weird spelling on coffee pot texture.
- Added coming soon UI to the radiator.
- Added coming soon UI to the Coffee pot.
- Fixed issue where sounds could be incorrectly heard after death.
- Pressing interact key on dirty water sources now opens the inventory.
- Weather now syncs with other players when first joining the game. Previously it was only updating after the weather changed again.
- Significantly increased the burn time of fire wood and coal. Fires can now in theory last through the night.
- Other players flashlights should always be visible to each other now and be persistent when joining the game.
- Zombies take longer to disappear after being killed.
- Notice boards now give maps.
- Players now do varied amounts of damage to locks dependant on what weapon they are using.
- Zombies now do less damage to locks.
- Zombies now have a chance of giving up when attacking a door.
- Improved fuel cap lid model to make it more clear.
- Pallet variants now spawn electrical items based loot.
Electrics overhaul
- Fuel burns quicker based on the amount of load on the generator.
- Generators now stall when load becomes too much.
- Breaker panels now blow breakers and trip the power when the load is too much.
- Generators now have startup, miss start and dying logic and effects.
- Fuel station signs now works.
- Electric garage doors now work.
- Sinks now provide clean water when pumps have power.
- Fuel station pumps now provide fuel when station is powered.
- All light bulb types can now be shot and destroyed.
- Added work light variant that is triggered by a movement sensor that can be triggered by players or Ai.
- LED indicator light added to generator.
- LED indicator light added to meter and breaker panels. Off = no power, Red = power but inactive panel and green = power and active panel.
- LED indicator light added to various other machines that require power.
- Lights now have a chance of randomly flickering which is synced on all clients.
- Fixed scenario where [Add] button was missing when trying to add fuel but can’t. Now displays grey [Add] button for clarity.
- Jerry cans now show fuel amount in name. Example: Jerry can (11/20)
- Jerry cans no longer stack.
- Generators now spawn with some parts.
- Generator fuel tanks can no longer be removed and act as a fixed attachment.
- Fuel tank in generator now shows how much fuel is remaining next to name. Example: Fuel tank (11/20)
- Added fuel gauge to generator GUI to better indicate how full the tank in and added button for taking and removing fuel from that location as well.
- Electric meter and breaker panels now have animated leavers.
- Improved switch/lever model on meter and breaker panels and reversed direction.
- Moved runtime remaining display under generator picture.
- Changed top right corner button in generator UI from [move] to [Close]
- Added [Interact] button in the generator UI next to the new fuel gauge which allows you to start the generator from the UI.
- Added [Take] and [Place] button next to new [Interact] button which lets you pickup or move the generator.
- Added [Interact] button in breaker and meter panel UI’s so that they can be activated while still in the UI.
- Added indicator light in UI for generator, meter and breaker panel.
- Added indicator light key to UI in the generator, meter and breaker panel to help guide players.
- Fixed issue where parts couldn’t be moved to a generator from the inventory using the [Move] button inventory.
- Changed required parts for the generator to make them more realistic.
- Worklamp range increased.
- Worklamp light intensity increased significantly.
- Freestanding lamps now have a [Interact] button in the UI instead of an independent switch.
- Generators now only power meters that are within 5m.
- Generators, meter and breaker descriptions no longer run off screen.
- Added fluorescent light type and placed them around the world in appropriate locations.
- Exterior lights all work
- Reduced size of work lamp
- Added additional particles and sounds to lights and electrics.
Crafting
- Clicking the search bar in the crafting menu while crafting now cancels the current craft.
- Fixed the width of the craftable names in the search list view that were being cut off too soon.
- Updated [Minus] UI in the inventory so that it no longer clips the ].
- Changed greyed out [drop] buttons to greyed out [minus] buttons while on the crafting page.
- Stopped the crafting sound getting stuck in an endless loop when clearing or canceling the current craft.
- Removed cleaning with dirty rags craftrables.
- New small workbench is now craftable.
Controller
- Crouch height changed to bring it in line with how the proxy characters look.
- Smoothed out crouch motion and made it feel more natural.
- Added slightl bounce at end of crouch to make the motion feel more fluid.
- Added slight head raise when moving while crouched (Matches motion proxy animation makes).
- Added slight head lowering when moving while standing.
- Increased speed of transition between crouched and standing.
- Default mouse sensitivity reduced.
- Mouse sensitivity now correctly matches your previous play session.
- Player steepness checks improved and are now more accurate.
- Particles added when sliding on surfaces that are too steep.
- Player can now walk up steeper slopes.
- Players can no longer spam jump to get up steeper surfaces. Player is now pushed away from the surface being jumped on.
- Camera jolt when landing from a jump is more intense based on the Y velocity.
- Water bottles no longer get destroyed when filling from a dirty water source when you have more than 1 empty bottle.
- Can now move water between saucepans and bottles.
Environment
- Fixed floating road on terrain 57.
- Fixed position of the furthest LOD on structure TwoFi_Brick_WGarage_Fix_pref
- Reduced reflections on tv screens.
- Removed unusable large generators to save confusion. For now all large structures can be powered using a normal
- Fixed floating road on terrain 35.
- Fixed texture seams in House_plaster_10 model.
- Replaced ceiling material in house_plaster_10 model for something more appropriate.
- Moved floating bushes on terrain 31 to the ground.
- Moved floating stone wall on terrain 38 to the ground.
- Fixed water clipping through the ground on terrain 30.
- Missing water added on terrain 27.
- Moved floating bushes in scene 52 to the ground.
- Moved tree that was clipping rock on terrain 37.
- Added bus stops to entrances and central areas in towns around the island.
- Added a bit of extra design around new bus stops
Performance
- FPS limited during the splash screen
- Improved performance while firing weapons.
Weapons
- Fixed scenario where reload sounds were being unloaded incorrectly. Most noticeable on progressively reloaded weapons.
- Fixed scenario that would make the ammo in weapons go out of sync.
Items
- Added fluorescent light pickup.
- Added small work bench.
- Added pull start pickup for generators.
- Added carburettor pickup for generators.
- Empty can weight changed to 0.2 lbs
- Firewood weight changed to 12 lbs
- Box of nails weight changed to 1 lbs
- Planks weight changed to 2.5 lbs
- Empty saucepans weight changed to 2.2lbs
- Camping tripod weight changed to 26 lbs
- Camping tripod now requires metal rods to craft.
- Hatched weight changed to 2.3 lbs
- Hatched handle weight changed to 0.65 lbs
- Hatched Head weight changed to 1.65 lbs
- Campfire weight changed to 12 lbs
- Empty water bottle weight changed to 0.1 lbs
- Saucepans now weigh 3.2 lbs
- Cans now weigh 1.2 lbs
- Changed bateman weight to 3 lbs
- Changed the rauser weight to 1.5 lbs
- Changed the lola weight to 1.8 lbs
- Purification tablets name updated for clarity.
- Mugs can now be cleaned via crafting.
- Fixed the tackle box drop so that it is now a tackle box.
Animations
- Various new consuming animations that were previously missing.
- New generic eating animation for items that don't have a dedicated animations.
- Fixed clipping animation when consuming canned items.
- Fixed clipping lola&garrry handgun inspect animation.
- Wood stove door now has animations for opening and closing.
Admin / util
- Fixed /Kill command. Example: /Kill zombie 50
- Added kill command chat return which gives detailed information about what was killed.
- Deleted or re-id’d items no longer break the inventory for players that had those items when they last logged off.
KNOWN ISSUES
- Audio issues that stop the sliders working as expected.
Version
0.4.6
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Current Build 0.4.6
General-
- Player should no longer be able to get stuck in shipping container by jumping on boxes.
- Shooting glass in middle of exterior doors now shows glass particles.
- Shooting through gaps in glass on exterior doors no longer shows particles.
- Wood in the the middle of the exterior doors is now penetrable.
- Terrains now cast shadows.
- Drinking energy now notifies player of stamina change.
- Improved inventory item resource checking methods so that it can now aggregate the items with resources.
- Fixed issue where you would sometimes not be able to un-crouch or jump.
- Added craftable lock kit which is crafted using all the individual parts you used to use to fit locks.
- Stopped hotkeys working while the equipped weapon is being cleaned (this previously broke the inventory).
- Fixed issue where consuming items that didn’t have animations could break the item consuming.
- Changed logic so that switching away from a jammed weapon takes slightly longer than usual (this previously broke the inventory).
- All [Eat] [Drink] [Use] buttons go grey while consuming another item to save confusion.
- Fixed issue where hotkeys would go out of sync if you equipped a weapon from the inventory or moved the equipped weapon to a container.
- Fixed issue where canceling consume animation would break all other consuming.
Lock upgrades
- Locks are now persistent through server restarts.
- Added notifications for all lock operation from placing to to locking.
- Fixed scenario where only one lock on each door could be interacted with.
- Locks no longer spam errors when there are multiple players on the server.
- Fixed issue that was allowing the inventory to be open while in the lock UI.
- Added functionality to resetting code locks after they’ve been set.
- Added button on lock UI which points to the wiki page.
- Changed lock placement objects so that they now take lock kits and not all the individual parts.
- Lock code input wheels now move smoothly.
- Materials on lock UI improved so they glow correctly.
- Fixed straight lock visualization.
- Added ability to click the hoop in the lock UI which will snap the lock shut.
- (0.3.5) Locks are now much more resistant to player damage making them much more useful.
- (0.3.5) Weapons do different amounts of damage to locks now rather than a default range.
Flash lights
- (0.3.5) Zombies are now drawn to flashlights.
- All flashlights are now capable of attacking.
- Altered flashlight logic for wind up so that pressing right mouse is on/off and holding starts the wind up. (Left click is now attacking)
- Spamming debugs on server for flashlights removed.
- Flashlights now have inspect readout.
- Can no longer start charging wind up flashlight while in the map.
- Melee weapons now have inspect readout!
- Flashlights now have inspect animations and read outs.
- Fixed issue where flashlights weren't being disabled when unequipped
- Light colours and intensity updated on all flashlights for better balancing.
- Light range and spot angle updated on all flashlights (Proxy and FPS have the same values)
- Cookies assigned to all flashlights.
- Notification added for when you're trying to activate a flashlight but it doesn't have any batteries
- Small flashlights both led and non led say they are small in the name now.
- Large flashlights both led and non led say they are large in the name now.
AI
- AI now takes significantly longer to break open doors with locks.
- Zombies can now retarget after starting to attack a door.
- Minimum amount of attacks for a zombie to open an unlocked door has been increased.
- Situation fixed where zombie could walk through doors if there was a player near by but the zombie wasn't moving towards any sound or had any targets. This would only happen if the player is in god mode or if the player has more than the max amount of zombies chasing him.
- Improved zombie player awareness when interacting with or through doors.
Items
- Added lock kit pickup which is now used instead of all the individual parts when fitting a lock.
- Canned items now have the correct prefix in name.
- All items in sauce pans now have the correct prefix in name.
- Fixed the size of the collider on the tea candle pickup.
- Fixed capitalization issue in energy drink name.
- Oats now turn into the correct object when cooked.
- Canned sausage now turns in to the correct object when cooked.
- Canned dog and cat food now return empty cans when consumed.
- Boxed Spaghetti and potatoes now return empty cardboard when consumed.
- Cooked tomato soup new returns the same Cals as the uncooked.
- Cooked pineapple now has 0 sickness chance.
GUI
- Fixed the inventory spacing/alignment issues in the tabs after All category.
- Removed the [-] that wasn’t used on the inventory tabs.
- Fixed capitalization on ‘You’re too fatigued to jump’ notification.
- Added name scaling in the inventory for item names that are really long.
- Given the name width in the inventory more space.
- Coming soon UI added to propane grill.
Weapons
- Fixed issue which allowed the mouse sensitivity to get stuck when scoping out/switching weapons
- R-6804 Jam speed is now slightly faster.
- Melee fire rates tweaked for balancing
- Melee damage tweaked on some weapons for balancing.
- Consuming energy drink now plays drinking animation.
- R-6804 Jam animation no longer clips the scope with his thumb.
- Hatchets now work for chopping trees.
- Hatchets now work for hitting enemies.
- Melee tree chopping precision improved.
Design
- Fixed chair on prop_wooden_table_fallen.fbx which was angled unrealistically and was defying gravity.
- Fixed stretched textures on prop_wooden_table_fallen.fbx.
- Door lock positions moved away from the handles so that interacting with the handle is easier.
- Gap in guardrail fixed on terrain 50.
- Floating pallets on roof of projects building fixed.
- Clipping pallets on roof of projects building fixed.
- Floating signs on terrain 43 fixed by moving them back to fence.
- Fixed clipping desk clutter in house 6 variant 1.
- Trees near cliffs in Sage Creek are now at the correct height.
- Fixed clipping display cabinet and shelving in plaster house 9 variant 4.
- Fixed missing light switches in plaster house 10 variant 5.
- Improved doors clipping walls in project building (full model rework will be required).
- Floating roads in multiple locations. Terrains 23, 27 and 51.
- Fixed terrain clipping through parking lot on terrain 19.
- Removed grass from building on terrain 35.
- Fixed broken railing on bridge on terrain 29.
- Fix for Far LOD never changing to real trees in some instances.
- Invisible barriers removed on decal_road6.prefab
- Snapped floating rocks on terrain 44 to the ground.
- Added metal exterior doors to the back exit of large grocery stores.
- Fixed meshlink fencing on prison island.
- Fixed fencing around dock on prison island.
Audio
- R-6804 Jam Audio Updated and is now in sync.
- a2z typing intro volume reduced.
- Zombie agony and attack sounds improved to prevent overlapping.
Admin
- (0.3.6) Added terminal window that works from the menu scene so that commands can be input. Terminal can be opened with ` of \ on windows or just \ on mac. All in game commands work (while in game) and new commands have been added like /loglevel /clear
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Build 0.3.3
General
- [Use] button inventory for the map now closes the inv and opens the map.
- Fixed issue where some stats couldn't be affected negatively by consumables.
- rauser rig no longer has disapearing hammer.
- Server time persistence improved. Now fully fully persistent through build updates and server restarts. Reseting the database will clear the saved server time.
- Gas stoves no longer spam log about cooking zones and now have colliders so the player cannot walk through it.
- Notification que limit changed to 3. This stops it being confusing when multiple notifications are required.
AI
- Fixed 2 scenarios which were definitely causing zombies to become invisible! We're hopeful that this is all ways but we can't be 100% sure at this time.
- Improved zombies network usage. Zombies should use about 50% of the bandwidth they were previously using.
- Zombie movement should now be smoother overall regardless of ping.
- Fixed issue where day zombies were being incorrectly killed off even once they had found a building. This fix could mean there's a lot more day zombies (balancing required)
- Fixed scenario where zombies could get stuck on the wrong side of a door and still be trying to attack it.
- Fixed scenario which was allowing zombies to walk through doors.
- Zombies now always try to open doors if there a player near by.
- Zombies should no longer be able to attack players through walls and doors.
- Fixed scenario where zombies would become unresponsive to certain players.
- Zombies no longer become glitched and scream repeatedly.
- Movement trasition between idle and running is now more smooth for zombies.
- Zombies now face you when screaming after being alerted to your presence.
- Zombie ragdolls improved. They should now fall more realistically.
Loot Spawning​
- Pub/Bar cupboards now work as storage containers.
- Barbers shop counter now works a storage container.
- Tweaked the quality of items spawned in the file and bedside cabinets.
- Haybales can now be searched for tinder.
- Interact hold down changed from 8 to 4 seconds on dead trunks harvest points.
Items
- Lola and Garry ammo capacity now changed to 8. (previously 12 rounds.)
- Lola and Garry pistol now takes .45 acp ammo. (previously 9mm)
- Energy drink pickup added.
- Berries now have pickup mesh. Previously they were large white cubes
- Fixed the cupcakes 50% to now drop cupcakes 25%.
- MRE pickup is now consumable.
- Tea candles pickup should no longer become invisible.
- Changed all battery pickup weights to 0.25
- Canned Dog food now shows as food and not drink.
- Canned cat food is now shows as food and not drink.
- Canned pineapple is now shows as food and not drink.
- Beets now have correct naming for different variants.
- Bleach now correctly setup as a consumable.
Crafting
- Crafting recipes for energy drinks added. Red or Green berries + water will give weak energy drink. Red and green berries combined + water produce stronger variant.
- Cardboard is now correctly consumed when crafting tinder from cardboard.
- Clean rags can now be crafted into bandages.
- Can now sharpen axes, hatches and combat knives using the sharpenning stone.
Design
- Barrels clipping through wall in House_Farm_House_variant_1 at x1228 y -8 z-524 now fixed.
- Sidewalk clipping through building House_2_variant_1 at x-1080 y54 z984 now fixed.
- Terrain clipping through building floor in House_9_Variant_4 at x-1112 y54 z1020 now fixed.
- Grass clipping through some buildings now fixed. Various building in the wild will still have this issue.
- Removed hanging plank of porch on TwoFI_Brick_WDeck_2.0 which would glitch the player when being walked in to.
- Improved building variants in Addersfield.
- Floating junk in subsector x-4_z-10 has been removed.
- Floating rocks in subsector x7_z4 has been moved to the ground.
- Floating fence piece in subsector x-2_z-5 has been moved to the platform.
- Floating house in subsector x12_z-7 has been removed.
- Floating sign on terrain 61 fixed.
Sounds & Effects
- Hit particles, decals and impact particles on most items are now correct. Most surfaces will now have their own effect set.
- Waterfalls are no longer too bright during the night.
- Added bullet penetration on objects in the world (Doors can now be shot through!)
- Improved paper impact sounds.
- Added /Stuck command. Attempts to free the player if they are stuck for whatever reason.
- FRKS jam animation now syncs with sound.
- Broken windmill audio removed.
UI
- Tablist no longer updates 1 player at a time when refreshing.
- Kitchen cupboards hover UI now in the correct location.
- BBQ description updated.
- Quicklink URL's now point to correct links in the tablist.
- Fixed egnative to negative in the overall health description.
- Start color of loading circle made less transparent to stop it being invisble when holding E (especially if the interact time is really long).
- Loading circle now scales with the screensize, works properly on widescreen monitors
- Loading circle is now perfectly centered.
- Notifactions added for item consumining from the inventory.
- Kitchen sink hover UI now positions correctly.
- Changed fuels station man hole cap to coming soon UI. Fuel extraction currently disabled due to issues.
Admin
- Added /Stuck command which will attempt to free a stuck player. Use /StuckPlayer playerName to unstick other players (perm dependant.)
- Added perm for stuck command variants.
- Teleporting to a location no longer snaps you on to the roof or highest surface.
Known issues
- Some kitchen cabinets are broken in Experimental 0.2.3
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Build 0.2.2
Changes
- China cabinet no longer eats loots
- Dresser no longer eats loot.
- Notes in quality settings menu UI updated to reflect changes.
- Shadow quality now updates when quality settings are changed.
- Quality settings added for water (marked improvements on low settings.)
- Improved water shader functionality for AMD video cards.
- Non lootable sink cabinet removed from large trashpile.
- Water bottle names have been updated for clarity. Example: Water Bottle (Clean) Water Bottle (Dirty) Water Bottle (Empty)
- Bleach can now be consumed. Has serious life limiting effect!!!
- Bandages no longer spam the log and should all work.
- Can now craft dirty water and purification tablets together to get clean water.
- Server time and month now display in the server list. This will allow new and returning players to find a server that isn't about to turn night.
- Particle culling spam in log removed.
- Night zombies now start to die closer to morning.
- Rocks covering entry ways into tunnels now have collision.
- Changed the name on the cooked green beans from: Green Beans (Uncooked) to Green Beans (Cooked).
- Lighter drop no longer shows as a weapon.
- Canceled crafting no longer plays the crafting complete sound.
- Added opening of crafting page of inventory when interacting with a workbench.
- Added hover UI to large workbenched.
- Contaminated trashbg junk pile now has collision.
- Fixed issue where buttons where being pushed off screen in the container window when the item in the containers weight would exceed the allowed weight the player can carry.
- Fixed instances where JunkPile_large_Outside_variant_4 had clipping issues.
- No longer fall through stairs in Building_Factory_variant_1
- Lola and Garry Iron pistol cleaning animation now syncs with sound.
- Floating weapons on own backpack when croucked and looking up should now be fixed.
- Fixed items spawning in containers with too many resources. Example: Fuel can would spawn with 35/20 resources where it should have been capped at 20/20.
- Fixed inventory showing 'Resources remaining: ' as the the quality. Now correctly shows the resources left.
- Drinking dirty water bottle now plays drinking animation.
- Servers now show in Steam server browser.
- Sway and weapon movement tweaked on all weapons to match head bobbing after recent movement speed alterations.
- Server loot tables changed slightly to add a bit more loot (We're still balancing this and there's no physical spawners still).
- Server are searcheable in the server list view.
- Server are now sortable via the top tab buttons in the server list view. Can be sorted by favourites, name, region, player count, ping, password and version.
- Zombies should no longer walk through door panels when the door is open.
- Zombies no longer try to open doors unless they are actively seeking something.
- Searching area for items made clearer via the notication system. Search area by holding F
- Revised day/night lengths to make nights shorter. (This will be balanced in the future once there is more to do during the night.)
- Revised night spawning zombies start point to make it slightly earlier.
- Changed calorie tolerances for overall health calculations.
- Murders commited that day no longer carry which makes changing overall health fairer.
- Hydration now affects overall health calculations.
- Player notificatin system added which cleans up the chat and informs the player a bit better.
- Added detailed reasons for why overall health is decreasing and hints for how to increase which plays during new day UI (new notification system)
- Hotkeys now made clearer (new notification system)
- Player now gets notifications as their weapon condition is lowering (new notifaction system)
- Added inspect readout for when you have nothing equipped which shows your players stats (new notification system)
- Improved inspect readouts for weapons. (new notification system)
- Added notification and hint when pressing M (map) without a map in the inventory.
- Fixed issue with water culling which may have been causing a RAM leak.
- Fixed issue where building interiors would load double resulting in broken doors and other containers.
- Fixed issue where building interoirs wouldn't load at all!
- Fixed issue where building interiors wouldn't load if you spawned inside of them.
- Nails and screws will now spawn with quantity.
- Prevented hotkeys working while in UI.
- Punching damage increased slightly.
- Punching precision improvements. Punching should feel more natural now and connecting punches should be more satisfying.
- Day zombie amounts overhaul. More zombies in buildings and more randomly spread out through world.
- Improved the layout of large trash piles so that zombies can traverse more easily.
- Improved player spawn point positions by moving them closer to roads. This should help new players find their way when first entering game. May need further balancing.
- Fixed item highlights when searching the area for items using F. Highlights are now slightly brighter too.
- Added lootable racks in fuel stations and bus shelters where maps can always be found.
- Added Compass which aids in finding your location on the new map. Doesn't currently function as an actual compass. Only to show position on map.
- Added Map to game that only works when you have the map pickup in the inventory.
- Added item pickup: Map.
- Added item pickup: Compass.
- Dynamic weather.
- Coordinates now stay in bottom right corner after resolution change.
- Fixed large standing fridge which had floating glass door in some instances.
- Fixed large junk pile that zombie could get stuck in.
- Glass shop counter now has improved colliders. Items no longer float on top of it where the glass should be.
- Fixed furthest LOD on plaster house.
- Fixed scenario where players get in game before load is finished.
- Door out of place in House_Plaster_10_variant_1 fixed.
- Audio listners are never double or none now meaning there's no spam in the log.
- Fully disabled items no longer spawn in containers.
Crafting
- Hatchet handle can now be crafted with A Draw knife, Combat knife and a Kitchen knife.
- Hammer handle can now be crafted with A Draw knife, Combat knife and a Kitchen knife.
- Axe handle can now be crafted with A Draw knife, Combat knife and a Kitchen knife.
- Rags can now be cleaned with both washing liquid/bleach and water.
- Campfire tripods now need to be made with 3 angle irons. 3 pieces of chain A grill and 2 pieces of wirespool + small workbench.
- Added Dirty Water variants to all craft able foods (Rehydrated).
- Added Clean Water variants to all craft able foods (Rehydrated).
- Added Dirty variants to all craft able foods (Rehydrated and pot of ...).
Balancing
- Treated bandages now take 5 seconds to craft.
- Animal traps now require 24 nails 5 Wire spool to be crafted.
- To clean a pot you now need water.
- Pots can now be cleaned with both washing liquid and bleach.
- All canned food now gives 5 times less hydration as standard.
- Purification tables now have a max amount of 2 per box.
- Lighter drop made slightly larger.
- Medical cabinet no longer spawns consumables, limiting it to medical items.
- Lowered the spawn chance on file cabinets.
- Removed consumables from spawning in crates and increased the chance of generators spawning in thse.
- Removed consumabled from spawning in toolchests.
- Added hand held radios to the cash register.
- Increased the chance of finding melee weapons in foot lockers.
- Increased the chance of finding food in fridges.
- increased the chance of finding food in gas stove.
Known issues (High priority):
- Other player don't drop loot currently. This will be worked on and implemented once move-able containers are working.
- No physical loot spawning. We're trying to balance and fix the issues with the container spawning. By design the containers were meant to spawn less weapons/ammo since they were meant to be physical drops. Containers will start spawning ammo and weapons in 0.0.5 until physical spawning is enabled again.
Ammo goes out of sync sometimes in weapon.Hopefully fixed in 0.1.0. requires a lot of testing.Doors sometimes don't initialize correctly which makes them appear closed when they're actually open on the server. Since they are open on the server, zombies appear to walk through the doors.- Zombies are sometimes invisible on some clients.
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
build 0.1.0
Changes
- Weapon ammo sync in weapons fixed. (Needs lots of testing)
- Fixed/improved rubberbanding on lag. (Requires a lot of testing)
- Fixed issue where the player occasionally gets thrown into the air.
- Respawn should work now all the time.
- Zombie movement speeds adjusted against the player movement changes.
- Player stamina now regenerates at a faster rate when walking and idling.
- Player running speed increased slightly.
- Player walking speed increased slightly.
- Player camera sway tweaked slight so that it always returns to the center.
- Zombies now transition from walking to running more smoothly.
- AI path finding precision has increased.
- Day zombies are now dumber and will need to be closer to the player before they start chasing. (Day zombies will be changed to make them even dumber during the day.)
- Night zombies when turning day now have a higher chance of dying instead of finding a building. This stops there being too many zombies in buildings during the day.
- Altered logic so axes and hatches will take wear from any collision with world. (Crafting recipe for sharpening will be in soon)
- Fixed axes and hatchets not taking damage correctly when chopping trees.
- Walking under bridges no longer snaps you up on top of the bridge.
- Pickups should no longer fall through buildings.
- Pickups should no longer fall through roads.
- Ambient environment sounds now transition over time.
- Medicine now improves sickness.
- Improved messages in bottom right corner during load to help diagnose connection issues.
- Container loot will no longer spawn if there are players close.
- Container loot will no longer despawn if there are players close.
- Extremely long nights during the winter have been reduced in duration.
- Prevented the coordinates being enabled and disabled to make finding issues from screenshots easier.
- Inverted mouse option now working!
- Inverted mouse option now saves last state.
- Safe log off points should now be fully persistent.
- Slightly longer join timeout allowance when connecting to servers.
- Connection interrupted during the loading screen is now fixed.
- Server now sortable by players online (further improvements to sorting are in the works)
- Zombies should no longer walk through: Firestation
- Zombies should no longer walk through: Both police station variants
- Zombies should no longer walk through: All variants of concrete slabs.
- Exterior lights now show the correct bulb quantity. Style on popovs super market.
- Light switch visual transition from on/off should look nicer and will no longer throw warnings into the log.
- Hatchet melee attacks are now more consistent.
- Balanced volume of player panicking sounds.
- Balanced volume of player out of breath sounds.
- Added slight fading to stomach grumbling sounds.
- Added utility commands to help us track down invisible zombies (Contact devs when invisible zombies are found)
- Fixed scenario where player wouldn't get kicked back to menu if steam authentication failed.
- Fixed issue where the player get locked in position after teleporting.
- Container loot spawn has been turned down in order to create a bit more balance. (Changes will be frequent so we can get this about right + physical spawners will be introduced soon)
Tree Changes
- Added hover UI to trees so that new players can see what items they need to chop down trees.
- Added highlight to fallen tree piece to match initial 4 chooping points.
- Added particles when tree impacts floor.
- Tree highlights now show up immediately on equipping and axe or hatchet when stood near a tree.
- Tree highlights now disapear when unequepping axe or hatchet to save confusion.
- Fixed bad rotation of chopping points on felled tree piece. Pieces now rotate and don't show gaps in stem.
- Fixed hatchet not working for cutting down trees.
- Fixed broken visualisation when tree hits floor when multiple people are in the vicinity
- Fixed fallen trees stem piece not spawning in the correct location. Transition from tree to stem should now be smoother.
- Slightly reduced chance of axe or hatchet breaking when it has low condition.
Known issues (High priority):
- Other player don't drop loot currently. This will be worked on and implemented once move-able containers are working.
- No physical loot spawning. We're trying to balance and fix the issues with the container spawning. By design the containers were meant to spawn less weapons/ammo since they were meant to be physical drops. Containers will start spawning ammo and weapons in 0.0.5 until physical spawning is enabled again.
- Ammo goes out of sync sometimes in weapon.
- Doors sometimes don't initialize correctly which makes them appear closed when they're actually open on the server. Since they are open on the server, zombies appear to walk through the doors.
- Zombies are sometimes invisible on some clients.
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
0.0.5
Fixes:
- Lobby connection logic improved so that players don't keep getting kicked. (Requires lots of testing)
- Container loot situation improved. Loot will be more common and weapons and ammo will spawn more.
- Container loot stagnation will be reduced by improved looping and clear up of old stuff.
- Escaping from main menu now closes inner menus and removes their focus. Fixes scenarios where menu items can be interacted with while no longer in the menu.
- Fix for being able to glitch through walls by spamming the crouch button.
- Fix for teleporting under the terrain when the server is lagging.
- Various server and client optimizations.
- Sensitivty slider now instantly updates the sensitivity. Before this fix you had to press escape twice to update it.
- Stones removed from campfire crafting recipe. There will be an updated way of gathering stones in a future patch.
- Firewood craft times reduced for balancing.
- Fixed oversized flashlight drop.
- Regions now show correctly in server list.
Known issues (High priority):
- No physical loot spawning. We're trying to balance and fix the issues with the container spawning. By design the containers were meant to spawn less weapons/ammo since they were meant to be physical drops. Containers will start spawning ammo and weapons in 0.0.5 until physical spawning is enabled again.
- Ammo goes out of sync sometimes in weapon.
Lobby is experiencing technical issues, it will be going on and offline which means you sometimes can't join a server or you might get kicked.- Doors sometimes don't initialize correctly which makes them appear closed when they're actually open on the server. Since they are open on the server, zombies appear to walk through the doors.
- Zombies are sometimes invisible on some clients.
- Low amounts of loot.
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Coming in version Alpha 1.0
Added:
- Extensions added to all cabin foundations
- Teleporting added
- Road signs added to all streets and roads
- Tree felling mechanic reworked
- New hit mechanic making the felling system simpler
- New particle method which improves accuracy
- Tree structure improved, improving performance
- Added green hover to indicate where the first cut should go
- Balanced tree chopping difficulty as you cut through the tree
- Axes and hatches now blunt and break
- Added ability to sharpen axe with appropriate items in inventory
- Scrolling through weapons now loops.
- Rifles, handguns and other items that can be equipped are now visible on the players backpack.
- Weapon hotkeys and scrolling finally implemented!
- Ability to organize inventory items.
- Use effects added to all rocks
- Chat is now scrollable
- Added toggle to turn autoscroll on/off
- Slowed player movement through bushes
- Audio effects added for players moving through bushes
- Screenshot feature added, upscale, place STN logo and more
- Giving items now gives an item of 100% condition rather than 0.
- Altering players stats via commands now works with negative numbers.
- Added some extra security for players trying to cheat their ingame status.
- Item page updated on wiki, new wiki format. New items added to item page.
- Made the builds version safe (In previous stress tests it was possible to join a server with an older version number.)
- Impact particle effects that other caused now face the player as they should rather than facing directly away from the impact surface.
- Added fallback content logic for surfaces that don't have specific impact effects.
- Added player list GUI when pressing tab which displays information about all the players currently online.
- New optimizations for distant structures making them a 1000 times more optimized. (that's not a joke)
- Impact and penetration particles set up for all basic materials
- /mark and /unmark people with color which lasts play session
- Player tags only show when directly looking at a player
- Configurable player tag distances set by server owners
- Adaptive nametag brightness
- Added slight transparency to chat
- Changeable inputs
- Added credits :)
- All materials updated, effects are now called based on material making them far more versatile
- Allowed the player to skip the splashes once the preliminary loading is done. Any key works.
- Added additional splash screen of contributors.
- Added /lookup "partName" which returns a list of potential items. Ideal for server admins to save them leaving game to find item id's.
- Added "Clear History" button in server browsers history tab.
- Server browser tabs now work, History, Favorites and Owned tabs work. Friends tabs is disabled for now.
- Added bullet penetration for things like thin materials with a damage reducer dependent on how many layers and what object you hit.
- Bullet decals from other peoples shot are now seen in your client.
- Shotguns now have real spread.
- Added password input field to UI for connecting to private servers.
- Added some information messages when you are denied connection to the server. Banned, to many players and so on.
- Chat messages now log to console for server admins.
- Added option to insert the server owners steam 64 ID right into the config so that it will give you all perms when joining the server.
- Added options to server config file for being listed in the public lobby. If false then direct connect is required using IP and Port
- Added option for server owners to choose the starting items players get on first.
- Added PvP toggle in server config file for server owners.
- Added /CleanUp radius and relevant perm so that server owners can clean up interactive objects in the world incase of trash build up or broken items.
- Added * perm so that all perms can easily be unlocked for a user group.
- Got rid of old /help /HelpAdmin commands and replaced with /help for all user groups. Some general information is returned about yourself and a list of commands that your user group has access to.
- Now possible for server owner to set the color and name of the "[Command]" and "[Whisper]" prefix's.
- Added command groups to user permissions for easier group creation.
- Server moderation changeable username colors.
- Chat no longer closes with "return" key unless the message input field is empty. Meaning the chat no longer closes automatically when sending a message.
- Total revamp of chat system, introducing tabbed chat windows for a sleeker and neater chat.
- Additional server configuration added, server owners can now set up groups and assign permissions!
- Numerous chat commands added for players and mods such as /Warp and /Whisper /StarterKit etc.
- Total revamp of food labels both boxed and canned
- Numerous additions to cookable meats, stews and soups
- /Weather on/off command added to disable random weather (admins and higher).
- /Weather Clear/Light rain/Heavy rain/Storm/Light Snow/Heavy Snow/Snow Storm added to force the weather type (admins and higher).
- /Forceweather Clear/Light rain/Heavy rain/Storm/Light Snow/Heavy Snow/Snow Storm added to force the weather type without transition (admins and higher).
- /Month command added for server admins and higher.
- Added /DeleteAll userName for moderators and higher so they can purge peoples inventories incase of issues (Richards rice prevention anticipation)
- Added /DropAll userName for moderators and higher so they can purge peoples inventories incase of issues (Richards rice prevention anticipation)
- Added /DeleteAll command for moderators up.
- Added /DropAll command for moderators up.
- Updated tree billboard textures.
- Small pine bush variant added.
- 3 new tree variants.
- Ratburgers added.
- Updated tree textures and substances.
- Reduced tree sound ram usage.
- Added /Reply command for sending a private message back to the last person who pm'd you. Command also works with /r. Example /r Lets steal all his stuff?.
- Added /Tell command for sending private messages to other players. Example /t _JB lets KOS this guy (Evil laugh).
- Added /TP string string command which teleports a player to another player. Example /TP _JB Runelink2 would teleport JB to Andre. Currently an Admin command.
- Added /TP string command which teleports self to a player. Example /TP _JB would teleport myself to JB. Currently a moderator command.
- Lots more feedback when entering commands for when they're accepted or denied.
- Added /Give command for admins and above. Minecraft style, options are /Give name typeID(subID support with :subID) quantity or any variation of parameters. Example /Give 1:4 10 (Gives self item 1, subID 4 and a quantity of 10) /Give someDude 100 (Gives other player id 100 and a quantity of 1(default)
- Time and weather now persistent through server restarts.
- Added server password support.
- Added /SetUser /SetMod /SetAdmin for changing player perms. Admins can set moderators, owners admins and so on.
- Added /UnMute and /UnBan commands.
- Added /ModHelp /AdminHelp and /OwnerHelp for commands help.
- Added user permissions. Moderators, Admins and Owners for servers.
- Added /Kick, /Ban and /Mute functions for server admins.
- Cleaned up connection process to master server. UI now kicks player back to connection page etc.
- Added steam authentication for game so that our built in system could be replaced. No longer required to make 3rd party accounts through us.
- Steering wheel animation added to vehicles (with hand movement).
- Players are now able to enter vehicles.
- Added headshot animation when shooting other players or zombies.
- Added headshot, body and limb damage when shooting other players or zombies.
- Added new clouds system for more detailed clouds.
- Added moon phases.
- Added Steam statistics.
- Added Steam achievements.
- Added random weather events.
- Extended sound manager, added sunrise and sunset sound events.
- Added several new crafting categories and sub categories.
- Crafting can now return more than one item.
- Constant client side gravity for inter-actable objects like pickups and movable machines. (Makes the world feel less static)
- Large trash piles now lootable.
- Light switch states are now persistent so that the light can be in the "On" position even while unpowered.
- Light switches are now animated.
- Several new craftables.
- Zombies now have footstep sounds when walking.
- Added interior lights with working switches and removable bulbs that can be replaced when broken/missing.
- Introduced full electricity circuit support for houses. Generator, meter and breakers all need to be present.
- Introduced free placeable proximity based generator usage for setting up mobile camps and traps.
- Added inter-actable breaker panels for building power circuits which require individual breakers which can blow.
- Added inter-actable electricity meters for building power circuits which require extension cords to connect generators.
- Added inter-actable generators.
- Added craftable work lamps which can be powered by nearby generators providing you have an extension cord.
- Added free placement system. ALL item pickups and all moveable machines can be moved around and placed using this system.
- Added free placeable machines support. Campfires, work lights, generators etc are all now placeable by the player.
- Added support for resource based fuels for machines like generators.
- Added generators.
- Clearer GUI layout for displaying fuel available in fireplaces/generators.
- Support for max resources on items rather than the previous 100. This will allow for certain objects to hold more or less "resource", whatever that might be.
- Added support for multiple argument chat inputs for commands which will allow for a greater range of possible commands.
- Fall damage that doesn't throw false positives for falling has now been implemented.
- Hit sound effects added when damaging zombies.
- Hit effect/animation on zombies when damaging them.
- Zombies now scream at certain times / trigger events.
- Command - /KillZombies <Distance> added for server admins.
- Command - /SpawnZombie added for server admins.
- Night zombies left behind from night will become day zombies and will actively seek for building interiors.
- Day zombies now turn into night zombies and start roaming outdoors during the night.
- Accessibility to whole game world. 64sq km island, some smaller islands planned. In total 50+ sq km more playable area than in Stress test builds.
- Optimisations to loading and deloading of world items meaning lower RAM usage and improved performance.
- Overhaul of world loading and deloading for greater performance.
- Alteration to distance drawing methods allowing for near infinite viewing distance while increasing performance over stress test builds.
- Implementation of extra admin commands for server owners.
- Passive AI logic implemented (currently chickens only which will be expanded on in coming builds).
- Aggressive AI logic implemented with dynamic zombies which change behavior based on lights and sounds. Slower more "dumb" zeds, lurking in houses during the day and aggressive prowling zombies during the night.
- Vision system for AI which give them only basic vision in front of their eyes rather than a simple "trigger" radius solution.
- Player sound trigger radius for alerting AI based on the noise you're currently making which allows you to sneak up and around zombies and ai. Shooting will also multiply sound and increase the range in which AI can be alerted by your presence meaning that being tactfully quiet is essential.
- Dynamic route setup for ai so that they're not solely limited to preset routes meaning zombies will climb through windows and over fences.
- New sub ID system for item pickups which makes item management easier of a server admins.
- Our own LOD (Level Of Detail) logic which works better for our needs allowing for greater performance and tailored behavior.
- Custom LOD (Level Of Detail) logic for AI which allows skinned mesh renderers (AI visualization) to have different amounts of detail based on distance, meaning we can have more AI.
- Voice chat (VOIP) added. Currently proximity only but 80% of logic is done and will be in for next build for fully functioning ranged radios.
- More structures added and several variants of each.
- 50+ new props/items added.
- Bum forts added with inter-actable items (sleeping bags, containers).
- Several large structures added - Fire station, Police station, School and large Power station.
Fixes:
- All posters and decals removed to be replaced by newer totally awesome system
- Insane terrain steepness up north fixed
- Player list no longer clips chat
- Weather debugs bogging builds sorted
- Zombies no longer fall through 2nd floors when being killed
- Items are actually disable-able now
- Hearth/Campfire/Barrel options no longer greyed out
- Wood stove prefab no longer missing
- Screenshot path fixed in builds
- Screenshot removes reticle
- Generator fixed
- LOD’S fixed on message board
- Sensitivity when ADS sorted
- Cots working AGAIN!
- Railing and struts fixed on that mountain trail
- Stove UI sorted
- Exiting machines quicker now
- Windows turned around
- Store/Apartment variant sorted
- Placed machines no longer causing GUI issues
- Under construction buildings being remade to add more detail
- Logout timer resets
- Tent and logout menu no longer overlap
- Zombie attack range lowered
- Zombie LOD stutter fixed
- Tool box UI fixed
- Schoolhouse boards sorted
- Road in Old Town fixed
- Authoritative spring back tweaked
- TP presets fixed
- Fridges in the project buildings fixed
- Circuit panel UI fixed
- Shooting floors no longer show particle effects for what’s below floor
- Homepage link quick link fixed
- Inventory stacks proper again
- Melee range
- Zombies now switch agro and will seek the closest player
- Water pumps working
- Rocks removed from trees
- Water barrels fixed
- Toilets working as dirty water machines
- Pools working as dirty water machines
- Bird baths working as dirty water machines
- Cabin windows adjusted
- Ran no longer coming through school house
- Global sounds sorted on loading
- Punch animations fixed
- Red balls removed :p
- Bookshelf clipping house variant 9
- Commercial door handles fixed
- Commercial doors fixed
- Terrain seams fixed
- Terrain striping fixed
- Zombies no longer only sometimes do 1 damage
- Render distance on interior zones extended to 15m
- Ammo info on r-6804 fixed
- Bridges no longer clipping and missing guardrails
- Bar interior fixed
- Bushes removed from roads
- Doors fitted to warehouses
- Number lock textures fixed
- Equipping a weapon with scroll fixed
- Equipping a weapon with inv fixed
- Weapon fire rates properly set on server
- Placement mode with guns fixed
- Lightbulb machine UI fixed
- Inspect displays ammo now
- Fire barrel UI fixed
- Items are highlighted when holding E
- Player can no longer go into negative health (putting them in god mode)
- Zombies no longer break weapons :p
- Chat closing with escape again
- Server name list now updating properly
- Rain no longer goes through Popovs (again)
- All new idle proxies
- Tables removed from below house var 2
- Vertical proxy movements fixed
- Shop house finally resetting properly
- You can join another server from current server now
- UI fixed on exterior bulbs
- Wood stoves fixed
- Electric stove collider issue fixed
- Drop ID’s added to all drops in inventory
- Melee added and working!
- Weapons no longer jam before fire animation finishes
- Consuming working again
- UI on cabin doors moved to proper side
- Players can no longer 'fly' by walking into each other
- Guns equipping on proxy again
- Shelving in barn no longer clipping
- Water now working, ocean and rivers visible
- Players can no longer spam chat
- Zombie vision sorted
- Waspon position on proxy corrected when crouching
- Coords now display structure name
- Zombie no longer walk through walls
- Door positions fixed
- Power plant terrain fixed
- Camping grill collider
- Broken staircases removed from large house variants
- Random Old Town shelves removed
- Shooting zombies after they're dead no longer plays scream
- Hotkey system fixed and quicker
- Missing roads up north replaced
- Scope positions fixed
- Scope accuracy fixed
- Tree stumps no longer sway
- Intersection clipping fixed
- Player name tags rotating with cam
- Clinchester mats fixed
- Pink roads fixed
- Floating rocks fixed (most of them)
- Bulb colliders
- Adjustable wrench mats
- Add battery to flashlight working
- Dumpsters are containers (finally!)
- Dumpster spawn rates fixed
- Fire persistent again
- .45 progressive reload
- Coming soon tag no longer runs off small GUI
- Gun avoiders once again triggered by interior design
- UI anchors sorted
- Locks are no longer already on metal doors
- Player no longer visible before game is loaded
- House and structure resets fixed
- Junk pile double digit variants fixed
- Giving health and hydration to other players working again
- Sending private invite tags works again
- Interior doors working
- Bridge colliders fixed
- Chat closes on death again
- Dead tree texture issues fixed
- Sidewalk materials rendering proper
- Initial chat window no longer blank
- Flashlights working
- Spamming pickups no longer causes inventory and DB issues
- Gun cleaning sounds fixed
- Machine and container GUI spacing fixed
- All electrical props removed from junk piles
- Escape works in screenshot mode now
- FPV shader added to all FPS mats
- Player proxies are visible again
- ARG sounds fixed
- Chat scroll fixed
- You no longer drop two cans of brown beans when you join a server! :p
- Light switch colliders fixed
- Light switch positions fixed
- Light switch interactions fixed
- All green fences replaced
- Other players chat messages no longer effect yours
- Floor Lamp bulb positions fixed
- Double set cabinets removed from kitchens
- Electric meters fixed on House_1 variants
- Placement mode fixed on some consumables
- Users showing up in tab list again
- Interiors are triggering again
- LOD's set on light fixtures
- Prison Island planes have had grass removed now
- Buildings on terrain 28 are having grass removed now
- Parking on at scene 8 having grass removed now
- God mode working again
- Reduced spatial jitter significantly
- Fixed issues where weapon would become unusable
- Fixed some name spacing issues in the inv.
- Trash piles no longer clip
- Colliders added to garage doors
- Fixed floating cabins
- Fixed house positioning in Old Town
- Door locks moving with doors again
- Popovs signs replaced on all stores
- Weapons now reload properly
- Crafting list runoff fixed
- Adding stats will now trim the amount to the highest possible amount rather than just not giving the stat boost.
- Adding health to stats now works.
- Adding stats to other players now works.
- Fixed issues with chat which would cause your currently typed message to highlight.
- Fixed long standing issue where the player was visible to other players before they were fully loaded.
- Fixed equip messages in the chat.
- Improved small chat
- Cleaned up game launch process and entry into menus.
- Disabled buttons in the main menu now appear grey. Now looks better for features that are in development or broken.
- Refresh list button in main menus now works.
- Cleaned up existing connection messages and reworded miss leading messages when connection to the server has been lost and the menu is reloading.
- Cursor no longer locks after command has been entered into the chat.
- Player login message is now at the correct time.
- Player is now visible after the client is done loading rather than on initial connection.
- Fixes with consuming persistence.
- Fixed garbage collection issue with snow shaders.
- Fixed issue where sky would be double after connecting to a new server.
- Fixes to messages when exiting server.
- Fixed issue with Steam authentication ticket not being returned after player session which was resulting in an inability to connect to the server again until restarted.
- Altered message system so that commands now show in the chat after their submitted.
- Fixed loophole which could potentially have let more players onto a server than was allowed.
- Altered the drop logic when removing items from your inventory so that they now snap to the floor rather than fall with physics.
- Can now cancel placement mode with escape which will drop the item in it's current location or return it to where it was if it's not possible to drop in current location.
- Altered placement system so that the items doesn't have to be snapped to the floor in order to place, meaning the item can be dropped to the floor as long as it's not colliding with something.
- Resolved issues with placement system allowing to place inside of certain objects and improved the system overall.
- Resolved some issues with locks highlights.
- Fixed visualization for lightbulbs.
- Fixed issue where lock GUI wouldn't close with "Escape" key which would lock you in the menus.
- Fixes to entering and exiting menus which were causing the player to get locked.
- Fixed highlight issue with placeable locks where multiple locks would highlight.
- Improved machine logic for better parts persistence.
- Beds working correctly now for logging off at a safe position. Free placeable tents and sleeping bags also work.
- Proxy reload animation now start at the correct time rather than after the reload has happened.
- Alignment fixed on [Add] button for adding batteries to a flashlight.
- Improved grey/black inventory buttons for when things can and can't be interacted with.
- Improved some object ID related stuff which should improve persistence.
- Fix to stop zombies spawning close to players.
- Improved loading behavior to prevent the player being able to move around before the world is loaded in fully.
- Windows fortifications optimized via mesh combining which was slightly inefficient before.
- Further fixes to being shot up into the air on colliding with certain objects.
- Optimized network logic for other player visualizations meaning less network traffic.
- Optimized network logic for other AI visualizations meaning less network traffic for out of range AI while keep persistence between connections.
- Hardened persistence logic for item containers.
- Fixes to roads so that they clip less with the terrain in the distance.
- Improvements to roads to remove unrealistic hills and turns.
In process for Alpha 1.0:
- Finish up logic for radios.
- Lots of lose ends to tie together.
- Free placed traps.
- Fixed traps.
- Weapon upgrading.
- More craftables.
- More consumables.
- Vehicles (We've already toyed around with implementation but still work to be done)
Known bugs:
- Able to put up planks on the inside of a window because of FortificationDivider.
- Other players weapons state isn't buffered and therefore means that you won't always see the item they have equipped.
- Issue where small GUI window doesn't show in the correct position.
- Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
- Movement is high priority. Although it's been vastly improved from Stress Test V1.0.x we'll need to revisit this when character customization is implemented.
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Current version 2.1.0
Added:
- Added death effect and smoother transition back to menu.
- /Suicide command added.
- Log out machines reimplemented on:
- Sleeping bags
- Sofas
- Beds
Fixes:
- Added fix which may stop the server player count going negative. Further testing required.
- Can now close the chat with Escape
- Opening inventory while chat is open should now be fixed
- Crashing/Disconnecting/Dying should now make the cursor visible again. Further testing required.
- Can no longer consume items when you don't have the correct items in hand.
- Nails and screws will now spawn with quantity.
- Changed FireSounds to be assigned to the correct group. Now you can't hear guns being fired when Effects Slider is down.
- Changed the Coordination System so that it would be easier for devs to teleport.
- Fixed effects on the Board (Sound / Particles) not spawning.
- Footsteps is assigned to the correct Sound Group, should now play again.
- Fixed empty cabin at -1150 -26 -539
- Double door in brick house in town removed.
- Double door in plaster house removed.
- Removed invisible walls around cabin at -1170 -22 -510
- Shadows on arms and weapons added when player is in sewers.
- Fixed an issue with health being able to get into negative figures.
- Richards rice will no longer destroy inventory UI.
- Ping should now be displaying more accurately.
Removed:
Known bugs:
- Able to put up planks on the inside of a window because of FortificationDivider.
- Other players weapons state isn't buffered and therefore means that you won't always see the item they have equipped.
- Physical pickups don't always act as expect and sometimes can't be interacted with. This is a known issue which we're working through. Tree and other items have had this issue in the past but are now fixed.
- Weapon no longer hides when opening the chat. This is the intended functionality as weapon hiding constantly was super annoying.
- Issue where small GUI window doesn't show in the correct position.
- Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
- Movement is high priority. Although it's been vastly improved from Stress Test V1.0.x we'll need to revisit this when character customisation is implemented.
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Current version 2.0.4
Added:
- Name tags now have slight colour tint based on mental state. Colour ranges from red to white for bad mental state to neutral and white through to green for positivite state.
- Some extra clarity to crafting items and how they're displayed.
- Flashlights get dimmer as battery runs low.
- Self now casts shadows (Still in process of making accurate to what the player see in first person).
- Quit and lobby connect attempt window for when there is no lobby connection. This allows the player to quit the game if their client cannot connect to the lobby server.
Fixes:
- Craftables now show the qty produced.
- Flashlight no longer goes off at 26% battery remaining.
- Ladder on hunting hut now working.
- Doubled-up doors fixed in plaster buildings.
- Missing door handles added back.
- Missing window frames added.
- Mute button not working fixed.
- Axe on proxy no longer floating
- Axe substance not building is now building on start.
- Flashlight no longer breaking the first person shadows.
- Missing material added to intersections.
- Colliders fixed on: Public Bathroom.
- Colliders fixed on: Tents.
- Colliders fixed on: Wooden table and chairs.
- Colliders fixed on: Monkey bars.
- Colliders fixed on: Playground slide.
- Nametag turns off after 30 meters.
- Gaps removed from low quality tree models.
- Sounds no longer start playing when walking into sectors.
- Fixed issue with custom culling terrain zones being able to be spam turned on and off by walking in and out of the respective zones.
- Testing characters clothing changed to more subtle colours instead of everyone wearing red jackets!
- Changed container item spawning so that items spawn more random and wont continue spawning new items if some items have already been spawned in that position.
- Can no longer spam doors opened and closed instantly which would cause a bad visual effect.
- Updated some notification messages that go into the chat when playing the game. Mainly for clarity.
- Removed lag between a2z splash screen and menu scene.
- News tabs should be more stable and have much smoother operation and fitment on the page itself than in Stress Test 1.0
- Pressing B in the menus no longer takes a screen shot.
Removed:
Known bugs:
- Other players weapons state isn't buffered and therefore means that you won't always see the item they have equipped.
- Physical pickups don't always act as expect and sometimes can't be interacted with. This is a known issue which we're working through. Tree and other items have had this issue in the past but are now fixed.
- Weapon no longer hides when opening the chat. This is the intended functionality as weapon hiding constantly was super annoying.
- Issue where small GUI window doesn't show in the correct position.
- Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
- Movement is high priority. Although it's been vastly improved from Stress Test V1.0.x we'll need to revisit this when character customisation is implemented.
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Previous version 2.0.0
Added:
- STN logo in bottom left corner of menu scene randomises time, season and weather.
- Base logic for crafting implemented and functioning at a basic level. Again needs fleshing out during next round of testing.
- Base logic for window fortification which will be fleshed out during these tests and then extended to be used on things like door frames and added functionality for sheet material.
- Added a2z(Interactive); splash screen on start which hides the intial load of the menu scenes.
- Clothes changed on temporary player characters to something more subtle.
- All proxy movement and animations have been improved however still preliminary for the time being.
- Fall damage implemented. (Will require tweaking to find the right damage profiles)
- Loading screens now have changing tips which assist the player when getting started with the game.
- Implemented ladder support!
- Damage taken effect now have sounds.
- Added multiple damage effects so that damage from hunger/thirst and being shot are different from eachother.
- Added log off cooldown to help prevent combat logging.
- Added log off points which retain the players exact position between playing sessions (beds, sleeping bags etc). Logging off without using a safe log off position will cause the player to log in at a near spawn point to where they logged out.
- Added stat read out in the player inventory for consumables.
- Log spawn position has been improved when cutting sections off trees.
- Last piece of tree/tip is now a pickup when the last chop is made on the tree.
- Trees no longer fall through buildings when leaving the area and returning later or when the server restarts.
- New quality settings added, these settings should help with performance on older machines/macs.
- Texture quality - Controls the resolution of the textures
- NEW : Object quality - Controls the amount of detail in certain high detail models. (Turning this option down will also remove some smaller detail objects)
- NEW : Onject shader quality - Controls the quality of lighting and shading effects on surfaces of objects
- NEW : Terrain shader quality - Controls the quality of lighting and shading effects on the terrain surface
- Shadow quality - Controls the quality and resolution along with the distance of the shadows in game
- Camera effects - The camera effects setting controls the quality of filters applied to the camera
- Water quality - Controls the quality of the sky, no just making sure you're paying attention...It controls the water quality, quality is a weird word right?! :p
- Switching shadow quality is now instant
- LODs and culling improved on ALL objects..ALL of em!
- Shading improved and optimized on terrain
- Multiple food drops created
- Bandage, bandaid and medical drops functioning
- Lock machines applied to fridges/stoves
- Empty ammo boxes now get removed from the inventory and destroyed istead of sitting with 0 ammo in them.
- Ammo boxes can now have different max ammo capacity instead of defaulting to 100.
- Added support for weapon weights to alter dependant on the amount of ammo in the clip.
- Added support for items that are "boxed" like ammo/screws to have floating weight dependant on how much is left in the box.
- Added colored text support to small hover UI to indicated if you have the required items in your invenotory.
- Added list support for small hover UI so it can display a list of required items to place item.
- Now possible to double click server objects in the server browser menu to begin connection!
- Menu is now dynamic landscape with changing time of day and seasons.
- First person models are now on the same camera as the rest, this means they receive shadows and have image effects on them.
- Cabin added west of town
- More Bum Forts added
- Fire barrels added
- Destroyed road decals added
- Cabin added to south shore area
- Cabin added to area northeast of town
- Cabin surroundings updated
- New metal junk piles added
- New large trash piles added
- Multiple campsites added
- Multiple "bum forts" added
- Season system added
- ​Added system message to indicate that the weapon you're trying to reload is full.
- Username now saves between sessions and keyboard focus goes to the password input field if username is filled in.
- Pressing enter now activates the next button in the main menus. Can be used for login in or registering.
- Tabbing between main menu items now works.
- E key now works for interaction in a works as well as Tab.
- Added click sound to inventory GUI.
- Containers now shows description for the selected item or the container and capacity if no item is selected.
- Added press effects to some buttons in the main menus.
- System message is now entered into the chat when trying to pickup an item while there isn't enough space in the inventory.
- Revolvers now reload progressively.
- Safe log off positions added. Leaving a server via a bed or other (to be confirmed) objects will save your position for when you next join.
- Added cool down timer for all methods of leaving the server. A more sophisticated combat log system will be added at a later date.
- Sound now plays to indicated that a locked container or door is trying to be opened.
- Placement system for locks added. Locks can be fit to interactive objects at set points within the world and highlight green to indicate you can place the item. Green highlight only shows when trying to place that specific item.
- Interactive objects like fireplaces now show descriptions.
- Tree stumps now have a function and become the primary way of chopping wood from log to firewood and firewood to kindling.
- Improved interactive object initialization which helps loading times on start.
- Added sound effects for burning fires :D
- Core fuctionality for locks working and implemented and can be applied to doors and containers (placement still in the works.)
- Added functionality for cocked and un-cocked weapons status which means the weapon will take longer to reload/arm if not already in the cocked position. Corresponding animations also implemented.
- Added logic for take out and put away sounds.
- Added logic for weapon reload sounds.
- Weapons can now be cleaned using cleaning kits which makes the gun less likely to jam when firing.
- Finally added the ability to change mouse sensitivity.
- Added ability to inspect weapons using a certain keyboard input.
- Gun wear is now visual on the weapons texture.
- Weapons now have wear factor which directly effects the guns function. Bad condition weapons have a higher chance of miss firing and jamming.
- Weapons and items can now have multiple idle animations.
- Garage doors can now be opened and closed.
- Loot style diversified from just single categories. It's now possible to have multiple category types spawning at different spawners.
- Containers can now spawn loot.
- All containers are now lootable, few examples being - bed side tables, draws, fridges, kitchen cupboard.
- New vegetation added to the stress test area. Before and After
- Grass updated in stress test area.
- Better ambient light in morning/evening.
- Lighting, image effects and shaders updated.
- Parallax occlusion mapping added to terrain on ultra settings.
- Flowing water support added. (No flowing rivers in stress test area.)
- Containers can now be loaded into the culling system allowing for greater amounts of interactive objects.
- Doors can now be loaded into the culling system allowing for more interactive objects.
- Consuming health changing things like painkillers or using bandages now effect immediate health.
- Drinking fluid is now possible and effect stats as expected.
- Eating food now possible and effects stats as expected.
- Added functionality for all weapons and items to have an idle animation. (Subject to animation being made and implemented.)
- Added /Wave and /FlipTheBird gestures that players can initiate via the chat. Short commands also works, for example - /Wave /wave /W /w all work for waving as well as /FTB /ftb /Finger /finger.
- Added /Gestures command which returns a list of useful player enterable gestures.
- Added [Add] button to machines and containers in addition to being able to [Move] items from the inventory in to the machine/container as it was in Stress tests V1
- Overall health stat now implemented and persistent.
- Sickness stat now implemented and persistent through restarts.
- Calories and daily required calories stats now implemented and persistent through restarts.
- Stamina stat now implemented and persistent through restarts.
- Hydration stat now implemented and persistent through restarts.
- Health stat now implemented and persistent through restarts.
- Added the ability to select each stat so that a description can be shown for how each one works.
- Added Stats to inventory page UI (unworking currently)
- Added DB for persistent stats.
- Added /Help input for chat which returns a list of all player enterable commands. Can also be called using - /help /cmd /Cmd /commands of /Commands
- Color space switched over to linear space with a custom deferred shader to improve looks.
Fixes:
- Weapons no longer havea chance of spawning with more ammo then they can actually hold.
- Fixes to invenotory weight calculations and GUI representation.
- Fixed some small item Hover GUI scenarios where the wrong information is shown.
- Fixed some placement issues with small information hover GUI.
- Fixed allignment issues on quality setting menus.
- Changed the way browser pages get pixel position on screen for better fitment.
- Changed main menu UI scaling so that it works better with multiple resolutions.
- Fixed issue with loading menu getting stuck as it progresses to 100%.
- Running position fixed on axe and hatchet
- Fixed hit detection for tree felling so that sounds and particles play correctly every time.
- Jump land effect improved
- Raised road decals
- Fire barrel visual parts fixed
- Grass removed from town sidewalks
- Vegetation around town imporved
- Road textures updated
- Parking lot textures updated
- Gun postions updated
- Weapon sounds added/tweaked
- Weapon stats tweaked
- Damage added to all weapons
- Aiming no longer cancels reloading animation.
- Opening the inventory while reloading now cancels reload animation.
- Can no longer sprint while cleaning a weapon.
- Fixed issue with weapons that would cause the server and clients ammo to go out of sync.
- System messages displayed when you cannot reload your weapon. No ammo or too close to a wall as example.
- Clearing Jam animation now cancels aiming down sights.
- Pressing reload while the weapon is jammed will no longer override jam clearing animation.
- Spamming fire no longer possible while the weapon is jammed.
- Removed quit timer when quitting game from outside of a server.
- Progressively loaded weapons can no longer be spam reloaded.
- Progressively reloaded weapons now have reload sounds.
- Aiming down sights now cancels idle/inspect animations.
- Sprinting now cancels inspect/idle animations.
- Can no longer start inspecting weapon while sprinting.
- Visual improvements to the inventory GUI buttons for clarity.
- Removed delay on opening closing inventory and containers.
- Fixed issue with buttons in UI staying highlighted after press.
- Cursor now locks after connecting to a server after disconnecting via the ingame menus.
- List of servers is no longer gone after going back to the server list after leaving game.
- Being able to shoot/attack while in the menus or inventory is now fixed.
- Inventory starting items only get given if it actually your first time connecting to that server instead of just if your inventory is empty when you log off.
- Cursor now locks correctly after closing lock GUI.
- Can no longer interact with with objects using tab while in the menus.
- #465 Can open campfire through roof issue fixed.
- #460 Fixed floating bushes with the vegetation update.
- #464 #456 Fixed with the character updates.
- Fixed parking lot flickering by changing shader offset.
- Can no longer open the chat while in the inventory.
- Can no longer open machines or containers while in the menus.
- Containers now show their correct name in GUI
- Optimised the way weapon sounds play.
- Fixed some missleading GUI on small hover UI.
- Can no longer inspect weapon while reloading.
- Can no longer aim down sights while weapon is jammed.
- #445 #534 Fixed gaps in terrains by stitching terrains together.
- #382 #455 #403 #348 #296 #281 Jump through object glitches no longer possible.
- LOD stages on vegetation are now animated. (fixes dithering in screenshots.)
- Tree LOD stages now more optimized.
- #437 Disappearing textures fixed by fixing the culling sectors.
- #2 #459 Fixed flickering on a few decals (wrong shader).
- #515 Fixed objects not loading in by moving the culling zone.
- GUI scaling issue on quality presets now work as expected.
- Fixed audio bug when quiting the game.
- Black sky when reconnecting to the same sever or occasinally when joining a new server no longer happens.
- Unlimited sprint glitch no longer possible.
- When in menu or bug tracker - player still occasional does actions ingame now fixed. Possibly still scenarios where this can happen.
- 18th object in the player owned container chests now displays. Previously being cut off at 17 items :/
- #499 Inventory is now scrollable when the page of items is full.
- #556 No longer possible to interact with interactive objects through walls.
- #524 Crosshair no longer stays green after interacting with objects.
- #579 not being able to uncrouch in some instances now fixed.
- #278 Collision added to open doors.
- Wrong GUI colours in the main menus now fixed.
- Changes to the door logic so that the animation only plays if actually required.
- Changes to door logic so that they can be loaded into the culling system.
- Opening the inventory now hides the chat. Conflict issues between the chat and inv now resolved.
- Fixed issue with inventory where it would flick off and then back on again when dropping or moving items.
- Changed Status - not working UI to properly represent the state of the items being interacted with.
- Stamina now returns while in the inventory.
- Footsteps on multiple surfaces now working.
- Descriptions now resize with the rest of the inventory correctly.
- Stats now resize with the rest of the inventory correctly.
- Selecting the Inv. button in the top left of the inventory now resets the displayed description to the main inventory description.
- Fixed [Add battery] UI positioning in inventory when adding a battery to the flashlight.
- Changed [Add] button to [Add battery] to make it a little clearer what the button does.
- Weapon ammo now displays ammo remaining in clip/ammo per clip and ammo remaining of this weapons type when viewing in the inventory. Example: Ammo - 9/12 Remaining - 46 rounds
- Items now correctly display health in the inventory.
- #406 Glitchy backward sprint now fixed.
- Can no longer jump and ride up steep objects. Jump is now cancelled and the player slips back to the ground over a certain steepness.
- Limited vertical velocity to a realistic amount.
- Can now stand up from crouched in all spaces with enough headroom.
- Can no longer initiate sprint from crouching if headroom is obstructed.
- Can no longer jump if head headroom doesn't allow it.
- Changed the crouch height slightly to make it feel more realistic.
- Collision changed on garage (fixes pickups spawning in the floor).
- Collision changed on a few rocks.
- Broken decal materials fixed.
- Ability to load doors in to the culling system which means better optimisation and greater amounts of interactive objects.
- Added console message when trying to interact with a machine that doesn't have enough parts.
- Fires now take a larger stack of 10 wood to save players having to tend the fire constantly.
- Chopping firewood into kindling now yields 3 pieces of kindling.
- Fires now consume kindling on starting the fire.
- Kindling now weighs 2lb each.
- Tree fall damage order now changed so that transition doesn't hapen on hitting player. Makes for more satisfying squishing.
- Fixed glitchy flashlight shadows.
- Flashlight cookie updated.
- Collision fixed on the garage (might fix #404).
- #565 Fixed decal lighting.
- #544 Collision fixed on rocks.
- Removed most of the clipping roads and decals by using a custom shader.
- Added distance culling to more pickups.
- #545 Collision fixed on bins.
- #541 Fixed broken lake edge by extending the mesh.
- #517 Fixed broken tree.
- #433 Fixed broken tree.
- #424 Removed the floating object.
- #430 No longer falling through bridge uppon spawning.
- #423 Stopped the ability to look in chests even when behind an obstruction.
- #485 All logs can now be chopped into firewood. Oak and young pine variants previously didn't work and displayed "use" instead of "chop" in the inventory.
- #519 Crosshair now hides when in chat or menus.
- Container quantity column in the GUI no longer clips.
- Added system message to chat for when trying to drop an object in a place where it's not possible.
- Hit effects when being shot by another player.
- Particle effects play at point of collision with the tree better when chopping.
- Tweaked the dud hit sounds on trees.
- Improved hit detection points for trees so that they now play the correct sound.
- Green crosshair now goes off after picking items up.
- Flashlights no longer cut trees down at the same rate as axes! Still possible to cut a tree down with a flashlight but is now 30x harder than with an axe.
Removed:
Known bugs:
- Weapon no longer hides when opening the chat.
- Issue where small GUI window doesn't show in the correct position.
- Issue when using symbols in user/pass. Using certain symbols will break your account and you will have to contact support to get it flushed.
- Respawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
- Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
- Movement is high priority.
- Known login issues is a high priority.
- Reflections not working at the moment (All metal objects are black)
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Current version 1.0.6
Fixed:
- Distance culling added to pickups to improve performance.
- Tree's now persistent through relogs.
- Starting items now working. Currently set to 1 flashlight and 1 battery.
- Trees now transition when hitting any hard surface rather just terrain now that tree mechanics have been improved.
- Fixed issue in changelog which was confusing people as to what the current version was.
- Potential crash fixed when taking items from manchines (Currently only fires).
- Server crash caused by taking all items from a chest when a part stack is already in the inventory.
Known Issues:
- Crouching and jumping can glitch the player through objects and launch him into the air.
- Issue when using symbols in user/pass. Using certain symbols will break your account and you will have to contact support to get it flushed.
- Melee weapons don't do any damage currently.
- Respawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
- Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
- Movement is high priority.
- Known login issues is a high priority.
- Reflections not working at the moment (All metal objects are black)
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Previous version 1.0.5
Fixed:
- Fixed issue where objects fall through things if you leave and come back.
- Item pickups now display green crosshair to show interaction is possible.
- Main tree trunk chop positions improved and made easier to hit with the axe/hatchet.
- Tree transition to choppable stem now smoother and nicer to look at.
- Tree chopping significantly improved to help prevent glitching movement when hitting other objects in the world.
- Improved green highlight mechanic so that it's more consistent.
- Changed firewood chop into kindling from giving 10 kindling for 1 firewood. Chopping 1 firewood now yields 1 bundle of kindling.
- Altered the crosshair to make it more noticeable and easier to look at.
- Removed hover UI on chat which shouldn't have been happening.
- Implemented melee damage (arms still won't do damage).
- Tightened up axe and hatchet chopping on trees.
- Battery pickup scaled down.
- All player spawnpoints rotated in a random direction.
- Improved collision detection for falling trees. they shouldn't glitch into things so easily anymore.
- Broken collision fixed on seesaw.
- #420 Spawning inside of rock fixed by moving spawnpoint up.
- #410 Collision fixed on monkey bars.
- #418 Floating wall removed.
- #405 Fixed collision on sofas.
- Player name tags now visilble above heads (Will most likely be more advanced for the finished game)
Known Issues:
- Crouching and jumping can glitch the player through objects and launch him into the air.
- Issue when using symbols in user/pass. Using certain symbols will break your account and you will have to contact support to get it flushed.
- Melee weapons don't do any damage currently.
- Respawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
- Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
- Movement is high priority.
- Known login issues is a high priority.
- Reflections not working at the moment (All metal objects are black)
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Previous version 1.0.4
Fixes:
- A lot more player spawn points added.
- Compatibility with the web pages improved and are now actually working on mac.
- #298 Hovering pickups above table fixed by changing collision.
- #302 Sidewalk flickering fixed.
- #301 Fixed by adding collision to the slabs.
- #289 Hovering tent fixed.
- Players now drop backpack content on death.
- #294 Floating vegetation moved down.
- #35 Walking up powerlines fixed by decreasing slope limit on the controller.
- #337 Fixed collision problem with the grocery store, this still needs checking.
- Fixed a few unlinked materials on one of the tree stages.
- #329 Fixed floating power line pole by editing terrain.
- #248 Enabled controls tab for clarity (still not implemented but means you can view the current preset controls)
- #398 Broken campfire light fixed.
- Improved ragdoll and added blood effect when the ragdoll gets shot.
- #357 Collision fixed on clothing lines and wind mill.
- #310 #386 Floating crashed plane moved down.
- Missing fireplace added back.
- Character slope limit decreased.
- #368 Falling through world glitch fixed by adding back missing prop.
- #388 Floating props in garage fixed.
- #385 Floating objects fixed.
- Broken LOD on one of the houses fixed.
- Removed some more shadow flickering.
- Light range from fire place wood-burning stove increased.
- Wind turbine and wind mill now rotate.
- #338 #380 Collision through upper story wall problem fixed by adding back missing mesh in collider.
- #391 Gas station doors popping in fixed by moving them in the right sectors.
- #378 Falling through world near sewer entrance fixed.
- #290 Missing muzzleflash added to Lola and Gary gold, the animations are fixed in the current version.
- Ambient light increased in the morning/evening.
- Cloud move speed increased.
- Improved gas station culling zone.
- Cabin door sounds changed to 3d, checking other doors now.
- Firewood pickup scaled down.
Added:
Removed:
Known bugs:
- Crouching and jumping can glitch the player through objects and launch him into the air.
- Issue when using symbols in user/pass. Using certain symbols will break your account and you will have to contact support to get it flushed.
- Melee weapons don't do any damage currently.
- Respawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
- Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
- Movement is high priority.
- Known login issues is a high priority.
- Reflections not working at the moment (All metal objects are black)
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Previous version 1.0.3
Fixes:
- Culling zone fixed on grocery store.
- Increased sprint duration and sped up recovery times since it's only temporary for testing.
- Randomised loot locations and doubled amount of spawn locations.
- Fixed pink material on tree stumps.
- Movement now authoritative.
- Tightened up movement considerably (animations still a bit glitchy)
- Tree cutting made more difficult overall.
- Diffent tree cutting tools now do different damage to trees.
- Hatchet now cuts trees.
- Issue with in-hand items not showing on low and medium quality settings now fixed.
- Tree hit points for chopping now playing the right sound.
- Removed jitter when turning left/right and looking in the other direction.
- Young tree pickup hover UI now in center of the object.
- Accidental hard limit on the max amount of inventory items removed.
- #276 Park bench seat collision fixed.
- #283 Glitched trough fixed.
- #275 Door not opening fixed.
- #284 Misplaced smoke fixed.
- #279 Floating scenery under bridge fixed.
- Fixed positions of one door variant that had become broken within the world.
- Fixed some keyboard input issues for Windows.
- Login/death system messages added to the chat.
- Altered colours to easily tell the difference between console and users messages.
- Fixed alignment on textfield for main chat field. Text not longer runs off screen when breaking line.
- Upped spawn rate of items. Still temporary and will need tweaking once we've done some testing.
- Fixed missing category tab icons in the inventory.
- Enabled several terrains beyond the containment wall since they look nice when you're able to see over the wall.
- Tweaked the tree felling damage so that it "hits" the player better.
- Made the "shoot up a mile into the air" glitch much harder to do after being reminded by - way420.
- Fixed a bunch of missing door sounds.
- Missing materials on gun shells added back.
- Muzzleflash positions updated.
- Few problems with culling sectors fixed.
- Floating rock near bridge moved.
- Fixed collision on new rock prefab.
- Removed some flickering shadows.
- Floating bush near farm moved.
- Fog updated.
- Problem with the far clipping plane of the camera resolved.
- Broken meshes fixed on some houses.
- Light added to muzzleflash.
- Muzzleflash now follows the end of the gun.
- Wrong hit decal rotation fixed.
- Avoidance removed from melee weapons.
- Fixed model problem with graveyard oak tree.
- Issue fixed with lobby where it was possible to sign in with blank user/pass.
- All 8 tree variants can now be cut down.
- Oak trees no longer have disapearing stumps when starting the chop process.
- Largest pine tree felling now fixed.
- Chat now auto scrolls in large panel.
- White dot in temporary menu backround removed.
- Chat position updated to make it as hidden as possible.
- Tweaked Chat text colours to make them easier to see.
- Altered chat position slightly.
- Fixed alignment issues with chat.
- Sprint > aiming where arms position glitches is now fixed.
- Main inventory item section is now scrollable making the item limit only be tied down by carrying weight only.
- Random block on picking up items now fixed.
Added:
- slight headbob added to increase immersion.
- Added a bunch of console messages for things like picked up items, inventory weight etc.
- Tree fall damage implemented. The tree always wins.
- System messages now setup for things like picking up objects etc. (Yet to actually add most system messages but they will be slowly introduced).
- Added the ability to pass commands through the chat. Things like /Wave, /FTB /PlayerCount. Currently only one command is available /ServerInfo
- New chat UI.
- Ammo boxes now have individual textures which makes identification easier.
Removed:
Known bugs:
- Issue when using symbols in user/pass. Using certain symbols will break your account and you will have to contact support to get it flushed.
- Melee weapons don't do any damage currently.
- Respawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
- Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
- Movement is high priority.
- Known login issues is a high priority.
- Reflections not working at the moment (All metal objects are black)
Version
N/A
Status
Released
Branch
Stable
Target Release
Updated
April 20, 2018
Changelog
Previous version 1.0.2
Fixes:
- Fixed Version number in top right corner of screen.
- Esc closes the inventory now instead of closing the inventory and opening the menus in the same click.
- Fixed version number above ^^^ 1.0.3 will now be 1.0.2
- Chat now closes when opening the menus.
- Esc key now closes chat in addition to Return when sending a message.
- Cursor locking working better for chat.
- Recoil and gun behaviour characteristics updated.
- Muzzle flashes updated.
- Gun positions tweaked.
- Sway added when aiming down sights.
- #41 Water collsion lowered so it feels more like swimming (temp fix).
- Slightly nicer death effect on other players. (Still temporary)
- Proxy weapon sounds now work and are 3d with rolloff. Will need tweaking to find levels across the board.
- Login area now works better with lower resolutions.
- Password entry for login and registration is now hidden.
- Audio sliders now adjust the volume over the full range rather than just 30%.
- #184 Web UI now closes when closing the closing the menus/
- #182 Web UI now resizes correctly after leaving web pages and then returning.
- #180 Pressing escape right after being killed is now fixed, issue was causing a crash.
- #178 cursor now locking again after reconnect.
- #44 Temp fix for blocky shadows from wood stove added.
- Removed issue with databases not keeping the inventory in sync after reconnect.
- Fixed issue where it was possible to drop an item but still retain it if equipped when dropped.
- Altered key binding section of the options menu to properly display that the feature isn't implemented yet.
- Altered the web reload animation so that it only plays if the press is registered.
- Added back button to web UI stuff for easier menu browsing.
- Added firelast shot, and last shot reload to Garry&Lola handgun.
- Small change to dynamic audio player so that tracks are chosen better.
- Some typos in the main menus have now been fixed. Probably lots more.
- Fixed crash issue when changing resolution after being in web tabs.
- Lowered music volume at start so that it doesn't blast your speakers.
- Mute button now remembers the volume before you muted so that it it is put back as it was.
- Audio sliders in menus are now persistent through restarts.
- vSync menu dropdown now persistent through restarts.
- Blood hit effect on other players when shot.
- Hole collision issue should be resolved for gaining access to tunnels and sewers.
- Master mute button in bottom right corner of menus is now linked to global sounds.
- Audio sliders in main menu now linked and working.
- Item spawn locations improved.
- Item spawn rate diversified and no longer instant after picking up an item.
- 3d sounds on doors, fires, weapons. Some sounds may still be 2d, please submit a bug.
- GUI resolution scaling issues resolved.
- Video settings GUI dropdowns now position correctly.
- One login attempt issue before being disconnected from the master server. Login attempts can be repeated until logged in.
- Other players flashlights animations now working.
- Animations on other players for FRKS and WoodAxe now working.
- Pink axe on other players now displaying the correct texture.
- Flashlight sounds now now working.
- Solid panels doors are fixed temporarily.
- Chopping log from higher than the first chop point is no longer possible.
- Flashlight on buffer for when the inventory is closed is now working correctly. If the flashlight was on when you opened the inventory then it will be on when close (No battery is used while in the inventory).
- Additional fixed to Video setting UI when scaling the screen resolution.
- Collider jump glitch on rocks mostly fixed.
- Tree chop point height changed on all trees.
- Floating doors and shaking cabins fixed.
- Collision fixed on “Metal shed door”
- LOD transition fixed on Bushes.
- Level of detail added to “shed”.
- Light bleeding through window edges fixed.
- Forward fog in water fixed.
- Gap at bridge sides fixed.
- Moved barrels up near bridge.
- PM extrude height fixed on terrains.
- Floating ground cover near town entrance fixed.
- Floating vegetation near farm fixed.
- Missing chain link fence pole added.
- Sector grid objects removed.
- Collision fixed on “basketball field”.
- Collision fixed on “tennis field”.
- Collision fixed on “rain barrel”.
- Collision fixed on “guardrails”.
- Collision fixed on “shed”.
- Collision fixed on “halfpipe”.
- Collision fixed on “crashed plane”.
- Collision fixed on “shed”.
- Collision fixed on “Rocks”.
- Collision fixed on “BBQ”.
- Collision fixed on “feeding trough”.
- Collision fixed on “chain link fence pole”.
- Collision fixed on “Flower bed”.
- Collision fixed on “Large bridge”.
- Collision fixed on “Big generator”.
- Collision fixed on “Wooden Guardrail”.
- Collision fixed on “Bird bath”.
- Collision fixed on “Wooden table”.
- Collision fixed on “pallets”.
- Collision fixed on “hay bales”.
Added:
- Animated back button on login screens.
- Chat implemented but very basic and meant only for people to chat globaly during the stress tests. Redesigned GUI will come in the near future in addition to Area and global options.
- Login menu only displays when you’re able to connect. Failed login will still require relaunch currently.
- Changing webpage implemented (Thanks Clinton and Ken)
- Doors no longer open by default on start now.
- Somewhat dynamic audio manager added. Menu music will play when in the menus but only if the last track has elapsed and vice versa.
Removed:
- Glitchy lean functionality has be temporarily removed.
Known bugs:
- Despawn location currently isn't persistent. On reconnecting you will spawn at a random location. (Will be fixed soon, since it's annoying)
- Issue that stops you pickup up objects from the world.
- Some people are experiencing issues with the in game web browser. Please search for and submit bugs and try to be as specific as possible. Some changes have already been made which should help some people.
- Movement is high priority.
- Known login issues is a high priority.
- Reflections not working at the moment (All metal objects are black)